There's a chill in the AIR

Posted by & filed under Android, iPad, iPhone.

Fall is making a tentative foray into the morning air. It’s a bit chilly but once risen, the sun quickly warms one’s skin. This is California: we don’t have ostentatious seasons, we have ephemeral ones. You might feel a bit of a chill when the leaves turn color, but then the sun returns and it feels like summer again for a few days. Then that euphoria goes too and the fog rolls in. It’s a bit like that with Adobe AIR for mobile. Yay, it’s here for iPhone! No, it’s not. Yay, it’s back on iOS! Yay, it’s shipping for Android!  So, you consider as the sun warms your fingers, is now the time to go mobile with an AIR based strategy? It does, in


Interview with Matt Pringle, Alien Horde

Posted by & filed under Corona SDK, Game Development, iPhone.

We recently spoke with Matt Pringle, designer and author of the new game Alien Horde, about his experiences developing the game. You can learn more about the game at www.alienhorde.com, and a video is on youtube. Tell us a bit about yourself, what kinds of work you have done. I’m a graphic designer by trade and have worked as one for 10 years now. I started out studying Aerospace Engineering at University but I wanted to do something a little more creative so I decided to become a designer. I’ve worked for clients such as Electronic Arts and 3DO in the game industry producing renderings, packaging and logo designs. These days I mostly design and build websites, working for a design company in Manchester, England.


Corona Game Edition: re-Pre-introduction

Posted by & filed under Corona SDK, Game Development, News & Announcements.

Okay, I’m sitting here on a Friday night, waiting for what we think is the last build before Corona Game Edition Alpha 1 can be pushed out the door. At that time we’ll have a welcome celebration…. we’ve said we wanted to push it out every week for the last 3, and it just hasn’t quite come together. Corona 2.0 Beta 4 and 5 have taken priority, and there’s been one thing after another to keep us occupied. Meanwhile we keep adding features, which means the docs have to be updated, and Evan keeps futzing with the demos because, well, it’s just so much fun to play with. So knock on wood, we’ll have it ready in a matter of minutes. This time for sure!


Corona, now with a lot more Android

Posted by & filed under Android, Corona SDK, iPhone, News & Announcements.

I am unofficially changing my title from Director of Engineering to Director of non-iPhone platforms. This has got to be the worst kept secret ever. We have been getting lots of requests for Android support in Corona. One user wrote that he purchased Corona, on the expectation that we’d add cross-platform support. I guess it’s pretty obvious, right? We have a grainy home video of a prototype of Corona running on Symbian posted to youtube. We have a flexible, high performance engine written from the ground up for portability. It doesn’t take a huge stretch of the imagination to connect the dots, and you’re all very smart people. Well, it’s my distinct pleasure to confirm that, yes, indeed, actually we are actively working on an