New for iPhone: TWIN STRIKER by Designium

Posted by & filed under Showcase.

TWIN STRIKER, made with the Corona SDK from Ansca Mobile, is addictive, simple to play and undeniably fun. TWIN STRIKER is a versus pinball game, which you can play with a friend by using only 1 iPhone. You just move bars to hit a ball towards the friend goal. This game is just that good! Check out the video posted on YouTube by Designium:


Introducing Corona Game Edition

Posted by & filed under Android, Corona SDK, Game Development, iPad, iPhone, Lua, News & Announcements, Tech.

Our recently announced Corona roadmap features a new section named “Corona Game Edition”. I’d like to describe exactly what that is and how  it differs from Corona SDK 2.0. As Walter discussed in a previous post, Corona apps are actually built around a classic game-development structure: an Objective-C/C++ engine driven by compiled Lua. This architecture is common not only on iPhone, but on console games in general. After looking at the number of apps that our customers have written, as well as apps currently in progress, we learned that more than 50% were game apps. We therefore started to add features to Corona that are primarily of interest to game developers — the most obvious examples being a physics engine, texture-memory optimization techniques, social gaming APIs, and


Corona and iPhone OS 4.0

Posted by & filed under Android, Corona SDK, iPad, iPhone, Lua.

UPDATE: Go here to learn more about how Corona apps are no different from #1-selling iPhone apps. First and foremost I want to thank all of our Corona developers, friends and family for their support regarding the new Apple 4.0 OS Terms of Service Agreement (TOS) on how it could affect you, our developers, and us, as a tools company. Let me reassure all of you that we will do whatever it takes to make this work, just like we have been doing since Corona first started shipping. I believe that Corona will be fine, and we are committed to delivering the best tool for multi-platform game and app creation for Apple and Android devices, and we will continue to add new features to Corona


Meet us at 360iDev in San Jose, April 11-14, 2010

Posted by & filed under Events and Listeners, News & Announcements, Training/Support.

We’re one of the sponsors of the 360iDev conference in San Jose, CA, which runs from April 11 – 14, 2010.  360iDev is the world’s leading conference dedicated to iPhone development. We’ll be giving a few workshops where we’ll be demonstrating the latest features of Corona as well as showing off how you can simultaneously author for the iPad and Android. We’ll show the new iPad and Android Simulators and demonstrate how to port games from iPhone to Android in less than 30 seconds. Workshops: Evan Kirchhoff, Darren Osadchuck, Walter Luh and Carlos Icaza Sunday, April 11th 8am-11am, Introduction to Corona 12pm – 4pm, Advanced uses of Corona Tuesday, April 13th 3pm – 4:20pm, Scott Janousek & Evan Kirchhoff – iPhone App Development with Corona


ATA by GGNMD

Posted by & filed under Showcase.

Never miss another underground, experimental, one-night only event at ATA again. Whether it’s independent film or video, radical sound art, experimental performance art, opening receptions for emerging or established local artists, or something altogether indescribable, get all the details about what’s happening at ATA while you’re on the go. Features: * List of all upcoming screenings and events happening at ATA * List of current gallery exhibitions and window installations * Full descriptions for each listing * Shows happening this week are sorted at the top for easy access * Uses an RSS feed from the ATA website and caches the feed Artists’ Television Access is a nonprofit, all-volunteer, artist-run, experimental media arts gallery located in San Francisco, CA that has been in operation since


Presenting Ansca Corona SDK 1.1

Posted by & filed under Corona SDK, Events and Listeners, News & Announcements, Training/Support.

Join The iPhone Network Lounge, hosted by Bamboudesign, Inc for an iPhone networking event and hear Carlos Icaza (that would be me!) from Ansca, Inc., present the latest release of Corona, an amazing alternative iPhone SDK that makes developing iPhone apps a breeze to seasoned developers and accessible to Flash and web developers alike ! Visit the iPhone Network Lounge for details to this event. When: Februay 25, 2010 Where: San Francisco, Miami Ad School, 415 Jackson Street. Time: 6.30pm-9pm Attendance: unlimited Cost: contributions only Thanks and we hope to see you there. Event organized by Bamboudesign and hosted by Marine Leroux, CEO and Founder of Bamboudesign, Inc. Bamboudesign is Ansca’s authorized training partner.


Corona 1.1 is now shipping

Posted by & filed under Corona SDK, News & Announcements.

Corona 1.1 is now shipping and features GPS, Compass, Native Keyboard support, Twitter API, plus more. Purchase your copy for the unbelievable introductory price of $99.00 at http://bit.ly/7Z1bVn. We have also added new sample code, and more content will be up on our site as well. Read what the Corona buzz is all about: Flash and Flex Developer’s Magazine Wanna Play Here? Get Corona! (pg. 15 of the pdf) The iPhone App Review “I love games that use the accelerometer in unique and interesting ways… Core Damage [a Corona-powered app] is a really fun and addictive game. Well worth a look!” InformationWeek “Corona allows for faster development and therefore allows for a reduced development cycle” Marine Leroux, Bamboudesign, Inc.


Box of Sox running on iPad Simulator

Posted by & filed under Corona SDK, iPhone, News & Announcements.

As I mentioned earlier, we are fully supporting the new Apple iPad and here is a link showing off one of the most popular built with Corona iPhone Apps, Box of Sox, running in the new iPad Simulator, Box Of Sox. Today, you can start using Corona as is, and your apps will work on the iPad. We will also take advantage of the lead time to add iPad features into Corona and above all, we will continue to keep a small footprint, take advantage of hardware accelerated graphics, and run at 30FPS or better. Carlos


Ansca Corona to fully support the iPad

Posted by & filed under Corona SDK, News & Announcements.

Just want to let you all know that we are fully, 100% committed in supporting the new Apple iPad. Apple, again, delivers what could be a new and exciting product and we are feverishly working on updating out Corona SDK to fully support the iPad. As we get closer to a release for the new Corona SDK with support fo the iPad, we will let you know. All current Corona based apps should work and future apps done on the current SDK should work on the iPad as well. And our very own Walter Luh, CTO and Co-founder of Ansca, has been quoted on InformationWeek regarding the new Apple iPad. http://bit.ly/bHUXTW. Carlos


“Core Damage” gets a 9 out of 10

Posted by & filed under iPhone.

It makes me really happy when I read a review about a game that was developed using Corona and getting a 9 out of a 10 rating. “Core Damage” is such a game and its review at The iPhone App Review is phenomenal. “Like I said, I love games that use the accelerometer in unique and interesting ways – and maybe I’m a little bit biased toward that end – but Core Damage is a really fun and addictive game. Well worth a look!” Am happy. Am sure the folks at Comrade Software are happy too. Thank you guys for a great game and for using Corona! Carlos