In this quick tutorial, Carlos demonstrates several features of Corona: sprite sheets, alpha channels, and event listeners. Using the classic iFishies sample app, he shows how to use textures to create a better illusion of movement for your in-app animations. Simple, but highly effective!
Last night in Santa Clara, our CEO (Chief Evangelist Officer) Carlos Icaza was at another Meetup about third-party mobile toolkits. Carlos and the other guests — team members from other SDK startups — discussed the importance of maintaining cross-platform compatibility and maximizing your efficiency when developing apps. Carlos’ talk was the shortest of the night (those Corona demos are just too quick and simple!), which allowed more time for audience members to grill him first-hand about Corona. Developers in attendance could not believe the classic Physics in 5 Lines demo, or the Legend of Doodle Dash. The prospect of creating top-caliber games in a matter of days really turned a lot of people onto Corona. The highlight of the night? All the familiar faces in
Tim is back with the second installment of his “Game in 8 Minutes” series! This time, he takes about 10 minutes (I know, I know…) to add more balloons, better physical reactions, and even multi-touch to the simple game he created in part 1. Download the source files for this tutorial. Let Tim know what you think in the comments below — he reads them all the time! Also, he says he will be making a part 3 for his balloon game, so keep an eye out for that.
It is not everyday that you get to meet one of the giants in the computer industry. Specifically, the one person who was part of the most magnificent “Insanely Great”team that built the original Macintosh. How insane is that? Bill Atkinson. Creator of MacPaint, QuickDraw, and HyperCard – the precursor of today’s hyperlinks in this crazy world we now call “the web” and other Mac/Lisa software. It wasn’t surprising to me that I’d be in awe of The Creator — the guy who practically built the Mac! The Macintosh 128K was my second computer. My first computer was an Apple IIe. But why am I taking the time to write all of this? What was it about those 90+ minutes I spent talking to a man
Trae Regan and Todd Williams of HD Interactive are no strangers to high-level development. The Florida-based, Adobe-certified studio has developed interactive creations for clients like the STAR Recruiting Service, Martha Stewart, and the Daytona Beach Museum of Arts & Sciences (MOAS). For the latter, HDI used Corona to create an iPhone app that lets users step inside the MOAS from the palm of their hand. Trae and Todd talked to us about why they consider Corona their go-to mobile toolkit of choice — even if Lua isn’t quite the language that they know best! * Editor’s note: Art and museum apps currently are experiencing a “mini dot-com boom” of sorts, as recently described by the Smithsonian’s head of mobile strategy. Could you describe your background
Last week, we introduced Zwoptex integration with Corona for more efficiently dealing with sprites and animations in your games. This week, we bring you the TexturePacker command line tool for handling sprites in Corona. It’s not a competitor to our previous Zwoptex integration — just another option we wanted to provide for you, our users. Here are the main specs on TexturePacker, courtesy of creator Andreas Löw from Code ‘n’ Web: Fully automated layout with detection of the optimal texture size. On-the-fly rescaling of sprites to create high-res and low-res sprite sheets. Automated cropping of transparent pixels for faster rendering and smaller files. Automated creation of aliases using space only once for identical sprites after cropping. Output size optimization for finding the smallest file size.
Over the past week or so, we’ve noticed a lot of new visitors coming to our site and checking out what Corona has to offer. We know that choosing an SDK and committing to it is no light proposition, and you certainly don’t want to put your money and dedication into a toolkit only to have it disappoint you later on. So, to help ease your transition to Corona, we’re offering it to you at 50% off the prerelease price ($174.50/year instead of $349) using the coupon code CORONA4YOU. For more details, visit us over at this page, which we’ve set up for new visitors just like you. This offer is available for anyone, but you better move quick — the coupon code expires at midnight
After posting our Quick Start Guide to Corona a couple days ago, we thought we’d demonstrate just how easy it is to get started from Square One with Corona to create your first mobile game. We’ve already shown you real-life cases in which Corona users have created a game in eight days. Now, Ansca Mobile engineer Tim Statler shows you how you can make one in eight minutes! Download the source files for this video. Be sure to check back for more videos by Tim as he adds onto his “Balloon Game.” *UPDATE – 10/19/2010 @ 3:24pm PST* Background music has now been turned down.
Corona users come in many types: some have been with us from the beginning, and have watched the product evolve; others have recently migrated from other platforms; and for some, Corona is their first programming environment. By popular request from many new users, we have just posted an absolute beginner’s guide to Corona: the Corona Quick Start Guide. This guide covers everything from installation, to writing your very first programs, to exploring the Corona Simulator itself, including how to test the same code for iPhone, iPad and Android. We will continue to post tutorials and lessons for users of all levels, but if you’re new to Corona, give the Quick Start Guide a read and let us know what you think!
It is no secret that, here at Ansca, we are looking at what our next mobile platform should be for Corona — and this should not come to a surprise to anyone, especially in this fast-moving mobile industry. While Apple iOS and Google Android have captured the minds and market as the two top mobile platforms, who is on third? Microsoft’s Windows Phone 7 (WP7)? Palm OS? RIM? Samsung’s Bada? Symbian? Meego? Several weeks ago, weeks prior to the WP 7 launch, I met with Brian H. from Microsoft to discuss Corona and WP7. He was very excited to discuss WP7 and Corona and to show me the features of his WP7. It was literally watching a kid play with the toy he has dreamed of