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We’ve seen many success stories with Corona SDK, but this one especially caught our eye.

Scott from Free Fall Apps had been using Corona for a grand total of three weeks before he managed to create his first game — the marine life jumper Monster Splash. Not only that, but his first game is now our latest App of the Week! :-)

Monster Splash takes the familiar gameplay of a mobile jumper like Doodle Jump and wraps it in a fun, quirky ocean motif. You can select between eight lovable urchin characters to play through four beautiful underwater levels, including a coral reef, the deep sea, a shipwreck, and even Antarctica.

The gameplay is pretty simple: Swim up (“jump”) as high as you can for as long as you can to rack up points (unfortunately, you’ll never reach the surface of the water).  All the while, avoid enemies and keep an eye out for power-ups to further boost your score and subsequent bragging rights.

Maybe I’m just a sucker for ocean games (remember Redneck Jellyfish?), but I loved how the physics and animation worked in this game to further reinforce the deep sea feel. While it also fulfills the aesthetics of the game, the slower “water resistance” of the in-game physics also serves to keep the gameplay from hitting too frantic of a pace. On top of that, there’s enough variation among power-ups and obstacles to keep this “endless jumper” from getting too boring early on — which tends to be a problem with most “endless” games!

Go get Monster Splash in the App Store now, and be sure to let @FreeFallAppz know what you think of it.


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2 Responses to “App of the Week (March 12, 2012): Monster Splash”

  1. Lam Cobe

    Great game! I’ve been following Scott and his posts about this game for several months.
    He writes very informative, honest articles about every step of his app development. Game is nicely designed and it deserves to be noticed.
    Scott, you we been managing this project very well from the beginning and I’ve learned few things from your articles and your references to other sources.
    My only remark would be to Ancsa marketing team. There is no need to point out every time that 5 year old kid wrote successful game after using corona for 15 minutes. It just cheapens all the hard work other corona developers put into creating their games.
    In this case, according to his posts, Scott hired outside contractor to develop Monster Splash. Corona is nice, but not that super easy and what makes us stick with it is that we appreciate the effort ansca makes every day to make corona evolve into serious development platform. Thank you for all the new and improved features you are introducing to corona, which in turn gives more power to developers.

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