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A couple months back, Flash developer Elliot Pace wrote a guest blogpost here talking about how Flash skills and Corona SDK can work together in perfect harmony! (that line should be sung like this)  For his example, he used his then-under-construction tower defense game The King’s Path. My interest was piqued, and I was looking forward to the final product.

Well, now The King’s Path is complete — and it is awesome!

At first, I was a little clueless as to how to play King’s Path. I didn’t find any tutorial level to start out on, and it isn’t quite the straight-forward “pick up and play” type of game. Nevertheless, after a few minutes of tinkering, I figured out the core game mechanics.

And I was hooked!

The King’s Path takes the concept of “assembly line” problem-solving and wraps it in a motif of defending your kingdom against oncoming invaders. To keep enemies at bay, you gotta place “heroes” (pseudo-game pieces) along the path to vanquish the advancing forces with their powers like fireballs, spell potions, and viking battle axes.

As you progress in the game, the onslaughts get more challenging and you have to economically decide where to place heroes along the titular “path” in order to prevent hold the intruders back. This might either sound a.) dumb simple or b.) overly complicating to you, depending on your level of gaming experience, but I assure you it’s neither. It’s a welcome challenge that will keep you hooked as you move further along the levels.

Take a stroll along The King’s Path on iPhone and iPad now, and be sure to look back on creator Elliot Pace’s guest blogpost from a couple months ago for some cool behind-the-scenes info on the game. (he used Spriteloq!)


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