Carlos Icaza, Ansca Mobile

Starting this Thursday (July 21), we are putting a halt to our Daily Build drops to make sure that we do our regular QE regression on the upcoming bits, which are shipping on August 2.

But don’t worry, we will resume regular scheduled Daily Builds after we ship. Luckily for us, a lot of the testing has already been done by your usage of our daily builds and the feedback has been tremendous in getting us to where we are today — ready to ship! :-)

Some other things I’d like to mention is that — while the team is fully engaged in releasing this update and as much as I and everyone here like to reach out and put out fires (bugs) for you — we may not be able to respond as quickly until the drop date (sort of like this time, remember?).

One thing also I’d like to share is that while we could conceivably release Daily Builds to you up until we ship, we need to keep some things confidential until the release date. I strongly believe that one particular new feature — the one I have been hinting about for quite a while — will offer an unprecedented benefit to you! And again, as much as I’d like to tell you right now what it is (Editor’s note:  He actually had written it here, but I deleted it), I’ll keep mum for now…

On top of all that, I want to repeat how grateful we are by your support and trust in Corona.

This past week, we crossed the 19,000,000 download mark of Corona-based apps and games. Not only that, but we also had two #1 apps on the Android Market — one under the “Top Free Games” (Blast Monkeys), and another in the “Casual Games” section (Zoo Club).

'Virtual Bacterial ID Lab,' created by the Howard Hughes Medical Institute

And that’s still not it — what do you think of Doritos about using Corona for their iOS/Android game called Dip Desperado? That pretty much is telling me and everybody watching us that Corona is fast becoming an industry standard for 2D mobile games.  I can only imagine what’s in store for us as far as Corona usage from big-name studios… Heck, talking about big names, how about the Howard Hughes Medical Institute publishing two apps with Corona? (you know which Howard Hughes that is, right? Mr. Spruce Goosethat Howard)

And, we (including all of you, our users) continue to dominate across the mobile marketplaces — the NOOK, Apple, Amazon and Google app stores. All of this is the result of your relentless commitment to be part of the new entrepreneurial spirit of app creation and your trust in our Corona SDK.

I receive hundreds of e-mails from users all around the world about how they happened to stumble across Corona after days/weeks/months of frustration with either Objective-C or Java. But then, in a matter of hours with Corona, they can have a sample app, prototype, or even a mini-game complete and ready to install onto a devices and share with their families, kids, and colleagues.

While all of you explore what you can do with Corona, some of you (our subscribers) push us to implement the certain set of features, and we usually do listen. Stating with the next version of Corona, after we take a respite from the crazy shipping mode we are in, we will be back and tally up the features on our Roadmap page and come up with a new schedule to satisfy the most discerning of you –and you know who you are! ;-)

Not long ago, I tweeted what it felt like to work with my team members here at Ansca. Well, today I will share a link to the video I tweeted again. What’s it like to work at Ansca? It’s like working with the best of the best — and all of it is owed to your great support, feedback, and trust.

Get ready for August 2!

  1. I think I’ve figured out the “hidden new feature” Carlos keeps hinting at. Mac App Store support. Could be wishful thinking, but it hit me when I installed Lion today (Launchpad, Mission Control)…

  2. Any chance to go back to a more reasonable price ? I was one of the 99 dollars subscriptors but when the price jumped to 350 dollars (more than Adobe Web Suite upgrade!!!) for iPhone/Android development I couldn’t afford it.

  3. Mark Zielinski says:

    I think that $199 for each platform is reasonable and low cost considering that competing game engines like Unity start at $400 and go up to $1500 each platform for the professional version. Also it’s free until you publish. I really hope to see Mac app store support, that would be awesome.

  4. My barrier is the too high price for the SDK.

    I would rather see a lower price for the SDK, with an extra charge for each app published in the apple or android appstore

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