Steffen Itterheim is no stranger to development. He is a former software engineer/manager at Germany’s Electronic Arts division and author of the book Learn iPhone and iPad Cocos2D Game Development. Though he is proficient in a multitude of languages, Steffen says his favorite mobile programming script is Lua. For more specific details, we have given him the floor below to illustrate why he prefers Lua for mobile development. Steffen currently is an independent app and game developer. You can follow him on Twitter and check out his website for more info. Lua, like most languages, allows you to do specific tasks in a variety of ways. Usually some ways are more efficient and thus faster. In this blog post I’ll show you how you can squeeze
A few weeks ago, we talked to the creators of Rabbit and Turtle’s Amazing Race about how they used Corona to build their Top 10 eBook. Today, we are thrilled to tell you that Rabbit and Turtle have jumped to the #1 spot on the App Store’s eBook list! Congrats to creators Unicorn Labs, and thanks for making Corona a part of your magnificent achievement!
Tim is taking a break this week from his “Game in 8 Minutes” series, but has still provided you with a very useful tutorial on dragging physical objects. (somebody could make a really cool shuffleboard game with this!)
This past week, we presented our Physics in 5 Lines demo at the MobiCASE conference in Silicon Valley. To our most pleasant surprise, Corona was named ‘Best Demo’ at the conference for its contribution to the field of mobile development! Thanks to the MobiCASE organizers for the honor, and thanks to you — our users — for putting our “5 Lines” demo to everyday use in your creations!
While it’s awfully hard to fill a bag with candy via the Internet, the folks at X-Pressive.com just gave us some Particle Candy to share with you! Particle Candy is a high-performance particle/effects engine, which X-Pressive have now made available for Corona. Behold! You soon will be able to implement Particle Candy in your own Corona creations by following X-Pressive’s very easy How to Guide. The best part? No cavities!
In this quick tutorial, Carlos demonstrates several features of Corona: sprite sheets, alpha channels, and event listeners. Using the classic iFishies sample app, he shows how to use textures to create a better illusion of movement for your in-app animations. Simple, but highly effective!
Last night in Santa Clara, our CEO (Chief Evangelist Officer) Carlos Icaza was at another Meetup about third-party mobile toolkits. Carlos and the other guests — team members from other SDK startups — discussed the importance of maintaining cross-platform compatibility and maximizing your efficiency when developing apps. Carlos’ talk was the shortest of the night (those Corona demos are just too quick and simple!), which allowed more time for audience members to grill him first-hand about Corona. Developers in attendance could not believe the classic Physics in 5 Lines demo, or the Legend of Doodle Dash. The prospect of creating top-caliber games in a matter of days really turned a lot of people onto Corona. The highlight of the night? All the familiar faces in
Tim is back with the second installment of his “Game in 8 Minutes” series! This time, he takes about 10 minutes (I know, I know…) to add more balloons, better physical reactions, and even multi-touch to the simple game he created in part 1. Download the source files for this tutorial. Let Tim know what you think in the comments below — he reads them all the time! Also, he says he will be making a part 3 for his balloon game, so keep an eye out for that.
It is not everyday that you get to meet one of the giants in the computer industry. Specifically, the one person who was part of the most magnificent “Insanely Great”team that built the original Macintosh. How insane is that? Bill Atkinson. Creator of MacPaint, QuickDraw, and HyperCard – the precursor of today’s hyperlinks in this crazy world we now call “the web” and other Mac/Lisa software. It wasn’t surprising to me that I’d be in awe of The Creator — the guy who practically built the Mac! The Macintosh 128K was my second computer. My first computer was an Apple IIe. But why am I taking the time to write all of this? What was it about those 90+ minutes I spent talking to a man