We have merged Corona Game Edition into Corona SDK, so now all Corona users will have the same features at their fingertips. Not only does this make for an easier-to-understand product, but it also makes everything from forum support to watching tutorials and webinars a lot less confusing. (e.g. no more wondering “Will this only be for Game Edition?” before our next webinar)
We’ve also added a slew of new features to Corona SDK, many of which you might have been helping to beta-test over the past few months. Here are some of the highlights:
- Unlimited Free Trial: Previously, the Corona free trial only lasted 30 days. With this release, you can now try it out for as long as you like, building apps to your own personal devices free of charge. You will only have to pay for a subscription when you decide to build an app for the Apple App Store or the Android Market.
- New Audio API: The new Corona audio engine is built on the industry standard OpenAL — designed for low-latency, high performance mixing and supporting 32 audio channels.
Specifically, you can now play multiple long sounds simultaneously (like background music with a voiceover) and the concept of an “Event Sound” is gone, along with its associated volume mixing problems. You also have a choice between streaming a sound from a local source or preloading (we recommend streaming for any sounds longer than 20 seconds)..
- New Facebook API: Corona now integrates the latest version of the native Facebook library (currently iOS-only). In addition to supporting more features, the Corona API now is considerably simplified.
- New MapView API: The long-awaited MapView feature lets developers integrate one or more Google Map views into apps, and supports various methods of two-way communication between the map contents and the surrounding application: address or landmark lookup, pin marking, and reverse geocoding (converting latitude/longitude into the closest street address), among others.
Maps are treated like any other Corona display object — they can be moved, rotated or animated. To learn more about using MapView, check out this page or the new “MapView” sample project included with the SDK.
- Larger Texture Support: Textures are now supported for resolutions up to 2048×2048. This is hardware-dependent, and primarily for the iPad and iPhone 4. Most other devices are limited to 1024×1024.
- Samsung Galaxy Tab: The Corona Simulator now includes a mode for the Samsung Galaxy Tab, an Android tablet with a resolution of 600×1024.
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