Right off the bat, I was attracted to Fainting Goats’ impeccable artwork and tongue-in-cheek stylization, even with its smaller in-game nuances. The manga-esque artwork and sound effects do a great job of creating a fun, cartoon-like environment with enough variation between levels to keep things from getting boring.
Those of you who have been following these ‘App of the Week’ posts from the beginning might notice that I said many of the same artwork-focused things about our very first App of the Week, as well. Now, I know they say to never judge a book by its cover, but sometimes it can tilt you in its favor!
Of course, Fainting Goats isn’t all looks. The gameplay pits you against an wide assortment of the myotonic farm animals that you must “faint” by yelling near them. As you progress further into the levels, the arrangement of goats and the area between them gets more complex, and you have only so much “breath” allotted for each level that you can spare on shouting. So, despite its nonsensical vibe, the game ends up taking on quite a challenging and puzzle-oriented nature — which, for once, might actually make the in-game objective more difficult than doing it in real life!
Congrats to Two Guys Called Steve on making a great game with Fainting Goats! Unfortunately, they didn’t make any video footage of their game (*tsk* *tsk*), so I’ll leave you with a clip depicting the gameplay in real life:
Posted by Hetal. Thanks for reading...