The Corona Labs Blog
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This past weekend, Ansca Mobile was a sponsor of the Bay Area Start Up Camp, organized by startup incubators Semantic Seed. This particular event had an extra emphasis on mobile startups, so you know we couldn’t miss out! The event kicked off on Friday, with Ansca co-founder Carlos Icaza being asked to talk about the mobile space, a successful startup mentality, and the inevitable questions about Bubble Ball. . Also in attendance were Jon and Biffy Beebe of Beebe Games, who teamed up with video game producer Peter Dassenko to bring his idea to life using Corona SDK.  Peter had a crazy (in a good way!) idea for War To Go, a multiplayer location-based game modeled after the classic board game Risk. After Peter pitched his idea to

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There are two things in life that everybody seems to love: a classic “point A to point B” game and monkeys. Coincidentally for us, our latest App of the Week combines both of those! Blast Monkeys by Bay Area game house Yobonja is a fun, cartoonish game that once again proves that great gameplay will keep a game in your hand forever… …But still, nice artwork doesn’t hurt either! Blast Monkeys’ sleek look and feel gives a great carnival-meets-jungle vibe that will make you feel like a slightly younger kid again — well, as long as you played Donkey Kong Country in those days. Digging deeper, you’ll notice that you can play the games one of two ways: the simple “point A to point B” carom

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Universal Builds are a feature I’m really excited about in the latest version of Corona SDK. There are some great possibilities that you can take advantage of in your apps with Universal Builds in Corona SDK. Corona SDK can do some amazing things with dynamic content scaling and dynamic image resolution to make sure your graphics look sharp on hi-res screens. What I’d like to add is that you can have dynamic layouts on different devices as well. Where I Last Left Off A while back I posted a tutorial on the blog, “Create scrolling list views with text and graphics in Corona”. Then I posted an update to show how easy it would be to modify so that the same code that you used

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The big news this week, of course, is our Corona SDK on Windows release. However, we also announced a myriad of third-party tools that also are now available for Corona, created by brilliant users like yourself. So, now, we’ll be showcasing a new tool each day. First up is SpriteDeck, which brings the easy drag-and-drop option of game creation to Corona. SpriteDeck‘s beauty lies in what it especially brings to the field of iPad comics with its drag-and-drop interface. A quick low-down on that can be seen below: SpriteDeck currently is available for $49.00 USD, but founder Zee Yang just informed us that coupon codes can be obtained directly from him via e-mail. (See? Sometimes it pays off to read all the way to the end of

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It’s been an exciting past week for us here, at Ansca! In between all the hoopla around Bubble Ball, we also moved to a new office, ironed out some last minute show-stoppers, waited for the Apple approval process on three apps with new Corona SDK features for iOS (in-app purchases and universal binaries), monitored our servers as the traffic load increased astronomically — it goes without saying we have had a really busy week, and I still don’t see any signs of slowing down. Of course, I’m not complaining one bit! Without further ado, for all you Android developers who have been asking for Corona SDK on Windows, here is something you’ll probably like: I thought about what the best approach for the rest of this

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A while back, we posted about how sheer usefulness can contribute to an app’s longevity much better than a quick-hook novelty factor.  This week’s App of the Week reminded us exactly of that! Golf Fix was created by Scott Singer with help from PGA pros Nick Paez and Jimmy Hanlin, and gives golfers instant access to over 200 video drills and tips for the price of a $1.99 download. That’s quite the bargain — private lessons would run you a lot more! The Golf Fix app will be a godsend to anyone here who likes to hit the links, whether religiously or only on occasion. The app has a bountiful list of categorized video tutorials covering every aspect of the game, from accuracy to distance

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It is my great pleasure to let you all know that book author and programmer extraordinaire Eric Wing has joined the Ansca Mobile team, and we are very excited to have him on board!  Actually, Eric has been around with us for a few months now and has already put his OpenGL Kung Fu skills and audio skills to good use in our Corona SDK. But now, it’s official! Eric implemented OpenAL, universal binaries, in-app purchases (upcoming!), and more into the current version of Corona. At the moment, he is cranking away at some of the other features our users have requested, and some other really crazy ones that I won’t mention yet because it will totally ruin the surprise! I asked Eric to write a