The Corona Labs Blog
Corona Geek Hangout
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During this week’s Corona Geek Hangout we explore the different elements of an endless runner style game. Roaming Gamer’s, Ed Maurina walks through an endless runner sample app that covers all the essential parts of an endless runner style game. We dig into parallax scrolling, character jumping, score keeping and more. Listen in as the panelist bounce around various ideas.

closure
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This week’s tutorial discusses the basics behind anonymous functions and closures in Lua. These methods provide a powerful way to keep track of variable instances on a per-function basis and, in the context of Corona SDK, pass parameters to functions in which you don’t control the passed-in content. Read further to discover how.

Corona Geek Hangout
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During this week’s Corona Geek Hangout Washington D.C business app developer Theo Rushin Jr. walked us through his solution for displaying data from a Parse database using TableView widgets. We also talked with Portland Oregon game developer, Ed Maurina about his new unorthodox match three game named Reflexivity. Ed explained some of the design decisions he made during development and how he handles user experience on different devices.

Corona Geek Snippets
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A lot of great things were announced on last week’s Corona Geek. That’s why we’ve broken the Hangout into bite sized nuggets so you won’t miss a thing. Whether you’re interested in Corona SDK code snippets, books on how to make an app, tools for app optimization, creative app monetization strategies, room painting apps, or belly dancing apps, these video snippets have got you covered.