The Fate of Android

Today, Android’s openness to OEM’s is a blessing and a curse. And if you’re trying to develop software on Android, it feels more like the latter. The same fragmentation challenges we faced getting Flash Lite to work on the variety of Nokia smartphones (Symbian Series 60) apply to shipping an Android app. On top of that, Android […]

Having trouble lately? Here's why…

Ever since Bubble Ball knocked Angry Birds: Seasons off its #1 App Store perch, our servers have been swamped from the subsequent media frenzy.  Here’s a graph showing the spike in traffic over the past few days: We made a few minor tweaks that have ameliorated the situation. And we’re going to be spinning up additional […]

Bubble Ball (and Corona SDK) in the news!

Bubble Ball had quite a run in the press over the long weekend. As an added bonus, Corona SDK also received a lot of media attention and subsequent downloads, which benefits you (our users) the most as the Corona community and mindshare expands! At the moment, Bubble Ball has been downloaded over 3 million times from the […]

App of the Week (January 9, 2011): Bubble Ball

Usually, when picking our App of the Week, we are attracted to apps and games with eye-catching artwork or an extensively immersive environment. To us, a good-looking app usually means a much more enjoyable and accessible experience that creates devoted fans and often reels in new ones. Yet, our latest Game of the Week, Bubble Ball, looks […]