We’ve been promoting the physics engine in Corona Game Edition, but how does it actually work, in concrete terms? How do you integrate it with familiar Corona code? This two-minute video, starring the humble crate, attempts to answer these questions:

Of course, a crate is about the simplest possible case for a physics engine. But one test of a development tool is that simple tasks should be simple, and we think you’ll agree that we’ve accomplished that here.

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