We are introducing a new version of Corona: Corona SDK Basic allows hobbyist and indie developers to use in-app purchases in their Corona apps!
In Corona’s Graphics 2.0 engine, you can achieve powerful visual effects by blending layers together and applying Photoshop-style composite effects. In today’s tutorial, we illustrate how to apply one of over 25 blend effects to a display object with just a few lines of code.
We’re thrilled to announce a new alliance with Microsoft to allow Corona developers to publish apps for Windows Phone 8 and Windows Store!
During this week’s Corona Geek we talked with cartoonist and Corona developer, Noah Malewicz about his award winning game, CityBirds. Noah created all the art work and code for his game. Noah shares his thoughts on rapid development and how Corona SDK helped him build a game that feels like playing a cartoon.
Ruffl is a real-time restaurant discovery and reservation app for hungry Londoners and travelers. The app boasts partnership with more than 450 London-based restaurants to connect diners with open tables at restaurants nearby.
We’ve added some media goodies to the latest daily builds! Check out today’s blog post to learn what new features are available as of Daily Build 2013.1244.
With Halloween creeping up, what better way to get in the spirit than with a zombie-hunting action game, a witchy math app and holiday-themed digital puzzles? For those that celebrate, have a ghoulish Halloween and check out some of our favorite Corona-powered apps for the occasion.
Marek Zilavy is a creative consultant for Little Galaxy, a game developed by Bitmap Galaxy. Marek was responsible for the copywriting, viral marketing, and public relations for Little Galaxy. Currently, Mark also works as a game designer for browser, Facebook and mobile titles.
In August 2013, Little Galaxy was recognized as a Corona App of the Week winner. In his guest piece, Marek shares the lessons he learned while marketing Little Galaxy, and his plans to build an audience in the game’s next update.
An exciting new addition to Corona SDK’s Graphics 2.0 engine is the ability to fill and stroke any graphic object with other images, gradients, and over 25 Photoshop-style composite effects. In addition, the new graphics engine features over 50 filter and generator effects which can bring your app’s visuals to amazing new levels. Read further to learn more.
Today, I’m super happy to announce that John Romero has joined as an advisor! John has had an extremely prolific career across over a hundred games, including the iconic works Wolfenstein 3D, DOOM and Quake. He has seemingly boundless energy. He’s not only working on new games, but he’s also teaching classes in mobile game development and is a tireless advocate for indie game development.