The Corona Labs Blog
Posted by .

There’s a question that’s been asked many times over in our forums, e-mails, and at gatherings:  Can Corona SDK create a game similar to Angry Birds, and how easy is it to do? Without a doubt, our answer has always been a solid “yes!” Then, the next question has been “Can I see a demo?” Yikes. We’ve never had a demo of an Angry-something to show off the power of Corona. One day, the team and I were bouncing ideas on how to make a simple Angry-anything demo to ship with in our disk image to show off Corona. Then, it dawned on us — we have some outstanding developers using Corona, we should ask them to “surprise us” with one! Well, our good friend Jonathan Beebe and his

Posted by .

We all know how awesome Corona is. Now, it’s time to tell the world how cool you are for being part of Club Corona. So, press the button below (or this link, if you see no button) to nominate Corona SDK for the Best Mobile Application award in this year’s Crunchies! If we proceed to the next round, we’ll probably do something fun and crazy for you all. // < ![CDATA[ // < ![CDATA[ // < ![CDATA[ // < ![CDATA[ cat="22";nom="MjI6Q29yb25hIFNESw==";cr_showBadge(); // ]]> Thanks a bunch, and keep in touch!

Posted by .

It wouldn’t be very polite of us to throw a bunch of new features at you without at least showing you how to use some of them! So, Evan has put together this quick demonstration of how you can add Google Maps to your app using just one line of code. The video also shows how to easily utilize map markers, position lookup, address lookup, and other geo-location features in your Corona-made apps… …So, what feature would you like to see a tutorial for next?

Posted by .

Fresh off claiming the inaugural win in our new App of the Week contest, Brock Henderson of Crawl Space Games shares with us why the Chicago-based studio decided to go with Corona despite already creating an excellent game without it before. Zombies Ala Mode is now available at the App Store in all its dairy-slinging glory. The development of Zombies Ala Mode is kind of a crazy story that the world ought to know. When we started building the game many months ago, we were still using Unity3D. We published our first game, Knife Toss, using that engine. So naturally, we thought that making our second game in it was the best option, since we had experience using it and its ability to do cross-platform publishing.

Posted by .

As our users know, we’re always focused on delivering the best new Corona features for them to use. Since our product is on a subscription basis, we literally work year-round to keep it on top of the latest developments in the rapidly changing mobile space. Earlier this year, we created Corona Game Edition to offer our more advanced features to users who were interested specifically in mobile game development. However, over the past several months, we’ve noticed that everyone (whether they make simple apps or advanced games) wants those heavy-duty features in their utility belts. So, the divided product line is no more!

Posted by .

For our first-ever App/Game of the Week, we have chosen Zombies Ala Mode. Zombies Ala Mode stood out to us as one of the most well-rounded games we’ve seen from our Corona community. Its gameplay makes effective use of the iPhone’s tilt and tap functions while also featuring impeccable in-game artwork and music. We’ll be the first admit that many games submitted to us have similarly awesome gameplay, graphics, and sound. But what separated Zombies Ala Mode from the rest of the pack was its storyline. The in-game storyline kept us glued to our iPhones and continue playing, even after the initial “fun factor” of learning the gameplay wore off. It may be a small and simple part of the overall development process, but Ala Mode’s storyline —

Posted by .

Fresh off the release of his first couple comic apps for iPad, Dwayne of DieHard is back with another installment of his Corona Comics Tutorial series. In this video, Dwayne shows you the fine craft of inking your comic book artwork. Apparently, this process was waaay harder back before tablet computers (and Corona) came along! And in case you missed them, you can check out Dwayne’s previous comic tutorial videos below: Word Balloons Special Effects with Text

Posted by .

About a month ago, we gave you a look at the Particle Candy particle/effects engine from our friends at X-Pressive.com. Now, we’re happy to announce that Particle Candy is available for download. Not only that, but you can get it for 50% off by using the coupon code LetItSnow! You can download Particle Candy now at the X-Pressive purchase page. Also, be sure to check out X-Pressive’s very easy How to Guide to learn how you can start implementing Particle Candy in your Corona creations. Who knows… This could be the thing that pulls your app or game ahead in our new App of the Week/Month contest!

Posted by .

We are pleased to announce our new and (much) improved App Showcase page where we will flaunt your Corona creations. Basically, we want your apps and games to be as widely seen and downloaded as possible. So, if you make something particularly awesome, submit to us and we’ll put it on the page! Also, we will now be holding a running contest on the Showcase page. Each week, we will select a submitted app to be the App of the Week, which will win you top promo on the Showcase page (and our Twitter and Facebook pages) and a free 3-month extension to your Corona subscription! It doesn’t stop there — every four weeks, we will choose from the weekly winners an App of the Month

Posted by .

Ferry Halim is no stranger to game development. His web site Orisinal boasts an award-winning portfolio of  web games that he’s created with Flash over the past decade. Recently, Ferry started looking to make games for the mobile platform… And to do that, he chose Corona! Ferry has already created Flight of Fire and the newly-launched Winterbells games for iPhone, both using Corona. Below, we talk to Ferry about his journey to the mobile platform, and why Corona stood out to him as the “perfect SDK for a Flash Developer.” Background-wise, I noticed you’re primarily a Flash developer. Do you work with any additional programming languages or platforms? Currently I only work with Flash and Corona. And before Corona, I only made web games in