For our first-ever App/Game of the Week, we have chosen Zombies Ala Mode. Zombies Ala Mode stood out to us as one of the most well-rounded games we’ve seen from our Corona community. Its gameplay makes effective use of the iPhone’s tilt and tap functions while also featuring impeccable in-game artwork and music. We’ll be the first admit that many games submitted to us have similarly awesome gameplay, graphics, and sound. But what separated Zombies Ala Mode from the rest of the pack was its storyline. The in-game storyline kept us glued to our iPhones and continue playing, even after the initial “fun factor” of learning the gameplay wore off. It may be a small and simple part of the overall development process, but Ala Mode’s storyline —
Fresh off the release of his first couple comic apps for iPad, Dwayne of DieHard is back with another installment of his Corona Comics Tutorial series. In this video, Dwayne shows you the fine craft of inking your comic book artwork. Apparently, this process was waaay harder back before tablet computers (and Corona) came along! And in case you missed them, you can check out Dwayne’s previous comic tutorial videos below: Word Balloons Special Effects with Text
About a month ago, we gave you a look at the Particle Candy particle/effects engine from our friends at X-Pressive.com. Now, we’re happy to announce that Particle Candy is available for download. Not only that, but you can get it for 50% off by using the coupon code LetItSnow! You can download Particle Candy now at the X-Pressive purchase page. Also, be sure to check out X-Pressive’s very easy How to Guide to learn how you can start implementing Particle Candy in your Corona creations. Who knows… This could be the thing that pulls your app or game ahead in our new App of the Week/Month contest!
We are pleased to announce our new and (much) improved App Showcase page where we will flaunt your Corona creations. Basically, we want your apps and games to be as widely seen and downloaded as possible. So, if you make something particularly awesome, submit to us and we’ll put it on the page! Also, we will now be holding a running contest on the Showcase page. Each week, we will select a submitted app to be the App of the Week, which will win you top promo on the Showcase page (and our Twitter and Facebook pages) and a free 3-month extension to your Corona subscription! It doesn’t stop there — every four weeks, we will choose from the weekly winners an App of the Month
Ferry Halim is no stranger to game development. His web site Orisinal boasts an award-winning portfolio of web games that he’s created with Flash over the past decade. Recently, Ferry started looking to make games for the mobile platform… And to do that, he chose Corona! Ferry has already created Flight of Fire and the newly-launched Winterbells games for iPhone, both using Corona. Below, we talk to Ferry about his journey to the mobile platform, and why Corona stood out to him as the “perfect SDK for a Flash Developer.” Background-wise, I noticed you’re primarily a Flash developer. Do you work with any additional programming languages or platforms? Currently I only work with Flash and Corona. And before Corona, I only made web games in
Animal Preschool Word Puzzles by 22learn is another iPad app for children from the Czech-based educational app house. (check out an interview we did with them here!) Your aim is to assemble the picture of the animal from as many pieces as there are letters in the name of the animal. Try it and enjoy how your children make progress while being entertained! Apple Rush from CodeBeam Technologies lets you relive the waning days of autumn for a little bit longer! . It’s fall season at your grandpa’s farm and his apple orchard is ripe with fruit. The rush is on to save as many apples as possible before they hit the ground. Try to catch all the falling apples in your basket as quickly
Not sure if this is the result of today’s Downloads > Development Tools (Most Popular)” href=”http://www.apple.com/downloads/macosx/development_tools/index_top.html” target=”_blank”>most popular development tools. We knew that Apple had already chosen Corona as a Staff Pick tool a couple months back, but the sheer popularity of Corona on the Apple site — as demonstrated here — is news to us! Thanks to you all (again) for making Corona so popular!
As the year comes closer to wrapping up, we’d like to extend our gratitude to our users, who deserve virtually all the credit for our explosive success these past 11 months — Happy Thanksgiving to you all! Also, we realize that a lot of you live in countries that don’t celebrate Thanksgiving. Usually, American companies take nearly this entire week off for the holiday; but for all of our international Corona users, we’ll still be around to give you a hand!
KA-THOOM!!!!!! Dwayne of DieHard Studio Entertainment is back with another installment of his Corona Comics tutorials showing you how to easily jazz up your iPad comics made with Corona. In this segment, Dwayne tackles special effects tricks with text to give your comics that extra “pop” to make them jump off the screen… …And in case you missed it, you can see Dwayne’s first segment about Corona Comics from last week, which showed how to easily make word balloons.
Those of you who missed our November 11 webinar a couple weeks back (or those of you who just want to go over what was was covered during the webinar) can now watch it in its entirety below. This time around, Carlos walks you through Event Listeners (one of the core functionalities of Corona), plus object level events and Runtime events. The webinar goes through a quick tutorial on the differences between the two, and covers the Corona event model using functions to create program structure and flow. Thanks for checking in, and we hope to see at the next one!