Introducing Corona Game Edition

Our recently announced Corona roadmap features a new section named “Corona Game Edition”. I’d like to describe exactly what that is and how  it differs from Corona SDK 2.0. As Walter discussed in a previous post, Corona apps are actually built around a classic game-development structure: an Objective-C/C++ engine driven by compiled Lua. This architecture is common […]

Meet us at 360iDev in San Jose, April 11-14, 2010

We’re one of the sponsors of the 360iDev conference in San Jose, CA, which runs from April 11 – 14, 2010.  360iDev is the world’s leading conference dedicated to iPhone development. We’ll be giving a few workshops where we’ll be demonstrating the latest features of Corona as well as showing off how you can simultaneously […]

ATA by GGNMD

Never miss another underground, experimental, one-night only event at ATA again. Whether it’s independent film or video, radical sound art, experimental performance art, opening receptions for emerging or established local artists, or something altogether indescribable, get all the details about what’s happening at ATA while you’re on the go. Features: * List of all upcoming […]

Presenting Ansca Corona SDK 1.1

Join The iPhone Network Lounge, hosted by Bamboudesign, Inc for an iPhone networking event and hear Carlos Icaza (that would be me!) from Ansca, Inc., present the latest release of Corona, an amazing alternative iPhone SDK that makes developing iPhone apps a breeze to seasoned developers and accessible to Flash and web developers alike ! […]