As our users, you already know that we’re always listening to what you have to say. And now, we have yet another feature that you’ve been asking for… Forum search! Now, you can easily search forum topics instead of having to click back through our bustling forum pages. Click below to take it for a test-drive, and be sure to let us know how it works!
This is a guest post by Joseph DeSetto, co-founder of reallyMedia (winners of this week’s App of the Week) and a founding partner of LifeForms Creative. The latter’s initial product, LifeForms for iPad, is a PDF annotation tool for personal information management. Joe also authored The Business of Design and Flash MX: Rich Media for the Web and was a speaker at the 2009 HOW Design Conference. He can be found online at www.desetto.com or @desetto on Twitter. Dom Sagolla, before he was the author of 140 Characters: A Style Guide for the Short Form, had just finished his presentation at the Ritz Carlton in Sarasota, Florida when I met him in the hallway back in late 2008. “Great presentation, Dom. It is cool you’ve
Last week, we showed you the success that Corona developers have seen in the iPad book space. Now, Dwayne Ferguson of Diehard Studio (we might start calling him “Diehard Dwayne”) walks you through his experiences in creating multiple eBooks with Corona SDK, and why it’s an excellent tool for publishing your own books for iPad. Dwayne was the art director for the mid-90’s animated TV series Mutant League, and also is a comic book artist who recently brought his 2004 comic Black Zero: Mercenary Ant to life on the iPad (which also was deemed New and Noteworthy in the App Store). Dwayne’s most recent effort — the children’s holiday eBook A Very Kitten Christmas — is available now in the App Store, just in time
Over the past several months, we’ve started posting a lot more videos around here. Awesomely enough, our tutorial videos have been met with unanimous praise and enthusiasm from you, our users, which has only encouraged us to keep on making more! Recently, however, we’ve noticed a problem: It has started becoming really difficult for users to flip back thru our growing list of video tutorials and find the one that they’re looking for at that particular moment. New users especially must be having a hard time with that, since they might not have been around the blog when the videos were initially posted. But now, we have a fix! A brand new, shiny videos page with all of our videos indexed in a convenient, easy-to-browse manner. Click
The last weekend before Christmas usually is anything but easy and relaxing. Any attempt to leave your home during the day is met with air-tight traffic and relentless crowds. Getting that last, seemingly insignificant item on your shopping list can turn into an unexpected endeavor, as most store shelves are picked dry by now with no sign of restock till after New Year’s. Basically, it’s your last chance at knocking out everything on your checklist in order to ensure a perfect end to the holiday season. Perhaps it is this frenzied mood of the pre-Christmas rush that compelled us to choose Holidazed as this week’s Game of the Week! Holidazed was created by reallyMedia. The game casts you in the role of an elf who
A Very Kitten Christmas is an excellent holiday-themed children’s eBook for iPad created by DieHard Studio. You might recognize DieHard’s name from the Corona Comics tutorial videos they contribute to our blog — well, their first eBook takes things another step forward with expertly rendered 3D graphics and animation. DieHard CEO Dwayne Ferguson’s secrets to creating top-notch eBooks on the iPad can be uncovered here. Countdown to the New Year by the Astronaut 3 Media Group (A3MG) puts an NYE party kit into the palm of your hand! Along with a traditional countdown clock, the app also includes a variety of noisemaker sounds you can tap to play. The countdown clock uses your device’s date/time to calculate the days, hours, minutes, and seconds left until New Year’s
To Our Corona Developers: First and foremost, I want to wish you — our Corona SDK development community — safe and happy holidays! Thank you all for your continued support and trust in us and our product. With 2011 upon us, I want to let you know what is ahead and what to expect from us in the first few weeks of January and the first half of the new year: . Big Announcements Coming Soon Stay tuned as we will make two major product announcements in January. While we can’t disclose exactly what they are yet, we can say they will open up mobile development to an even larger market! . Unlimited Trial Period Effective January, we are no longer going to limit Corona SDK
Unicorn Labs‘ Mark Sigal talks about the evolution of eBooks, and just how Corona SDK allowed him and his team to create our latest App — err — eBook of the Week, Rabbit and Turtle’s Amazing Race. For more from Mark, you can also check out a past interview and a quick blogpost we’ve done mentioning him and Unicorn Labs. I have written in the past about where I think eBooks are headed (“Rebooting the book”), but the essence is this: Just as the advent of sound in motion pictures transformed not only how films were made, but also what they were and the economics behind them, such is the future for the book business and print media in general. Yet, the eBook business, as it exists
Last week, we passed a tremendous milestone: Corona SDK topped 15,000 downloads! With a growing community comes a growing mindshare that mutually benefits everyone involved. A great example of this is the increasing number of third-party tools that now are being created by our users for the rest of the Corona community. Examples of these include the eye-popping Particle Candy effects engine and the new, very handy Corona Project Manager for organizing your assets. To further kick-start our burgeoning Corona ecosystem, you can get both tools for 50% off until the New Year. Simply head on over to our new Third-Party Tools page to get the coupon codes now! In addition to the growing number of third-party tools, our users can now boast a track record
…Yes, again. . . . So, what is it?