Last week, I said that I sure hoped that 2012 would be able to bring the same caliber of Corona-created apps and games as last year did. Well, after seeing our latest App of the Week, I know they will. If you’re still skeptical, check out The Passenger! One look at The Passenger and you will certainly want to pick it up. The game immediately hooks you with its noir, almost Frank Miller-style artwork casting a mysterious aura over what lies ahead. Once you pick it up, the puzzles ensue and you’ll slowly start uncovering the game screen-by-screen, getting more immersed in its incomparable design. Of course, looks aren’t everything — the gameplay also needs to be top-notch. With The Passenger, you’ll somewhat be reminded of a third-person version
Posts By: Hetal
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A brand new year is upon us, and that means we’ll see a whole new batch of the best 50+ apps from the Corona Community! So, without further ado, the first App of the Week of 2012 is the artistically and comically crafted Fainting Goats. Right off the bat, I was attracted to Fainting Goats’ impeccable artwork and tongue-in-cheek stylization, even with its smaller in-game nuances. The manga-esque artwork and sound effects do a great job of creating a fun, cartoon-like environment with enough variation between levels to keep things from getting boring. Those of you who have been following these ‘App of the Week’ posts from the beginning might notice that I said many of the same artwork-focused things about our very first App of the
Today’s guest post comes to your courtesy of Rob Allison. Rob picked up Corona SDK this past April and eventually created a game that has already sold over 10,000 copies in under two weeks of release. Of course, this all started when he decided Objective-C was just too hard… sound familiar? When Apple launched the App Store in 2008, I knew I wanted to get involved. As a big gamer and gadget lover, it seemed like the perfect way to spend my spare time. Over the years I tried to get started, but could never find enough time to learn Objective C. I bought a book and spent many hours studying, but soon I realized it required a lot more time than I could spare.
Last month, our very own Walter took a trip to New York to attend a couple Corona meetups in the Empire State. Walter’s stop in Rochester, NY was orchestrated by Corona user extraordinaire Scott Singer. Longtime readers of our blog might remember one of Scott’s creations —the golf tutorial app Golf Fix – as being one of our very first App of the Week winners. Now, Scott expands on an oft-overlooked aspect around these game-heavy parts… Using Corona for business apps! Like a lot of you, I have been developing business applications for close to twenty years, and I previously had been doing so using Microsoft *ahem* technologies. Three years ago, I made the jump back to my roots — enter the Apple MacBook Pro. I
As we’ve already mentioned, 2011 has been one heckuva year for Corona SDK. Among the explosion of apps, meetups, and plug-ins we’ve seen from the Corona Community this past year, we’ve also caught word of multiple books on Corona coming soon — and one of those books needs some ‘input’ from you, our users! Our dear friend Michelle Fernandez of the MobiDojo studio is set to release the Corona Game Development Beginner’s Guide in February. She and publisher Packt have everything written and all in place for the book’s release — except for a book cover. And that’s where you come in! Between now and January 28, we’ll be accepting submissions for cover art to Michelle’s Corona book. The winner will not only have 1.) their cover art used for
The holidays are traditionally a time to lounge around, unwind, and finally take a break from the end-of-year hustle and bustle. Of course, you’re gonna eventually need a jump-start to rocket you back into your usual breakneck life — right? If so, then our latest App of the Week will help you do just that. Strap in tight and try your best to Stay Alive! Stay Alive is a side-scrolling space-shooter where your objective is to simply keep your ship running and shooting as long as possible. Usually, I tend to gravitate away from these types of “see how far you can last” games without any levels or greater storyline, but Stay Alive! struck me as different. This didn’t turn out to be your typical smartphone side-scroller… Upon picking
Maciej Lewiński is the creator of TrainMania, our latest App of the Week. Like many other users, Maciej is a relative newcomer to Corona SDK and Lua — nevertheless, he ended up creating a great game in a matter of weeks with nothing but a handful of tutorials and enthusiasm in his holster! As a one-man developer team, I knew I had to be efficient when I decided to create a mobile game. I also wanted it to be a cross-platform in order to target as big a market as possible. During my studies, I learned that good programmers are lazy — and during my career, I learned that good developers tend to reinvent the software that’s already there. I knew I couldn’t afford to
Capping off his extraordinary 2011, Robert Nay has just been named to Forbes’ top 30 Under 30 for this year in the social & mobile category! Robert’s Corona-helmed game Bubble Ball topped 10 million downloads on iPhone and Android since January. Not only did he get recognized by a prestigious business publication like Forbes, but he also is the youngest person on the entire ‘30 Under 30’ list across all categories. Big congrats to CEO Nay — we can’t even begin to think what’s in store for 2012…
They often say that an interest in engineering often starts at a very young age. In the days of yesteryear, a future Silicon Valley tycoon might have honed their mind’s mechanical side with a model train set. Of course, you didn’t have to become an engineer — sometimes, you just liked to feel the accomplishment of building an elaborate, functioning circle of choo-choo. Well, now you’ll be able to take part in model train madness in a lot less table space with TrainMania, our latest App of the Week! TrainMania is one of those simple, straight-to-the-point games that doesn’t dazzle you with graphics or mind-blowing gameplay. Instead, the game will give you the seemingly simple task of getting a few trains from Point A to Point B by switching