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Another cool thing that caught my eye was an upcoming iPad comic book from Electric Eggplant. It’s a remake of a physical book (shown below) and — perhaps most extraordinarily — even includes cinematic sound effects and background noise, making full use of the iPad as an immersive reading environment.

Sure, it might take a little more time, but that’s how you make an iPad Comic!
Be sure to bug David B. Fox for details.

Additional cool stuff came in the form of SpriteLoq, an sprite packer with auto-align that one of our users currently is working on. You can catch a glimpse of Carlos checking it out below, and a video we tweeted of it last night here.

All in all, it was a great time putting faces on people we previously only knew through e-mail addresses and Twitter @names. We definitely will be putting on more Developer Kitchens in the future, so be on the lookout for those.

And, of course, feel free to stop by just for the heck of it if you happen to be in the area.
We’ve still got plenty of leftovers! :-)

Head on over to our Facebook page to see more photos from the night!

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4 Responses to “Recap: First-ever Corona SDK Developers Kitchen”

  1. carlos icaza

    Thank you all for dropping by yesterday. We had a fantastic turnout and I was happy to put faces on the “handles” and emails from you.

    I had a great time listening to your ideas, feedback, feature request, apps, and seeing some of your games, but above all, it was a pleasure to meet you in person.

    Look out for the next kitchen and I look forward to seeing some of you in our offices hopefully before our next kitchen.



  2. Glyn Szasz

    Is there going to be someway that remote users (ie non-local) can attend these kitchens? Perhaps via a webcam.


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