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Every spare moment I had, I would read the Corona documentation and watch various tutorials online.  Shortly thereafter, I developed a Strobe Light app which I hoped would become popular with friends and classmates.  Upon releasing Strobe Light for Android, I marketed the app as being very good for concerts, parties, and Halloween.  Strobe Light far exceeded my expectations in downloads and paid subscribers.  It currently has over 75,000 cumulative downloads on Android, NOOK, and Kindle.

After Beach Ball Mayhem and Strobe Light were released, I began spending a significant amount of time reading posts on the Corona forums.  Creating my app was easy, however figuring out how to digitally sign my application for the market was the most challenging component I experienced.  I figured that if I had trouble building my application for Android, others could potentially be experiencing the same difficulties, so I created a forum topic called Signing Android Applications in 3 Easy Steps.  The topic quickly became a very active discussion with over 60 comments, and now displays on the first page of Google. Corona and non-Corona users alike responded that they were grateful for my instructional post and stated that it helped them solve many of their dilemmas.

The Corona forum has served a far greater purpose to me other than just troubleshooting.  My active participation on the forum connected me with other Coronadevelopers locally, and internationally.  Angelo Yazar, creator of Blast Monkeys and co-founder of Yobonja Games, offered significant online contributions which encouraged me to push past troubled areas in which I lacked knowledge.  Throughout our communications, we discovered that we reside in close proximity, and started to meet regularly for a coding lab in an open group setting where anyone is welcome. (drop me a comment below if you’re in the SF Bay Area and want to participate!)

In September 2011, I released my first official game called Annoying Pig Game. The day after it was released, the Annoying Pig received a favorable review from a website called  It reached over 10,000 downloads in the first two weeks and was #34 on the Top New Free Games list in the Android Market.  It is currently available for iPhone, Android, NOOK  and Kindle thanks to Corona’s awesome cross-platform abilities.

Many of my peers at school were really impressed by Annoying Pig.  They would frequently approach me at school to tell me they were competing on the OpenFeint leaderboards for the high score.  Statistics on Android and iPhone indicate that people from all over the world have downloaded and played my Annoying Pig.  It is an amazing feeling to know that individuals from around the globe have my applications downloaded on their mobile devices.

In addition to publishing my apps on the Android and iPhone, I have begun to develop for the NOOK, as well as the Kindle.  Recently I released Gun App for the NOOK.  The app is a simulator which features a variety of weapons you can shoot.  Within a few days, it reached the #4 spot in the Entertainment category on NOOK.  After receiving a plethora of positive ratings and feedback, I allowed users the ability to interface with the developer (me!) through e-mail, and vote on which gun they would like to see in the next update.  Users appreciate this feature since they play an interactive role in the development process.

In addition to the aforementioned, I also created an eCommerce app for the Silicon Valley computer and electronics store WeirdStuff Inc.  The app uses JSON to scrape their website and pull data from their servers.  Clearly, Corona SDK is a versatile platform that allows the developer to create more than just games.  The WeirdStuff app is a great example of the vast utility of Corona SDK in creating business apps.

Right now, I am finishing up my senior year of high school and plan to attend college in the fall majoring in computer engineering.  The proceeds I have earned as a result of my applications will be utilized towards my degree and living expenses during school.  I plan on continuing my application development career while attending college, and hope that my company Ninja Pig Studios continues to grow.

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11 Responses to “Guest Post: Enter the Ninja Pig!”

  1. ChunkyApps

    Usually ninjas are not very helpful and pigs are just plain gross. But I have found this Ninja Pig to be very helpful and not gross at all! Go figure.

    Good luck in college… I feel bad for your teachers already since you could probably teach them more than they can teach you!

  2. Mo

    Hi Jordan! Great job on the guest post! ( I also heard you and enjoyed your indie game podcast a while ago…great stuff)

    It was great to meet the legend at the last Ansca meetup few week ago and yes you are tall…just jealous:)

    Good luck Jordan.


  3. Duwain-Gametrender

    Nice! That’s an app success story. I like how you’ve diversified into so many different types of apps. Get hold of me if you ever want to be featured on Gametrender, I think that most of my readers would love an inspirational interview.

  4. Charlie123pal

    Nice effort creating these games… but the design skills behind them is pretty horrible. If you team up with a graphic designer and then create some nicer visuals, character design, graphics etc I’m sure you would have better success and create a higher quality product.

    I feel this is the problem with a lot of the Apps that are being churned out with Corona. Its great that its now accessible to develop apps, but more attention to detail and quality needs to go into the graphic elements of the apps as it downgrades the market and looks unprofessional, when behind the scene the programming of them is probably actually quite good.

    I’d advise alot of the Corona dev’s to team up with a graphic designer or digital artist to really push up the quality.


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