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A couple weeks ago, we announced the public prerelease of Corona Game Edition.
Today, we’re rolling out some key improvements to Game Edition:

  • Numerous bug fixes! All the SDK fixes are now rolled in, and we’ve paid special attention to Android, previous gaps in the sprite API, and physics API issues.
  • Enhancements to existing features, including an improved OpenFeint API, laying the foundation for further social features.
  • A new “gameUI” library, for easy cross-platform sound effects, cross-platform fonts, and the ability to make any physics objects multitouch-draggable with just one line of code (see the new “Multipuck” sample).
  • Custom font support for both iOS and Android.
  • A new welcome window that provides easy access to common development tasks such as opening projects in the Simulator, starting a device build, running sample apps, and viewing documentation.

We are also pleased to announce official Corona support in Zwoptex, the popular sprite-packing tool. With this export format, you can now use any of Zwoptex’s efficient packing modes. In our tests, this often reduces texture memory sizes by 50% compared with our previous sprite API! In addition, sprite sheets are now easier to construct — see the new “Horse Animation” sample project.

Corona Game Edition can be downloaded immediately right here. We look forward to seeing what you create with it — just be sure you tell us all about it!


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3 Responses to “New release: Corona Game Edition, integrated with Zwoptex”

  1. Leo

    What kind of memory savings are we talking about here. Also does this only work with the pay version of Zwoptex? I am looking for more info and having a hard time finding it. Even in the API reference.

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