The Corona Labs Blog
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After Tim’s introduction to the newly revitalized Corona Comics yesterday, we thought we’d waste no time in showing you how to make your own iPad comics. One of the most important elements of comic books is word balloons. In the video below, artist Dwayne Ferguson of DieHard Studio Entertainment walks you through the process of creating word balloons for your comics using art software that most of you already have. Dwayne will be contributing more tutorials like this from now on, so all you aspiring iComic artists might want to check in regularly for those!

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Blocfall by Thomas Claburn is an addictive game recalling the arcade classics of yesteryear. Your challenge is to clear each level of falling blocks by tapping the highest block on the screen until all of them are gone. The blocks begin in a row and fall. Tapping the highest block will remove it and add points to your score. OpenFeint integration allows you to compare your score against people around the world. Doodle Sheep by Instant Mash Games is another comical, arcade-style game. Save the sheep from being sheared by the oncoming scissors by pressing the name of the colour of the scissors. It may not be as easy as it seems as the color names are not on top of the correct colors. As you

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We’ve been working diligently on a brand new audio engine for Corona which we will hope you will love. Our new engine is built from the ground-up, on top of the industry standard, OpenAL, which is designed for low-latency, high performance mixing, and a darling technology of the video game industry. We have many features planned for our new audio engine, but here is a tiny taste of it. In our prior sound engine, you could only play one “streaming” sample at a time. Our new engine no longer arbitrarily limits you to the number of streams you can play. So if you had large files like background music and speech you needed to play at the same time, you would have a hard time.

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Today, the InstantAction platform — home of the Torque 2D, Torque 3D, Torque X, and iTorque 2D  toolkits — announced they will be shutting down. The fate of the Torque line is not yet certain. We know the feeling of anxiety that often comes with seeing your favorite toolkit change hands. Furthermore, not knowing even if your toolkit will continue to be backed and supported at all is even worse. So, to help ease the transition for former Torque users, we are offering Corona to new subscribers for 50% off with the promo code TORQUE2CORONA. Simply head on over to this page to get started today, or feel free to e-mail us at developers@anscamobile.com if you have any questions beforehand. Thanks for checking us out, and we

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Piggybacking off the Quick Start Guide and video tutorials that we’ve recently created for you, we now bring you a newly revamped Sample Apps page! Some of the highlights of the Sample Apps page now include: Social Networking: Learn how to add Facebook and Twitter integration to your apps. Storage: These example show you how to create and read API’s. Platform-specific: When you just want to work in one platform, these sample codes that deal only with iPad, iPhone, or Droid will assist you in creating your next app or game. To see the rest, head on over to the page — oh, and let us know how you like its new layout!

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This past year has been an insane one (in a good way, of course), with the highlight being the tremendous and ever-increasing support from our brilliant users. In the last 12 months, we’ve gone from having only a handful of apps created with Corona to now having countless ones; from having hardly any comments on our blogposts to now barely being able to keep up with them! (again, in a good way) Now, it’s time to let the rest of the world know about that. Social media news site Mashable is now holding nominations for its fourth annual Mashable Awards. Let’s get Corona on the ballot! To nominate us, click the button below to go to the Mashable nomination page. After signing in with your

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We thought we’d give you a little more advanced notice this time about an upcoming Corona webinar. Picking up from his previous webinar, Carlos will be talking about Corona functions and how to structurally code your apps. Also on the agenda are Event Listeners, one of the core functionalities of Corona, plus object level events and Runtime events. This webinar also will go through a quick tutorial on the differences between the two, and will cover the Corona event model using functions to create program structure and flow. You can click into the webinar via Connect Pro this Friday, November 12 at 10:00 a.m. Pacific time. Hope to see you online!

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A few backs, Carlos hosted a Corona 101: Intro to Basics webinar to show you how to properly get your feet wet in Corona. Unfortunately, a lot of you couldn’t make it to this webinar. So, we’ve decided to provide a video of it for you! Simply click the screenshot below to start watching…

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The Corona Comics Reader code has been a bit neglected lately and needed a little freshening up—some re-factoring there, a sample project there. It also needed to get out and meet more people, especially all the newer Corona users who might have missed its initial unveiling. So what’s new in this Corona Comics refresh? The core Reader framework code has been re-factored into an external Lua file (Reader.lua) The coordinate data has also been re-factored into an external file (coordinates.lua). Added an option to save last page viewed on app exit and reload that page on next start. Swipe to change pages (forward or backward) instead of tapping to view the next page. New documentation to explain these changes. For example, below is an example main.lua