Before joining Ansca, I gave a presentation at the local iPhone Network Lounge Meetup group on our experiences at Comrade Software porting two of our mobile games from Flash to Corona; by popular request, here are the slides (PDF, 6MB).

A summary: the code transition was really fast, but the assets took a bit longer, mostly because the iPhone screen is big and pretty and its users have different graphical expectations than on the Motorola RAZR, which was our lowest-common-denominator device when we originally did the games for Verizon in 2007.

As you’ll see, I tend to think that the optimal number of words on a slide is “zero” (believe it or not, there’s an entire presentation methodology built around that idea), but I’ve added comments to the area below each slide to explain them a little more. I’ll also be posting more detailed Flash-to-Corona documentation at the Developer Portal.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title="" rel=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>