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So, what made you decide to use Corona for the app side? Had you tried any other mobile development platforms beforehand?
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At first, I tried to use Apple’s Xcode, but it was so slow to actually produce something that I working it drove me crazy. I think, as a first-timer, the last thing you should be forced to do is focus on what the tools need from you and not on what you want to get out of your tools.
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As some people noticed when ChocoRun was released, I already had a game in the App Store called The Knife Club. It was made with GameSalad for testing purposes — mainly because I wanted to learn about dealing with the App Store, its users, and all the legal stuff involved with that. It went fairly well, but its limitations showed themselves quite soon. Since I already was a developer it was very clear for me that I needed another tool. The next tool should be one that I could learn fast and easily and could get me into production ASAP.
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Then, I met Peach Pellen on GameSalad’s forums and was thrilled about how much she loved Corona. So, I decided to test it out — and man was it great! In just an afternoon of work with some examples I found on the web, I was already making a jumping cube with physics and ship-ready performance. I was set to go.
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