After posting our Quick Start Guide to Corona a couple days ago, we thought we’d demonstrate just how easy it is to get started from Square One with Corona to create your first mobile game.

We’ve already shown you real-life cases in which Corona users have created a game in eight days. Now, Ansca Mobile engineer Tim Statler shows you how you can make one in eight minutes! Download the source files for this video.

Be sure to check back for more videos by Tim as he adds onto his “Balloon Game.”

*UPDATE – 10/19/2010 @ 3:24pm PST* Background music has now been turned down. :-)

  1. Simply awesome!

    You guys should find someone well-versed in Xcode to create this example in Obj-C and do a side-by-side comparison of the code. That would probably be a real eye-opener for some folks.

  2. Michael, I used ScreenFlow for this recording and can highly recommend it. Easy to use, nice post-production features like zooming and cropping. This was my first screen cast, however, so I can’t compare it to other products.

  3. ^ I am uploading a “turned down music” version of the video now.
    Nevertheless, it’s great to hear that you all still enjoyed Tim’s stellar tutorial!

  4. Looks like a tutorial on how to make my TumbleBee app. Makes me feel a little embarrassed :). Wish I’d had these features available when I made it though. Took me a bit longer than 8 mins.

  5. Great tutorial, looking forward to continuing this series.

    I agree with previous comments about the background music. It’s way too loud and distracting.

  6. Hello, I just downloaded the sample app. and it crashed. The console says it was missing “gameUI” which is required. I deleted that line “local gameUI = require(“gameUI”)” in the main.lua file and the game ran. However, there is a red box around the balloon – looks like a bounding box of some sort?

    • Thanks for the report, Bill. I just updated the download package without the gameUI reference, which was there in error.

      The bounding box you see is part of the physics engine’s “hybrid” drawing mode, which lets you “see” the physics bodies in the simulation super-imposed over the actual display objects (the video demonstrates this feature, as well). To disable this mode, comment out the following line in main.lua:

      — physics.setDrawMode(“hybrid”)

      The other drawing modes are “debug” (in which you only see the physics bodies, no display objects) and “normal”, which is the default mode.

      Tim

  7. The Complication says:

    Great video, thanks so much for posting. But, the background music is really annoying. I feel like I should be drinking at the same time.

  8. deastruacsion says:

    this is awesome i downloaded everything i need and im working on many little projects i hope to release some awesome app in the future thanks to corona nd great tutorials, are there any tutorials on adventure gammes, like stick figure side scrollers, it would be a long tutorial but i would greatly appreciate it!

  9. Tim,

    thanks so much for that info. Um, are there any tutorials for beginners with ZERO experience like me for windows? its a bit overwhelming and I just get lost in the loop. I try to look in the blogs but I cant find any or maybe i just didnt see it, just like that link you put for the text editor. Thanks so much for the help.

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