…Or so claims this piece over at CNN-Fortune.

We’ve seen over the past year how the Android platform is poised to pass Apple’s iPhone in users and available apps. This has, of course, flared up passions on both sides as Android and iOS pundits alike craft arguments pointing to the supposedly inevitable demise of the other. In Silicon Valley, tech platforms are like politics!

At Ansca Mobile, we’ve always stressed the need for versatility… And we still stand by it!

Developers simply cannot afford to put all of their eggs into a single platform’s basket, especially since the iOS/Android user margin will still be relatively slim (26% vs. 22% in 2015) after Android is projected to takethe lead.  Plus, you’ve got to consider the inevitable emergence of new app platforms in the not-too-distant future. Even if the App Store’s app download market share plummets from its current stronghold, there still won’t be a head-and-shoulders “winner” dominating the app market. So, you can’t afford to pick just one platform for development.

At least, that’s what we think… What are your thoughts?
Click the screenshot below to read the full story at CNN-Fortune, then come back here and drop your two cents in the comments. :-)

  1. Personally I don’t care how many iphones, ipods, ipads or android systems there are out there. There were apps for the old mobile platforms that most people ignored.

    All I want to know is how many folks actually purchase apps in the first place on each of those platforms? That’s the important figure. If a billion folks have an android or ios based mobile system but don’t buy apps it doesn’t matter a jot to me. :)

    Personally I know plenty folks who own ios based systems but exactly zero who own android based systems. So not sure where the figures are coming from or what the truth actually is.

    Cheers

    Mike R

  2. Ah perhaps I need to target my remarks a bit better. The real question is how many PAID downloads have there been on each platform.

    Cheers

    Mike R

  3. I own an android system on my motorola flipout.

    But I have never been able to successfully download a single app from the android market … my provider says to contact motorola, and motorola just ignores my mails.

    Those things may temper android “explosion” …

  4. Personally, I would prefer an iOS optimized Corona SDK, with any progress on Android side being left as a hobby-project, just for gathering some experience on the OS for when Android will become a real option for the developer that targets for money.

    Google, however, is not going to make this happen in this decade if it keeps copying the Microsoft strategy over Apple. Innovation always wins at the end, and I don’t see anything innovative from Google on the smartphone market. Apple is not only the leader in numbers but also in its ability to monetize innovations. This makes iOS a strong platform, with a huge potential, that you can TRUST as a developer (and as user too) !

    And something else: a projection of 3+ years for the most cutting edge technology sector is naive, at least. Three years ago there was no iPhone, no iPad, no iOS! In three years from now, Apple may have bought Google itself…
    (But Steve don’t do it… let google have the fate of Microsoft please… muahaha)

  5. “The Year Android Explodes” could be taken two different ways. :)

    According to a recent interview with Rovio, the Angry Birds folks, Apple will remain top dog (for developers) for some time to come…

    “Android is growing, but it’s also growing complexity at the same time. Device fragmentation not the issue, but rather the fragmentation of the ecosystem. So many different shops, so many different models. The carriers messing with the experience again. Open but not really open, a very Google centric ecosystem. And paid content just doesn’t work on Android.”

    You can see the whole thing here:
    http://mobilized.allthingsd.com/20101229/angry-birds-mighty-eagle-ruffles-some-android-feathers/

    But that last line in the excerpt above speaks volumes. True, it’s only the experience of one company, but it echos things I’ve heard from others. And if Rovio can’t make paid content on Android work out well enough, my guess is that an indie developer like me would have an even tougher row to hoe.

    For Ansca to ignore Android would probably be a mistake, but for Ansca to give it more weight at the expense of iOS (at this time) may be an even bigger mistake.

    Jay

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