Guest Post: How Corona SDK changed my life…

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We’ve heard many users tell us about how Corona SDK changed their life. However, in Chris Martone’s case, Corona not only changed his life, but also enabled him to change other people’s lives through his Apps for Change project to help children in Africa bring their stories to life on the mobile platform. Be sure to donate to Chris’ cause at IndieGoGo. (a Kickstarter-type site) and read about his experience below… As a 22-year-old Pharmacy student, my life was on a path set far from my childhood dreams of game design. The growing pressure of a career I had no passion for eventually became too much, and I withdrew for graduate school and spent the next two years wandering aimlessly. My first experience with apps came in


Guest Post: @TokyoDan interviews himself about his journey in programming

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Hi, I am Dan Huffman, I’m originally from Johnstown, Pennsylvania turned long-term resident (40+ years) of Tokyo, Japan. I am also the creator of The Octagon Theory, a two-player, turn-based strategy board game that was coded using Corona SDK. Given the opportunity to write a guest blogpost on Ansca Mobile‘s blog, I wasn’t quite sure where to start. So, I decided to style it like an interview – here is an interview of me, by me. How and why did you get into computing? I guess it was future shock! Back in the early 80’s, when I was in my early 30’s, I was looking at stereo equipment in a Tokyo electronics shop when I noticed some preteens (probably about 12 years old) standing in front


App of the Week (March 12, 2012): Monster Splash

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We’ve seen many success stories with Corona SDK, but this one especially caught our eye. Scott from Free Fall Apps had been using Corona for a grand total of three weeks before he managed to create his first game — the marine life jumper Monster Splash. Not only that, but his first game is now our latest App of the Week! Monster Splash takes the familiar gameplay of a mobile jumper like Doodle Jump and wraps it in a fun, quirky ocean motif. You can select between eight lovable urchin characters to play through four beautiful underwater levels, including a coral reef, the deep sea, a shipwreck, and even Antarctica. The gameplay is pretty simple: Swim up (“jump”) as high as you can for as long as you


Guest Post: How my 7-year-old son and I created an awesome game with Corona SDK

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We’ve had a couple heartwarming instances where our users, have told us about how Corona SDK has become a family activity to spend some quality time with loved ones. And, seriously, how can we NOT love that? Below, Philip Mckellow tells the story of how he and his 7-year-old son Tyler (not to be confused with this Tyler) went about creating the “physics puzzler,” Spud Gun. This is the story behind how I created my first ever iPhone game with help from my young son and a lot of hard work which dates back over a year, and more importantly a lot of quality time with my little boy. Seeing my son so passionate about a particular subject and working with him on this project has


Corona SDK promo by inneractive for March 2012

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Seems like our buddies at inneractive really love Corona developers — so much so that they have decided to do yet another special Corona promo for the third month straight! For the month of March, inneractive will be offering a “Disco Pack” for app discovery. The Disco Pack will utilize inneractive’s premium in-app inventory for banners, promoting your app and linking to the download page. All what you gotta do is sign up and send over the banners — inneractive will take care of the rest. See? We told you we loved them!


App of the Week (March 4, 2012): Time Keeper

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Sometimes, an app makes you not necessarily want to touch and play with it, but rather sit back and admire. Like a great work of art, an impeccably designed app can spur your own creativity and — on a greater level — push developers to build better apps. And I think Time Keeper is one of those apps! Time Keeper itself is inspired by another legendary creator of art — Leonardo da Vinci.  Like the always inventive da Vinci, Time Keeper takes the Corona SDK physics engine and applies it to a “motion clock” setting, almost like an hourglass. Watch as each ball in the clock drop, roll, and collide to map out the current time. Very rarely do hours and minutes look like this! Along with its


Guest Post: Enter the Ninja Pig!

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If you’ve been to a #CoronaMeetup here in the San Francisco Bay Area, chances are you’ve met Jordan Schuetz (he’s the tall kid!). Jordan has been very successful in the mobile apps dojo through his own company Ninja Pig Studios — and he hasn’t even finished high school. The downside? Jordan’s parents say he’s gonna have to pay for some of college himself since he has no shortage of funds! At the age of 12, I made the transition from playing console games to PC games.  I began experimenting with HTML and PhotoShop in order to create my own custom website that was intended to be dedicated to a popular PC game.  The development process of the website was so enjoyable to me, that I began


App of the Month (February 2012): The Lost City

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February set the bar pretty high for Corona apps. From 3D-looking eBooks to some of the most graphically intense games we’ve seen to date, this month has been infinitely encouraging to us about frontiers that the Corona community will soon traverse. Essentially, it came down between two apps: Grooh and The Lost City. Grooh gave us animations and graphics on a level we’ve never seen in a Corona app while Lost City made “ambitious” seem like a meager adjective to describe it. In the end, The Lost City edged out with the App of the Month victory. The Lost City is built on a scale that has yet to be matched by any other app we’ve seen. From the vast array of its in-game puzzles (that don’t repeat, I must


Universal Pictures takes Corona SDK to Hollywood again for ‘The Lorax’ mobile app

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A few months ago, Corona SDK was welcomed into Hollywood when the official app for the movie Dolphin Tale was created with Corona. Now, Universal Pictures is set to release their 3D animated adaptation of The Lorax tomorrow in theaters worldwide — and its accompanying Truffula Shuffula mobile game is a Corona SDK app made by the Blockdot agency! Blockdot only learned about Corona a few months ago, and their roster of developers have had no problem in picking it up quickly to build apps for their big name clients. Blockdot app dev director Jay Rutherford explained: We first came across Corona about six months ago when the need for a new tool for building apps that can be used for a variety of different platforms became apparent. One of the


Guest Post: Getting ready to ‘Rumble!’

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John Tran is creator of the Corona Hall of Fame puzzle game (unofficial Hall of Fame, of course!) Word Ball, which saw tremendous success all over the App Store and Android. Now, John is ready to step into the app arena yet again with his newest puzzle game RPS Rumble. How exactly does one go about with creating an app from scratch like this? Well, John lets you in on his company secrets below… It has been a whirlwind past nine months with Corona SDK! With our first game Word Ball being named the Corona App of the Month last June, we saw unlimited potential in the platform as an indie development company and immediately started working on our next project. We brainstormed over a few new