Corona’s Graphics 2.0 engine is progressing nicely, and we want to express our sincere gratitude to the dozens of Pro and Enterprise beta testers who have used the engine thus far. For those who haven’t yet explored Graphics 2.0, we’d like to remind you of several tutorials which we’ve recently released — see the full list below.
We’d also like to remind everybody about the Graphics 2.0 contest. We’ve extended the deadline for submissions to November 17, 2013, so if you haven’t started on your submission, please read through the tutorials below and put your ideas in motion — we’re excited to see what you come up with!
Learn about the Graphics 2.0 engine and basic implementation tips.
Discover how anchor points work in Graphics 2.0 and how they compare to reference points.
Learn how to implement multi-pass effects on display objects.
Learn about containers — essentially “self-masked display groups” — and how they function.
Discover the power of snapshots and the myriad of possibilities that come with them.
Learn how to apply fills and strokes to display objects, including filter effects and generators.
Explore the visual effects that are possible with Photoshop-style blends and composite fills.
Discover the power of the new 2.5D perspective capabilities in Graphics 2.0.
Explore the possibilities of canvas effects in combination with snapshots.
Learn how to apply repeating fills to display objects in Graphics 2.0 and how to shift, rotate, and scale these fills independently of the parent object.
Posted by Brent Sorrentino. Thanks for reading...