Welcome to the thirteenth installment of “From the Forum.” In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum.
Last week, we announced support for Particle Designer 2.0, available for Pro and Enterprise subscribers of Corona SDK. This week’s tutorial illustrates how to configure, export, and display amazing particle systems within a Corona app. Read further to learn how.
During this week’s Corona Geek Hangout we looked at particle effect demos, talked about Corona apps running on Windows Phone, and discussed app monetization differences between Android and iOS. Listen for the parts about Google Glass, keyword stuffing, and adventurous Canadian border crossings.
Renato Cordeiro is a Corona Ambassador and co-founder of Red Beach, a startup focused on mobile apps and games development using Corona SDK. He writes about how to quickly and easily get your Corona games actually running on Google Glass!
Welcome to the twelfth installment of “From the Forum.” In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum.
We are very pleased to announce support for Particle Designer 2.0, one of the best particle effects editors in the market. Used by major mobile studios and indie developers alike, Particle Designer features 48 fully-configurable properties, multiple emitters, realtime preview, and more.
Award-winning Griffilms’ latest TV series “NiDiNi” (We R Us) has just been nominated for the coveted Prix Jeunesse award. NiDiNi features the real stories of the children of Wales, and the Corona-made NiDiNi app offers children a unique level of interactivity. Read further to learn more.
Today’s tutorial is an introduction to Corona Enterprise development on iOS, showing Corona developers how to extend or create a Corona project that leverages native functionality. Using Enterprise, Corona developers can combine the best of both the native world and the rich feature set of Corona SDK.
During this week’s Corona Geek Hangout we discussed concepts from the Physics API like applyForce and applyTorque. Roaming Gamer’s Ed Maurina stepped us through examples of each concept and explained how they affect game objects. Spiral Code Studio’s Sergey Lerg also walked us through how he ported his Cubic Run LD game code to HTML5 using Corona SDK.
Welcome to the eleventh installment of “From the Forum.” In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum.