During this week’s Corona Geek Hangout, Ed Maurina (aka Roaming Gamer) shared a few details around his Coronium Cloud game implementation, we walked through code for building sliding menus using scrollviews, and we answered more community questions.
Posts By: Charles McKeever
During this week’s Corona Geek Hangout, Coronium Developer, Chris Byerley shows us how to use object oriented design patterns to create character classes in our games using 30log “a 30-lines library for object-orientation in Lua”.
During this week’s Corona Geek Hangout, Walter Luh and Brent Sorrentino answered a bunch of community questions and we added a few of our own geek questions to let the Hangout panelists earn their geek badges in a lightning round of Geek-trivia.
During this week’s Corona Geek Hangout we talked about multi-player Flappy Bird, new and upcoming updates to Coronium, 2D animation using Spine, Apple’s new $100 million dollard CDN, and we answered some community questions.
During this week’s Corona Geek Hangout, we learned how to add an SMS app install form to a website using Twilio and how to implement Google’s AdMob V2 in your apps.
During this week’s Corona Geek Hangout, we talked about COPPA compliance with AgeCheq Director of Game Developer Relations, Tyler Smith. AgeCheq makes a simple SDK for Corona so indie developers can create games for kids without having to worry about the headache of creating their own COPPA compliance ecosystem.
During this week’s Corona Geek Hangout, Dr. Brian Burton walked walk us through four code examples from his recently released Corona SDK book, “Learning Mobile Application and Game Development with Corona SDK”. We’ll also looked at code snippets from Corona’s SampleCode folder.
During this week’s Corona Geek Hangout, Ed Maurina showed us how to automate the addition of commonly used variables to projects. We looked at displaying projects instantly across multiple devices using CoronaViewer and Dropbox for synchronization. We also explored two standalone iOS apps that enable Corona app development directly on a device with fewer keystrokes.
During this week’s Corona Geek Hangout, Kwik Developer, Alex Souza announced Kaboom, an exciting new way to create particle effects in Photoshop without code. Corona Ambassador, Greg Pugh showed off an example of creating a campfire scene using Kaboom. And, Corona Ambassador, Ed Maurina gave us tips on improving app performance, and shared the code and blog post responses he’s created for forum questions.
During this week’s Corona Geek Hangout, Corona Ambassador, Chris Byerly walked us through the latest version of Coronium Cloud code. He’s been hard at work adding user management, administrative tools, and enhanced push notification integration. We also had a round table discussion on Fire Phone along with some shared insights into whether Amazon’s App Store does better for developers, compared to Apple and Google Play.