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Both Astral Arcade and Warlords Armageddon are very graphics-heavy. How much time do you think you saved by using Corona to create the in-game graphics and animations than you would have with other SDK’s?

Warlords Armageddon and Astral Arcade were only capable of being so graphics heavy because we had the transitioning tools provided by Corona. Our artists only had so much time at their disposal and they were the ones coding in all of the graphical flourishes. We simply would not have had the time to implement so many of the features that really make these games shine without that extra time on their hands to generate art assets.

In the past, we had to drop projects made in cocos2D because we did not not have the time to code in all of the art assets in a timely manner and it was much more time consuming for a designer, a programmer, and an artist to convey their needs to one another. Corona is simple enough for an artist or designer to just sit down and code a feature in themselves.

Warlord Armageddon for iPad, created with Corona SDKDid Corona offer you anything else, function-wise, during the making of Warlords that simply could not be offered — or at least be implemented in a time-efficient manner — through other mobile SDK’s?

There wasn’t really one specific feature that I can say made the whole process possible. Warlords Armageddon was really just the product of the multitude of features provided by Corona. No other development software would have brought our creation to life the way that it did. Our company simply took advantage of all of the easily implementable features like transitions, movie clip classes, button classes, touch events, drag events, etc. that gave us the time to work on the intricacies of a complex code base.

Unfortunately, Warlords Armageddon was primarily coded before the release of Game Edition and our entire physics system is currently being handled without the aid of Box2D. That was a complicated process, but it really shows how much Corona allows us to do with Lua and we are now in the process of integrating it into our system and am very thankful that we will never need to worry about coding such a system again.

So, what’s coming next from Werd Interactive? Will you use Corona for that too?

Of course we will be using Corona! We are already partially through development on a puzzle game, a shoot ‘em up, and a few other closely guarded surprises. We are going to keep on innovating using Corona.

And we’ll be awaiting your next release. Thanks for talking to us, Randy!

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