The Corona Labs Blog
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This past Saturday, the Health 2.0 Developer Challenge Code-a-thon came to the Bay Area. Hundreds of developers, designers, doctors, and high-level government employees converged on Google HQ to discuss and create health-related apps. Our CEO and co-Founder Walter Luh also was on hand, and spoke to the crowd about the power of the mobile platform. Walter spoke after Google’s Roni Zeiger and before Sean Duffy and Zhen Zeng of IDEO. The Health 2.0 Developer Challenge is an initiative launched in conjunction with the U.S. Dept. of Health and Human Services to encourage innovation using newly-opened government data sets. (the same data sets utilized by our own Pillbox app) With that, we have a couple great points to report back to you: Developers who solve any one of the defined

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ASCII Invaders by Kigra Software Re-enter the world of classic video gaming with ASCII Invaders! This game for iPhone and Android takes you back in time to the classic gaming era in classic style while delivering an exciting, casual gameplay. You can take a closer look at the addictive, retro-style gameplay here. Error Goblin by MonkeyDead Studios Error Goblin should be your first stop when something goes wrong with your computer. Just type in the error code and Error Goblin will help explain what’s going on so you can resolve it. Art by Michael Reid Fans of Australian art can use this free app to browse curator Michael Reid‘s current exhibitions, available pieces, selling prices, and locate galleries around the world featuring works hand-picked by him. Nebula

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Listen in tonight (October 3) to Gov 2.0 Radio when our own Walter Luh and Gilbert Guerrero join Andrew P. Wilson, formerly at the Department of Health and Human Services, as guests. Tune in at 6 pm PT to hear about how we used freely available government data and wrote a mobile app in less than 2 days with one developer — and made it available on multiple platforms and Android devices. We’ll describe the real problems of going cross-platform with scaling assets, handling different hardware, and the lack of standardization in the mobile space.

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This week, Eric presented Corona to the San Francisco Android User Group. It’s a pretty big group (80+) that meets near Ghirardelli Square, and I tagged along to help with Q&A. Also presenting were Martin Tannerfors and Hod Greeley from Samsung, showing off Samsung’s cool new Android tablet, the Galaxy Tab. Even though the device was announced quite recently, support for the Galaxy Tab has become a much-requested feature from our users. It’s also my current favorite Android device — bigger than a phone, holdable in one hand, and highly polished in both hardware and customized UI. It’s shipping soon on all four U.S. carriers, so it should be pretty popular. Of course, we already support Android 2.2, but what our users specifically want is

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Randy Shepherd of Werd Interactive was already a veteran in the mobile app development space when the Corona SDK was launched in late 2009. So, what made him stick with Corona after taking it for a test-drive to create the Astral Arcade game for iPad? Below, Randy answers that question and talks about the development process of Werd’s latest Corona creation, the dueling strategy game Warlords Armageddon for iPad. To start off, what’s your background as a developer? I started creating shockwave games for NASA in later half of 1996 and founded Werd Interactive in the fall of 1998, which later became incorporated in 2000. We had just started developing for the Sega Dreamcast and SNK Neo Geo Pocket handheld when we had heard though

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Darren from Ludicrous Software just sent over this video of a new Corona bundle that he created for the TextMate code editor. On his blog, he explains how the bundle includes functions like autocomplete, one-key simulator running, and built-in snippets for many common Corona codelines.  All of this lets users to code in Corona even faster than it already allows. Take a look for yourself: You can pick up Darren’s new Corona bundle for free over at GitHub, and be sure to keep tabs on him via Twitter for whenever he rolls out new bundle features. (Game Edition support, more snippets, etc.) And if you’ve made anything cool with Corona, be sure to send it over to us!

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Since we just shipped it as a feature in the latest version of Corona, here’s a video explaining the new welcome screen in Corona SDK. Also, I use a couple sample apps (included with the SDK) to demonstrate how you can use the Corona Simulator to test-drive your creations on the iPhone, iPad, and the Android platforms. Have you found the new welcome screen to be helpful?

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Two members of the Ansca team attended the TechCrunch Disrupt Hackathon in San Francisco this past Saturday, along with a few hundred other developers, designers, and entrepreneurs.  We ended up joining a team to help build an app merging the mobile and social spaces, (sound familiar?)  and supporting another two-person team to create a fun, image-sharing iPad app developed using Corona SDK. Shannon Clark and Curtis Schofield made Mosart, a way to display your photos or art on the iPad.  The app was complete with multi-touch, and didn’t have a single line of code written before 2:00pm on Saturday. Despite that (and with no prior experience in Lua or Corona)  Shannon and Curtis were able to put in a full night of coding and have a working

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Here are a couple of 30-second Game Edition demos that I don’t think have been widely seen yet, courtesy of the Japan Corona Group. “JapanHorse” demonstrates a very nice-looking use of sprite sheets in a parallax-scrolling animation: “Japanese Boxes” shows off the Box2D engine with more great artwork: Like the “MultiPuck” demo, these were shot and edited very rapidly on an iPhone 4 using the iMovie app, but they get the general ideas across pretty well.