This past Saturday, the Health 2.0 Developer Challenge Code-a-thon came to the Bay Area. Hundreds of developers, designers, doctors, and high-level government employees converged on Google HQ to discuss and create health-related apps. Our CEO and co-Founder Walter Luh also was on hand, and spoke to the crowd about the power of the mobile platform. Walter spoke after Google’s Roni Zeiger and before Sean Duffy and Zhen Zeng of IDEO. The Health 2.0 Developer Challenge is an initiative launched in conjunction with the U.S. Dept. of Health and Human Services to encourage innovation using newly-opened government data sets. (the same data sets utilized by our own Pillbox app) With that, we have a couple great points to report back to you: Developers who solve any one of the defined
Posts By: Chia
Listen in tonight (October 3) to Gov 2.0 Radio when our own Walter Luh and Gilbert Guerrero join Andrew P. Wilson, formerly at the Department of Health and Human Services, as guests. Tune in at 6 pm PT to hear about how we used freely available government data and wrote a mobile app in less than 2 days with one developer — and made it available on multiple platforms and Android devices. We’ll describe the real problems of going cross-platform with scaling assets, handling different hardware, and the lack of standardization in the mobile space.
Two members of the Ansca team attended the TechCrunch Disrupt Hackathon in San Francisco this past Saturday, along with a few hundred other developers, designers, and entrepreneurs. We ended up joining a team to help build an app merging the mobile and social spaces, (sound familiar?) and supporting another two-person team to create a fun, image-sharing iPad app developed using Corona SDK. Shannon Clark and Curtis Schofield made Mosart, a way to display your photos or art on the iPad. The app was complete with multi-touch, and didn’t have a single line of code written before 2:00pm on Saturday. Despite that (and with no prior experience in Lua or Corona) Shannon and Curtis were able to put in a full night of coding and have a working
In this short video (shot and edited on an iPhone 4) we show multitouch support and physics in the form of collisions. All of this was written in Corona Game Edition by one of our developers in less than half an hour, using an upcoming library that makes any physics object draggable in one line via “touch joints”. We actually think this might be the only multitouch implementation of Box2D 2.1 — at the very least, it’s the easiest one to use! On a techie geeky note, this video was shot and edited entirely on an iPhone 4, Christopher Peri has a short write up on his blog. Download your own 30 day trial of Game Edition, and feel free to use any of our sample
We know many of you are using Corona SDK and Game Edition on both a laptop and a desktop, and having to deauthorize and reauthorize your machines manually. Now in the new release of Corona SDK at $249 and Game Edition at $349, you can authorize one primary and one secondary machine per license. You may have also noticed our new Welcome Screen that gets you started faster with documentation, sample code, and other workflow improvements. Plus we have a new icon designed by Jennifer P. Albrecht-Buehler; you can see it below or when you download the brand new Corona SDK.
Team Ansca (Gilbert Guerrero and Chia Hwu) made an app with the Corona SDK in 6 hours of actual development time at iOSDevCamp 2010. The idea for DIY Buddy came about because Gilbert has been working on DIY projects at home and wanted a way to easily annotate photos of his projects. The app allows you to take a photo with your iPhone, add lines for measurements and text. You can also save the annotated image to the iPhone Camera Roll and email from your phone. On the iPad, you can annotate photos in your Photo Library, save the image and email from an email program. We think this is a useful tool for anyone doing construction projects, home decorating, and Burning Man art collaborations. The
Hundreds of iPhone and iPad developers are gathered at PayPal’s Town Hall this weekend to make mobile applications. Team Ansca Hard at Work Ansca sent a team to develop, we’re on course to have three applications in the final judging on Sunday. Keep up with @ansca progress on Twitter- and come by to say “Hi” if you are here! We have already met Alex Mostoufi from Unicorn Labs who has been showing us the new applications they are writing with Corona. Come see us demo tomorrow August 22, 2010 from 2-6 pm if you are in the San Jose, CA area! The demos and awards ceremonies are open to the public.
Have a comic book? Want to publish it on a mobile device like the big players: Marvel, DC, and Vertigo? There was not an easy way for the small independent artists to publish on mobile devices, until now. Corona Comics is a venture of Ansca Mobile that allows emerging comic book artists/writers to publish their own comic book application. The art and written content is submitted to us and we take care of the technology. Each comic book app is built from the combination of artwork and coordinates submitted to Ansca by the artist/writer. This is a way for anyone who has a comic book to go into the mobile digital world. If you have a single issue or a series, we can help you
With the launch of Corona Game Edition coming up quickly, we decided to attend Casual Connect this past week, meet the people in the casual game industry and listen to what the speakers, panelists, and attendees are saying about casual games. One of the biggest take aways is the refrain, “Yes, we want to be on a mobile platform.” Casual gaming seems to be moving away from downloadable computer game toward the kind of portable games that people can play for a few minutes while waiting in line at the bank. People who were not the target market for a mobile gaming device now have a mobile phone that can double as a game machine with them at all times- and they are starting to