Corona Meetup from this past weekend

Posted by & filed under Android, Corona SDK, Events and Listeners, Game Development, News & Announcements, Training/Support, Videos.

This past Saturday, Ansca Mobile was invited to lead a Bay Area workshop on iOS and Android development with Corona. We were thrilled to show the packed house of developers (from beginners to seasoned vets) how to use the newest Corona features.  The entire Ansca Mobile team was on-hand to provide insight about the toolkit to the new class of Corona developers, and help them with their own specific coding questions afterward.  Those who stuck around until the end got to partake in some “show and tell” with their app creations — the best ones received App Store gift prizes! Thanks to everyone who came out, and special thanks to Michael P. Wang of the Silicon Valley iPhone/iPad Business Meetup group for organizing the event.


They're here! Corona SDK and Corona Game Edition

Posted by & filed under Corona SDK, Game Development, News & Announcements.

Today, we remove the alpha and beta version numbers and bring you the new, cross-platform Corona SDK and a Corona Game Edition pre-release! Back in December, we released Corona for iPhone, which made iPhone app development quicker and easier than ever before without sacrificing any aspect of app performance.Using Lua, Corona took the months-long process of creating iPhone apps and shortened it into a matter of days! Almost immediately after launching that first incarnation of Corona, we set out to support multiple platforms and provide a truly versatile solution for the mobile development community. After being in the works for months, we now present to you the seamlessly cross-platform Corona SDK and Corona Game Edition: Corona SDK continues the original Corona’s tradition of straight-forward, time-efficient app


Corona Workshop in the Bay Area This Saturday!

Posted by & filed under Events and Listeners, iPad, iPhone, Training/Support.

This week, not only are we launching new versions of Corona, but we’re also showing you how to use them! On Saturday, September 18, we’ll be leading a “Beginning iPhone/iPad App Development with Corona” workshop at Northwestern Polytechnic University in Fremont. Our very own CTO Walter Luh and senior engineer Evan Kirchhoff will be running the show, so rest assured you’ll be getting top-quality instruction! Be sure to check out the Meetup page for more details, including RSVP info and a list of software t0 have pre-installed before coming. Admission is $20, to cover the space rental. We only have a few more spots left, so don’t wait to reserve your spot. We look forward to seeing you this weekend!


Last chance to get Corona for $99

Posted by & filed under Corona SDK, Game Development, News & Announcements.

Heads up:  this month, we’re formally launching Corona Game Edition and a new version of the Corona SDK. Due to the overwhelming amount of great new features that both releases will include, we will be raising the price to $249/year for the regular Corona SDK and higher for the more heavy-duty Game Edition. However, you can still grab a copy of both for only $99/year by signing up right now for a year’s subscription.  For the regular SDK, you’ll be upgraded for free when it ships next week; for Game Edition, you can download the current beta release (which is still covered in your $99/year) and can upgrade for free to the final release when it launches later this month. Just thought you’d like to


New Apps Showcase: Week of September 5

Posted by & filed under News & Announcements, Showcase.

Animals: Zoo and Farm by 22learn Let your kids explore an amazing world of animals on the iPad by learning and practicing in two separate game modes. This unique app features both common farm and wild animals. Children will love the adorable illustrations, cute photos, and realistic sounds! Dragon’s Keep by Beebe Games From the creators of the wildly popular Doodle Dash!, Dragon’s Keep is a tilt-action arcade game that features 14 unlockable characters and two play modes. Race against the clock in “Fury” mode or see how long you can last in the “Survival” mode! The ESP Experience by Brainmask To help celebrate its 35th year in business, the ESP Guitar Company partnered with Brainmask to create The ESP Experience for iPhone. The app


ESP Guitars issues new iPhone app made with Corona

Posted by & filed under Corona SDK, iPhone, News & Announcements.

We know we have at least one guitar player using Corona, so we thought this would be some great news to announce! Heavy metal guitar powerhouse ESP Guitars just released their app, The ESP Experience, for iPhone.  The Corona-made app features regularly updated free song downloads, a nationwide ESP dealer locator, and even a video guitar lesson from Gus G. (Ozzy Osbourne’s new guitarist)  It also includes a built-in chromatic tuner, perfect for guitarists and bassists who don’t want to carry around a stand-alone tuner with their gear! ESP’s artist roster includes James Hetfield and Kirk Hammett of Metallica, Tom Araya of Slayer, and Max Cavalera of Sepultura/Soulfly — and the Ansca Mobile team is honored to have been chosen to help contribute to that


Corona-made Doodle Dash! breaks into App Store's top 25

Posted by & filed under Game Development, iPhone, News & Announcements.

Over the weekend, Beebe Games’ Doodle Dash! game broke into the App Store’s list of top free apps, coming in at #25! This comes just on the heels of it being OpenFeint’s Free Game of the Day honor last Thursday, which brought in over 40,000 downloads for the game. Creator Jonathan Beebe must now be even more thrilled than he was when we interviewed him last week. We would like to extend our congrats and thanks to him for using Corona to build his successful game! You can grab Doodle Dash! over at the App Store right now.


Corona-made Doodle Dash! breaks into App Store’s top 25

Posted by & filed under Game Development, iPhone, News & Announcements.

Over the weekend, Beebe Games’ Doodle Dash! game broke into the App Store’s list of top free apps, coming in at #25! This comes just on the heels of it being OpenFeint’s Free Game of the Day honor last Thursday, which brought in over 40,000 downloads for the game. Creator Jonathan Beebe must now be even more thrilled than he was when we interviewed him last week. We would like to extend our congrats and thanks to him for using Corona to build his successful game! You can grab Doodle Dash! over at the App Store right now.


Why Doodle Dash! creator Jonathan Beebe still hasn't bought that book on Objective-C

Posted by & filed under Corona SDK, Game Development, iPhone, Lua, News & Announcements.

Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below,  Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things off, can you give a background of your experience in game development? What types of platforms and languages can you work with, and which one(s) are your preferred ones to work with? I’ve been “experimenting” with game development for a couple of years now. I have been a self-taught PHP web developer since 2006 (my preferred language, that is, until I discovered Lua through the Corona SDK) and I tried my hand


Why Doodle Dash! creator Jonathan Beebe still hasn’t bought that book on Objective-C

Posted by & filed under Corona SDK, Game Development, iPhone, Lua, News & Announcements.

Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below,  Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things off, can you give a background of your experience in game development? What types of platforms and languages can you work with, and which one(s) are your preferred ones to work with? I’ve been “experimenting” with game development for a couple of years now. I have been a self-taught PHP web developer since 2006 (my preferred language, that is, until I discovered Lua through the Corona SDK) and I tried my hand