Corona Labs - Advisors
Chuck is the CEO of SlideRocket. Previously, he was General Manager & Vice President, Salesforce Mobile, which mobilizes Salesforce CRM, custom, andForce.com applications so that mobile professionals are always connected to their critical information.
Dietrich also has responsibility for the companies strategic alliances with carriers and mobile device providers, including Apple, Motorola, Nokia, RIM, Sprint and others.
Dietrich led Salesforce.com’s successful acquisition of Sendia in 2006, and has been with the company since 2000 in a variety of leadership roles including building salesforce.com’s consulting, marketing and product alliances programs and building out foreign distribution.
Dietrich holds a MBA from University of Utah.
Jameson is a three time entrepreneur and avid world traveler. Most recently Mr. Hsu was CEO and co-founder of Pieceable Software, a company that enabled iOS app virtualization in the cloud so that any app could be consumed in a web browser. Pieceable was acquired by Facebook in 2012.
Prior to that Mr. Hsu was CEO and co-founder of Mochi Media, an ad network and distribution platform for Flash games that reached over 180M monthly uniques. In 2010 Mochi Media was acquired by Shanda Games. Jameson’s first company was a design and advertising agency in New York called WDDG. The company started with advertising and eventually forayed into game development and publishing as Fun Tank (which was later acquired by Publishers Clearing House in 2011).
Charles is the CEO of Green Throttle. Previously, he was a co-founder of RedOctane and the co-creator of the Guitar Hero video game franchise. In 2005, the company published Guitar Hero, which went on to become the fastest video game to reach $1B in sales. Guitar Hero was the best selling video game in the world in 2007 and 2008.
Roberto is an associate professor of informatics at PUC-Rio (Pontifícia Universidade Católica do Rio de Janeiro). He is the leading architect of the Lua programming language and the author of Programming in Lua (ISBN 85-903798-1-7) and Programming in Lua, Third Edition (ISBN 978-85-903798-5-0).
Bob is the former Technical Lead for the OpenGL Shading Language at Silicon Graphics, Inc. Bob has been involved with OpenGL since it was created, in roles ranging from programmer to shader compiler developer to SIGGRAPH presenter. He has also been a Macintosh developer since the early 1990s. He currently leads Blue Newt Software which develops high-end 3D simulation software for enterprise and government clients.
David R. Lazarony
David has always had an eye for graphics. At a young age he painted in his grandfather’s shadow; but when he saw his first Apple II with its dancing bright colored pixels, it was love at first sight.
After David graduated from Ohio State University in Electrical and Computer Engineering, he started his career of doing things that had never been done before. First it was writing Mac software for automated checkout machines way before their time. Next, it was bringing the smorgasbord-drawing program, Deneba Canvas from Mac to Windows. When he grew tired of just two dimensions, he ascended to the third with Adobe Dimensions. Then he brought new life to Adobe Illustrator, setting the industry standard. And finally, he herded all the disparate Adobe applications into the powerful Adobe Creative Suite.
After putting down his mouse, David decided to pick up his paint brush. But today the pixels are calling him back and he is using Corona’s technology to share his visual art with the world.
John Romero is a game designer, programmer, artist and sequential artist whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. His latest Facebook game, Ravenwood Fair, has gained roughly a million players a week since its release in late October 2010. He has consulted on four other Facebook titles for the Google-acquired company Slide.
Romero is a serial entrepreneur who has founded eight successful companies including companies in the traditional hardcore, MMO and mobile spaces. His contributions and philanthropy within the commercial game industry have led to a myriad of inspired games and the founding of 10 companies. He is considered to be among the world’s top game designers, and his products have won every major award.
One of the earliest “indie” developers, Romero began working in the game space in 1979 on mainframes before moving to the Apple II in 1981. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers.
Romero’s current areas of interest are massively social games, the indie game scene, and social media’s intersection with gaming. Romero has been chairman of the CyberAthlete Professional League, an advisory board member of several game companies, and is a member of BAFTA.