The Corona Labs Blog
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Usually, when picking our App of the Week, we are attracted to apps and games with eye-catching artwork or an extensively immersive environment. To us, a good-looking app usually means a much more enjoyable and accessible experience that creates devoted fans and often reels in new ones. Yet, our latest Game of the Week, Bubble Ball, looks nothing like our previous, prettier choices. So, what does Bubble Ball have going for it? One word: Gameplay! In Bubble Ball, you’re tasked with a simple mission: Get the ball from point A to point B. Each of the game’s 21 levels gives you a different route to navigate with different game pieces to assist in your deceptively simple-worded quest. Place the geometric pieces however which way you please to

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Like many of our users, App of the Week honoree Ruben Frosali is a gaming nut — and we mean that in a good way! His love for gaming certainly shows in his app PipClock, as he faithfully re-creates elements from the Fallout universe for use on the iPhone. Below, he talks about using Corona SDK to create PipClock (his first-ever iPhone app) and why he gave up Objective-C after only two days. I am a video game geek, the kind that not only plays video games but also buys all the merchandise, concept art books, making-of DVD’s and action figures. Enjoying a video game, for me, is not just taking a virtual gun and shooting as many enemies as possible — it’s more about the story,

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Over the past few months, we’ve noticed some very useful Corona SDK tutorials (complete with source code!) going up at the Mobiletuts+ mobile tutorials site. Just today, a new tutorial done by Carter Grove was posted on the site showing you how to use Corona’s path-finding algorithm. You can click the screenshot below to check it out, and see the rest of the Mobiletuts+ Corona SDK tutorials here. Also, if you want to make a tutorial yourself and share it with the rest of the Corona community (whether as a video or as a simple post with code annotations), let us know and we’ll help you out with anything you need!

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This week’s App of the Week is one whose primary function is showing the current time and temperature. Of course, that’s a gross understatement as the PipClock app by  PXL Artificer takes the typical “clock and weather” app and immerses it in an elaborate post-apocalyptic motif derived from the Fallout video game series. PipClock is modeled after the (fictional) PIP-Boy 2000 multi-purpose survival device from the Fallout games. In the nuke-riddled Fallout world, the PIP-Boy is a handheld electronic computer that monitors a player’s health, maps the surrounding environment, and displays other crucial in-game info. With the PipClock app, one can similarly access information about their current location, albeit without the need to survive an actual nuclear apocalypse. Despite having a minimal familiarity with the Fallout series,

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This past week, we awarded our App of the Week title to Julien Paté for his beautiful tap-challenge game Sleeping Bird. Shortly after deciding that it should be the App of the Week, we found out that it was Julien’s first mobile game ever! So, we decided to ask the France-based mobile dev rookie about how he got so good at mobile development in such a short period of time. Before Corona, what other experience in development and design did you have? I’ve worked in multimedia for the past three years, and have skills in graphic design (Photoshop and Illustrator), web development (PHP, Javascript, ActionScript 3, and CSS), and some skills in video editing (After Effects and Final Cut). I also have designed many websites and

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It looks like one of our users will be starting 2011 off on an especially happy note — we have chosen Zombies Ala Mode as our December 2010 App of the Month, and creators Crawl Space Games will be awarded 6 free months of Corona SDK to head off charging into the New Year! Earlier this month, we picked Zombies as our first-ever Game of the Week, and it has since been met with some pretty hefty competition for the “Game of the Week” title. However, what ended up giving Zombies the edge was its universal appeal (kids will love the cartoons, grown-ups will love the subtly macabre jokes), easy learning curve, and flawless execution of creating a fun “feel” of gameplay through its artwork

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We love the chatter that you routinely bring to the comment sections here, on the blog. However, there also is a lot of stuff we find that we don’t post on here, rather we put it up on our Twitter and Facebook pages. So, why not continue the chatter there? Be sure to “Like” us on Facebook and follow us on Twitter to stay in the loop of things — sometimes, we even post exclusive promos on our TweetBook without necessarily announcing them here.

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Using a variant of the Douglas-Peucker algorithm in conjunction with the curve-fitting algorithm by Philip J. Schneider found in Graphics Gems I, Carlos wrote this in Corona SDK using nothing but the Corona framework to draw, reduce points, and convert the resulting polyline into a series of cubic bezier curve segments. Sample code coming soon! (you can bug Carlos if you want it immediately, though)

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…Or so claims this piece over at CNN-Fortune. We’ve seen over the past year how the Android platform is poised to pass Apple’s iPhone in users and available apps. This has, of course, flared up passions on both sides as Android and iOS pundits alike craft arguments pointing to the supposedly inevitable demise of the other. In Silicon Valley, tech platforms are like politics! At Ansca Mobile, we’ve always stressed the need for versatility… And we still stand by it! Developers simply cannot afford to put all of their eggs into a single platform’s basket, especially since the iOS/Android user margin will still be relatively slim (26% vs. 22% in 2015) after Android is projected to takethe lead.  Plus, you’ve got to consider the inevitable emergence of new

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Here at Ansca Mobile, we take utmost pride in our users and their development skills. We have everyone from experienced veterans to  Lua rookies using Corona SDK to create top-notch apps and games, as recognized by Apple and others. Our latest Game of the Week, Sleeping Bird, could very well become one of those top-notch games! Sleeping Bird is the first iPhone game created by Julien Paté. Though it is quite stunning in its own right, it’s even more impressive considering that it’s Julien’s first mobile gaming effort. The wonderfully crafted visuals combined with an easy-to-learn gameplay, OpenFeint integration,and peculiarly heart-warming narrative were compelling enough to make me play this game all the way until the end. Don’t worry, though, I won’t spoil it for ya!