Last week, we passed a tremendous milestone: Corona SDK topped 15,000 downloads! With a growing community comes a growing mindshare that mutually benefits everyone involved. A great example of this is the increasing number of third-party tools that now are being created by our users for the rest of the Corona community. Examples of these include the eye-popping Particle Candy effects engine and the new, very handy Corona Project Manager for organizing your assets. To further kick-start our burgeoning Corona ecosystem, you can get both tools for 50% off until the New Year. Simply head on over to our new Third-Party Tools page to get the coupon codes now! In addition to the growing number of third-party tools, our users can now boast a track record
…Yes, again. . . . So, what is it?
Beebe Games’ open source Angry Birds replica Ghosts vs. Monsters was such a hit with the Corona community that they decided to do it all over again! This time, they have created a clone of the popular iPhone game Flight Control, redubbing it Martian Control. The Beebes’ created their game in an astonishing 30-hour timeframe, with Biffy handling artwork and Jon handling the programming, as usual. For more details on the process, be sure to check out Jon’s blog. The source code for Martian Control is immediately available at the Corona Code Exchange. Below, you can watch a video demo of the open source game, which Jon assures us “gets choppy at times, but don’t worry, it’s just the video. Actual gameplay is very smooth and works
*Whew!* Picking this week’s App of the Week was no easy endeavor (and, judging by the increasingly quality turnout each week, it will only get more difficult to choose!). In the final round, we had it narrowed down to several top-notch apps — and the eBook Rabbit and Turtle’s Amazing Race ultimately won out! Rabbit and Turtle is a children’s book for iPad, with subtle animations and hidden interactive gems that make it stand out from the pack. (we’re not the only ones who feel that way — Apple does too!) With educational apps, there always seems to be a fine balance to maintain between creating something that’s fun for kids and worthwhile for their learning at the same time. Rabbit and Turtle certainly achieves
…Okay, so this news isn’t nearly as foreboding as the subjectline indicates — it’s actually pretty cool! Earlier this week, we bestowed our first App of the Week title to Zombies Ala Mode by Crawl Space Games. Since then, Ala Mode has garnered quite a bit of acclaim, and ended the week with a BANG! by landing a spot on CNET‘s list of “iPhone apps for a very zombie Christmas!” On top of that, our good friends at Unicorn Labs just had their second iBook, BOY! A Wolf’s Tale, featured at the top (the very top!) of the iPad Books’ “New & Noteworthy” list. Not only that, but their previous iBook, the highly successful Rabbit and Turtle’s Amazing Race, is also at the top (as in #1!) of the
There’s a question that’s been asked many times over in our forums, e-mails, and at gatherings: Can Corona SDK create a game similar to Angry Birds, and how easy is it to do? Without a doubt, our answer has always been a solid “yes!” Then, the next question has been “Can I see a demo?” Yikes. We’ve never had a demo of an Angry-something to show off the power of Corona. One day, the team and I were bouncing ideas on how to make a simple Angry-anything demo to ship with in our disk image to show off Corona. Then, it dawned on us — we have some outstanding developers using Corona, we should ask them to “surprise us” with one! Well, our good friend Jonathan Beebe and his
We all know how awesome Corona is. Now, it’s time to tell the world how cool you are for being part of Club Corona. So, press the button below (or this link, if you see no button) to nominate Corona SDK for the Best Mobile Application award in this year’s Crunchies! If we proceed to the next round, we’ll probably do something fun and crazy for you all. // < ![CDATA[ // < ![CDATA[ // < ![CDATA[ // < ![CDATA[ cat="22";nom="MjI6Q29yb25hIFNESw==";cr_showBadge(); // ]]> Thanks a bunch, and keep in touch!
It wouldn’t be very polite of us to throw a bunch of new features at you without at least showing you how to use some of them! So, Evan has put together this quick demonstration of how you can add Google Maps to your app using just one line of code. The video also shows how to easily utilize map markers, position lookup, address lookup, and other geo-location features in your Corona-made apps… …So, what feature would you like to see a tutorial for next?
Fresh off claiming the inaugural win in our new App of the Week contest, Brock Henderson of Crawl Space Games shares with us why the Chicago-based studio decided to go with Corona despite already creating an excellent game without it before. Zombies Ala Mode is now available at the App Store in all its dairy-slinging glory. The development of Zombies Ala Mode is kind of a crazy story that the world ought to know. When we started building the game many months ago, we were still using Unity3D. We published our first game, Knife Toss, using that engine. So naturally, we thought that making our second game in it was the best option, since we had experience using it and its ability to do cross-platform publishing.
As our users know, we’re always focused on delivering the best new Corona features for them to use. Since our product is on a subscription basis, we literally work year-round to keep it on top of the latest developments in the rapidly changing mobile space. Earlier this year, we created Corona Game Edition to offer our more advanced features to users who were interested specifically in mobile game development. However, over the past several months, we’ve noticed that everyone (whether they make simple apps or advanced games) wants those heavy-duty features in their utility belts. So, the divided product line is no more!