New addition to the Ansca Mobile team

Posted by & filed under News & Announcements.

It gives me great pleasure to announce that Reiko Yoshidome has joined the ever-growing Corona SDK team. She comes to us via Adobe. Reiko used to work with me and Walter during our Illustrator days. She was the QE (quality engineer!) for the Illustrator team and from versions 9 through CS2. Aside from Illustrator, she was also QE on the SVG team and the Photoshop Album team as well. She joins us to help manage our increasing demanding support/sales and program management infrastructure. I’m sure you all will soon meet her via e-mails in the days to come as she settles into her new home here, at Ansca Mobile. When Reiko is not working she likes baking, western calligraphy, and spending time with her 6-year-old daughter —


New App Profile Features

Posted by & filed under Showcase.

Calling all developers with an app in the Showcase! If you haven’t noticed, the app profile page for individual apps in the Showcase has been redesigned. You can now update your app’s profile page to include a video demo/review, screenshots, price, and version number. Just edit your exiting app profile or create a new app profile and fill out the new fields (you’ll need to upload screenshots of your app and put in the URL of a YouTube video). When updated, the app profile page will have a nice gallery viewer that looks like this: You can see a live example here.


Halting Daily Builds and other tidbits…

Posted by & filed under News & Announcements.

Starting this Thursday (July 21), we are putting a halt to our Daily Build drops to make sure that we do our regular QE regression on the upcoming bits, which are shipping on August 2. But don’t worry, we will resume regular scheduled Daily Builds after we ship. Luckily for us, a lot of the testing has already been done by your usage of our daily builds and the feedback has been tremendous in getting us to where we are today — ready to ship! Some other things I’d like to mention is that — while the team is fully engaged in releasing this update and as much as I and everyone here like to reach out and put out fires (bugs) for you — we may not


Launch date confirmed and other tidbits

Posted by & filed under News & Announcements.

Phew! And that’s just for starters. We have had one hell of a crazy development cycle, and we have achieved quite a few internal milestones and feature implementations that will make our Corona SDK that much more enjoyable to use (especially for Android development!). As you all know from my previous blogpost, we got derailed quite a bit on meeting our internal schedule recently. After further review of where we were in the dev cycle, we decided to delay the bits for a few weeks. Well, today, am happy to announce that the launch date for the next Corona SDK is scheduled for August 2. There is a slew of new features going into Corona, including the increase in Android build speeds, OpenFeint for Android,


The Day the Earth Stood Still

Posted by & filed under Android, Corona SDK.

Today, Apple introduced its Lion operating system and with it a bunch of new features. It also announced that over 25 million iPads have been sold since its launch last April, and other Mac-related numbers like the volume of apps downloaded from the App Store and music served — it’s simply staggering! But enough about Apple and His Holiness Steve. Let me turn to the real point of this post. We are running a few weeks behind on our self-imposed schedule for the features I said we would be working on and delivering to you towards the middle of summer. So, I am here to let you know that we have a change in plan, and that there’s been a delay…


Corona SDK on NOOK and what it means for you

Posted by & filed under Android, Corona SDK, News & Announcements.

Today, we announced our support for the Barnes & Noble NOOK Color tablet. We are very excited to bring you another platform to deploy your applications and for you to be able to monetize your apps through more app stores and on other non-iOS/Android devices. Yes, the NOOK runs under Android 2.2 Froyo, but the OS is specifically tailored to run on the NOOK, and we are adding a slew of NOOK-only features into Corona to enhance the overall experience of your application when running on a NOOK device. Getting Corona SDK to support the NOOK device started because of Ted Patrick, Chief Evangelist of Developer Relations for Barnes & Noble, who invited me to the NOOK launch party late last year. Ted and I


‘Whoa’ is right… Our Corona SDK gets major update!

Posted by & filed under News & Announcements.

Thank you all very much for all the emails, support, calls and warm welcome of our updated Corona SDK. The last few months have been very exciting here at Ansca and we are all very proud of the new bits we released yesterday. As with any software release and product updates, it goes without saying that it comes with a few glitches and ‘dropped’ features, but do not despair, we have a log of requests, fixes and tweaks that we will roll into our daily builds. I think that our daily build updates was superb during this release cycle as you were getting the latest bug fixes, feature implementation as we were practically closing the entries in our bug base. With the Windows release now in full


'Whoa' is right… Our Corona SDK gets major update!

Posted by & filed under News & Announcements.

Thank you all very much for all the emails, support, calls and warm welcome of our updated Corona SDK. The last few months have been very exciting here at Ansca and we are all very proud of the new bits we released yesterday. As with any software release and product updates, it goes without saying that it comes with a few glitches and ‘dropped’ features, but do not despair, we have a log of requests, fixes and tweaks that we will roll into our daily builds. I think that our daily build updates was superb during this release cycle as you were getting the latest bug fixes, feature implementation as we were practically closing the entries in our bug base. With the Windows release now in full


Eight Elements to a Successful Game

Posted by & filed under Game Development.

One of the most exciting parts of being on Team Corona is that I get to see a lot of your great games all the way from inception to being released on the App Store and/or Android Market. A lot of you send me your games to figure out a problem here and there, or ask me questions about how to do XYZ or this-and-that. Some of you send me assets without blinking; other of you are reluctant to send me your assets because your game is the next Angry Birds and you don’t want anyone to see your creation. Some of you are reluctant to send me the code because the “code” is not pretty. Trust me, I’ve heard and seen just about every


The Warnock Algorithm or, rather, the Warnock Influence

Posted by & filed under Uncategorized.

John Warnock (co-founder of Adobe) is not just known for being the mind behind Adobe, PostScript, and Acrobat. Prior to Adobe, he worked for Xerox PARC and was one of the foremost scientists in leading the effort for JaM (“J” being John; “M” being Martin Newell, famous for the Utah Teapot), the precursor to PostScript. We all know the Xerox PARC story. This is not about Xerox. Read John’s first document on Acrobat, codenamed Camelot. Even before Xerox, John Warnock was already famous. He was known for the Warnock Algorithm, a hidden surface removal algorithm published in most computer science graphics books. Imagine having an algorithm named after you. That’s impressive. He comes from an elite group of distinguished graphics pioneers that studied at the University of Utah.