The Corona Labs Blog
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It’s been an exciting past week for us here, at Ansca! In between all the hoopla around Bubble Ball, we also moved to a new office, ironed out some last minute show-stoppers, waited for the Apple approval process on three apps with new Corona SDK features for iOS (in-app purchases and universal binaries), monitored our servers as the traffic load increased astronomically — it goes without saying we have had a really busy week, and I still don’t see any signs of slowing down. Of course, I’m not complaining one bit! Without further ado, for all you Android developers who have been asking for Corona SDK on Windows, here is something you’ll probably like: I thought about what the best approach for the rest of this

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A while back, we posted about how sheer usefulness can contribute to an app’s longevity much better than a quick-hook novelty factor.  This week’s App of the Week reminded us exactly of that! Golf Fix was created by Scott Singer with help from PGA pros Nick Paez and Jimmy Hanlin, and gives golfers instant access to over 200 video drills and tips for the price of a $1.99 download. That’s quite the bargain — private lessons would run you a lot more! The Golf Fix app will be a godsend to anyone here who likes to hit the links, whether religiously or only on occasion. The app has a bountiful list of categorized video tutorials covering every aspect of the game, from accuracy to distance

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It is my great pleasure to let you all know that book author and programmer extraordinaire Eric Wing has joined the Ansca Mobile team, and we are very excited to have him on board!  Actually, Eric has been around with us for a few months now and has already put his OpenGL Kung Fu skills and audio skills to good use in our Corona SDK. But now, it’s official! Eric implemented OpenAL, universal binaries, in-app purchases (upcoming!), and more into the current version of Corona. At the moment, he is cranking away at some of the other features our users have requested, and some other really crazy ones that I won’t mention yet because it will totally ruin the surprise! I asked Eric to write a

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Today, Android’s openness to OEM’s is a blessing and a curse. And if you’re trying to develop software on Android, it feels more like the latter. The same fragmentation challenges we faced getting Flash Lite to work on the variety of Nokia smartphones (Symbian Series 60) apply to shipping an Android app. On top of that, Android OS update rates are slower because the OEM’s don’t think in terms of software: the key roadblock in the upgrade rates for Android users is lack of Google’ control over carriers and original equipment manufacturers (OEM) regarding the usage of operating system as it does not have a say that a specific handset should get new version of Android. Several OEMs or carriers may block release of newer updates to clear

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Joe Kauffman of Fire Maple Games just had his game The Secret of Grisly Manor chosen as our most recent App of the Week. We loved the game’s beautiful, immersive artwork and the variety of puzzles incorporated into its gameplay. Now, Joe details how he became a Corona user and why it has made his game better than ever before! The Secret of Grisly Manor was already a successful game on the App Store — but I still decided to rewrite it in Corona! The game was originally created with GameSalad, as were my other two games, Danger Cats! and Stunt Squirrels!. I was perfectly happy to keep working in GameSalad — until they announced that they were moving the company in a new direction. They

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Ever since Bubble Ball knocked Angry Birds: Seasons off its #1 App Store perch, our servers have been swamped from the subsequent media frenzy.  Here’s a graph showing the spike in traffic over the past few days: We made a few minor tweaks that have ameliorated the situation. And we’re going to be spinning up additional servers really soon so that we’ll be prepared for the next wave!

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Last week, when we chose Bubble Ball as our App of the Week, we talked to 14-year-old creator Robert Nay and his mom Kari of Nay Games about their experiences with building the game and using Corona SDK. However, we decided to keep the interview on ice to let Robert bask in other, bigger spotlights. Now, we’re finally sharing our chat with the Nays, from before Bubble Ball went on to 3 million downloads (so far!). Kari, as part of Team Nay, what was your contribution to Bubble Ball? I got to do the grownup stuff like read all the license agreements.  I also designed many of the game levels.  I drew them on paper and Robert did the programming to turn them into the

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Bubble Ball had quite a run in the press over the long weekend. As an added bonus, Corona SDK also received a lot of media attention and subsequent downloads, which benefits you (our users) the most as the Corona community and mindshare expands! At the moment, Bubble Ball has been downloaded over 3 million times from the App Store. I’m assuming you’ve got your copy already, right? Oh, and in case you missed any of the headlines: Good Morning America, ABC News But wait, there’s more…

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Most gaming nuts reading will remember the classic game Myst. The pioneering puzzle/adventure game was notorious for being challenging — and to kids like me, it was a little too challenging and went way over our heads. Fast-forward to the present day, and our latest App of the Week called The Secret of Grisly Manor. This time, my nearly two additional decades of mental growth has strengthened my performance in puzzle games, making them quite a bit more enjoyable! Grisly Manor sets you inside your crazy grandpa’s mansion (we all have at least one crazy grandpa!). In the game, Grandpa is a brilliant inventor who has mysteriously vanished, leaving clues only decipherable by his loving grandchild (that would be you!) to indicate what he’s up to.

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Like the headline says, a Corona-built game named Bubble Ball (which was our most recent App of the Week) just passed the free version of Angry Birds: Seasons on the App Store’s free apps chart. According to the developer — who is just 14 years old — the physics puzzle game has over a million downloads to date, and the download numbers haven’t even topped off yet. We’ve been watching Bubble Ball climb the charts today. Heck, we were pretty excited when it reached #2, thinking it could never unseat the mighty Angry Birds. But then, just a few minutes ago, it hit the #1 spot! Congratulations to developer Robert Nay on this achievement — we’ll be following up on this story with more details about