The Corona Labs Blog
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Last week, when we chose Bubble Ball as our App of the Week, we talked to 14-year-old creator Robert Nay and his mom Kari of Nay Games about their experiences with building the game and using Corona SDK. However, we decided to keep the interview on ice to let Robert bask in other, bigger spotlights. Now, we’re finally sharing our chat with the Nays, from before Bubble Ball went on to 3 million downloads (so far!). Kari, as part of Team Nay, what was your contribution to Bubble Ball? I got to do the grownup stuff like read all the license agreements.  I also designed many of the game levels.  I drew them on paper and Robert did the programming to turn them into the

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Bubble Ball had quite a run in the press over the long weekend. As an added bonus, Corona SDK also received a lot of media attention and subsequent downloads, which benefits you (our users) the most as the Corona community and mindshare expands! At the moment, Bubble Ball has been downloaded over 3 million times from the App Store. I’m assuming you’ve got your copy already, right? Oh, and in case you missed any of the headlines: Good Morning America, ABC News But wait, there’s more…

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Most gaming nuts reading will remember the classic game Myst. The pioneering puzzle/adventure game was notorious for being challenging — and to kids like me, it was a little too challenging and went way over our heads. Fast-forward to the present day, and our latest App of the Week called The Secret of Grisly Manor. This time, my nearly two additional decades of mental growth has strengthened my performance in puzzle games, making them quite a bit more enjoyable! Grisly Manor sets you inside your crazy grandpa’s mansion (we all have at least one crazy grandpa!). In the game, Grandpa is a brilliant inventor who has mysteriously vanished, leaving clues only decipherable by his loving grandchild (that would be you!) to indicate what he’s up to.

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Like the headline says, a Corona-built game named Bubble Ball (which was our most recent App of the Week) just passed the free version of Angry Birds: Seasons on the App Store’s free apps chart. According to the developer — who is just 14 years old — the physics puzzle game has over a million downloads to date, and the download numbers haven’t even topped off yet. We’ve been watching Bubble Ball climb the charts today. Heck, we were pretty excited when it reached #2, thinking it could never unseat the mighty Angry Birds. But then, just a few minutes ago, it hit the #1 spot! Congratulations to developer Robert Nay on this achievement — we’ll be following up on this story with more details about

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In the past, we’ve released some beginner’s guides to Corona SDK that have been very well received by our users, new and old. Now, we present part 1 of the Corona For Newbies tutorial, created by user Peach Pellen. Peach has condensed an excellent Corona crash-course into a set of quick sample sets to walk even the most aspiring yet code-illiterate developers through their first crucial steps of app creation. Head on over to Peach’s site Techority to get all the details on Corona For Newbies, or click the link below to download the tutorial (.ZIP file) now. Download Corona For Newbies, Part 1 Oh, and be sure to tweet @PeachPellen and let her know what you think!

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CAUTION: This tutorial is outdated and the material cannot be confirmed as accurate. A new guide covering this topic is coming soon. This article is designed to get Flash developers quickly oriented within Corona. First, I’ll discuss how to take your existing Flash projects and turn them into Corona projects, followed by a more general introduction to Corona from a Flash perspective. (1) Exporting Assets from Flash A good first step is to export all your graphical assets. When porting from Flash Lite on older devices, I generally recreated higher-resolution assets for the larger iPhone and Android screens. However, web-based Flash games will likely have assets that are already a good size for today’s mobile devices. And of course, if the assets are vector-based, you

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Usually, when picking our App of the Week, we are attracted to apps and games with eye-catching artwork or an extensively immersive environment. To us, a good-looking app usually means a much more enjoyable and accessible experience that creates devoted fans and often reels in new ones. Yet, our latest Game of the Week, Bubble Ball, looks nothing like our previous, prettier choices. So, what does Bubble Ball have going for it? One word: Gameplay! In Bubble Ball, you’re tasked with a simple mission: Get the ball from point A to point B. Each of the game’s 21 levels gives you a different route to navigate with different game pieces to assist in your deceptively simple-worded quest. Place the geometric pieces however which way you please to

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Like many of our users, App of the Week honoree Ruben Frosali is a gaming nut — and we mean that in a good way! His love for gaming certainly shows in his app PipClock, as he faithfully re-creates elements from the Fallout universe for use on the iPhone. Below, he talks about using Corona SDK to create PipClock (his first-ever iPhone app) and why he gave up Objective-C after only two days. I am a video game geek, the kind that not only plays video games but also buys all the merchandise, concept art books, making-of DVD’s and action figures. Enjoying a video game, for me, is not just taking a virtual gun and shooting as many enemies as possible — it’s more about the story,

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Over the past few months, we’ve noticed some very useful Corona SDK tutorials (complete with source code!) going up at the Mobiletuts+ mobile tutorials site. Just today, a new tutorial done by Carter Grove was posted on the site showing you how to use Corona’s path-finding algorithm. You can click the screenshot below to check it out, and see the rest of the Mobiletuts+ Corona SDK tutorials here. Also, if you want to make a tutorial yourself and share it with the rest of the Corona community (whether as a video or as a simple post with code annotations), let us know and we’ll help you out with anything you need!