Three years ago.
That’s right. Three years ago, nobody knew who the heck we were. I would tell people I had started a company and it was a mobile software company, and nobody had a clue as to what I was working on, let alone understand the market the way Walter and I did.
We informally started the company in mid-2008, and began the tireless hustle and sleepless nights of courting VC funding in 2009. Finally, on 09-09-09, we got funded at the tune of $1 million dollars.
That was in 2009. During most of 2010, still, nobody knew who we were. We had an abysmal website with no traffic, hardly any apps made with Corona, no active developer community, and we were burning cash just like a normal, reckless startup.
Then, in 2011, things dramatically turned around thanks to 14-year old Robert Nay of Nay Games, who created Bubble Ball. The mainstream media swarmed at the news of a kid toppling Angry Birds from their #1 perch in the App Store. Suddenly, not only was Robert in the spotlight (including a segment on Good Morning America — the first time an SDK was ever name-checked on a national morning news show), we were on the spotlight too! We were the technology that was used to defeat the fowl juggernaut, slung by a precocious teen with hardly any formal gaming and programming background.
But that wasn’t just a fluke. Later in the year, we had another Corona app, Blast Monkeys by Yobonja, hit the #1 spot in the Android Market. On top of that, the Amazon Appstore has since featured several Corona SDK apps on their store, and we’ve frankly now lost track of how many of our users’ apps have cracked Top 10 charts in app stores around the world.
Supposedly, that now has changed.
Since yesterday, I have received numerous e-mails and tweets from non-Corona developers as to how I feel as Adobe Flash finally catching up to us. Like I said, three years ago, nobody knew about Ansca or our Corona SDK. Yet today, I am receiving flack from Flash developers insisting we are now doomed, declaring that Flash is now far superior to Corona and that I surely must be crapping my pants.
So, let me get this straight: Adobe, a $3 billion dollar company with a team of about 200 developers for their Flash/AIR product line, finally catches up to us — and I’m the one who must be crapping my pants?
I think it is the other way around. I like to think of it as how a bunch of seemingly good-for-nothing rebels running a puny startup (funded to what would be what Adobe’s toilet paper budget for a week) has given the Adobe Flash team a run for its money.
And if you think we are afraid of Adobe — ha!
I used to work there, and the one thing I know is that we will outperform, outwit, and ultimately outdo Adobe. Here at Ansca, our commitment is to our developers, and the best proof of that is how they just nominated us to the Dow Jones’ VentureWire as one of the 50 most innovative startups in the country.
Our #1 priority always will be to give our developers the best tool for the job.
We are a 15-person startup, and have gotten noticed by some of the most distinguished Flash users out there. Heck, we’re even mentioned regularly in the Adobe Compete internal mailing list, where the company executives discuss their most pressing rivals and how to better deflect them!
Adobe took nearly two years to finally catch up to us. But what do you think we have been cooking up during that time?
Bring it on.
Posted by Carlos Icaza. Thanks for reading...