This past week, Ansca Mobile sponsored the HealthCamp SF Bay 2010 conference, where participants brainstormed how new media technologies can apply to the healthcare sector. HealthCamp SF Bay came right on the heels of Health 2.0 Developer Hack-a-thon earlier in the week, where our co-founder Walter Luh spoke to attendees about the mobile platform’s potential to solve major problems in the nation’s healthcare system. At HealthCamp, Walter again addressed a sold out crowd (including representatives from the Dept. of Health and Human Services and Kaiser Permanente) on how mobile apps and technology can be applied to better the current healthcare infrastructure. Walter touched upon specific functions like record keeping, information sharing, and patient education — all areas of healthcare which could be made easier and much more efficient through
Word on the street is that Sprint will be releasing the Android-based Samsung Galaxy Tab around November 14. Pricing points reportedly will run at $399 for a 2-year contract and $599 without contract. This couldn’t come at a much better time for us and, most importantly, for you! A week ago, we told you about how Corona successfully ran on the Galaxy Tab: I snagged one of the two Tab demo units in the room. These are still pretty rare, so we had literally never tested Corona on one, and I didn’t want to pass up the opportunity. It’s always a bit dangerous to try a demo in public for the first time, but in front of the live audience I pulled down some Game Edition samples
In part 1 of this tutorial, I talk about the demo program used to explore Corona Display Objects and how it affects texture memory on mobile devices. I demonstrate how adding display objects (images) affects texture memory, and show the best practices for removing display objects to avoid app crashes. You can download the Corona program used in this video here.
This past week, Unicorn Labs’ first eBook Rabbit and Turtle’s Amazing Race reached #6 on the App Store’s list of top free eBooks! The Corona-created children’s eBook is available for the iPad, and Unicorn says there surely will be more coming in the future. Down below, Unicorn talks to us about making their first eBook…
This past Saturday, the Health 2.0 Developer Challenge Code-a-thon came to the Bay Area. Hundreds of developers, designers, doctors, and high-level government employees converged on Google HQ to discuss and create health-related apps. Our CEO and co-Founder Walter Luh also was on hand, and spoke to the crowd about the power of the mobile platform. Walter spoke after Google’s Roni Zeiger and before Sean Duffy and Zhen Zeng of IDEO. The Health 2.0 Developer Challenge is an initiative launched in conjunction with the U.S. Dept. of Health and Human Services to encourage innovation using newly-opened government data sets. (the same data sets utilized by our own Pillbox app) With that, we have a couple great points to report back to you: Developers who solve any one of the defined
ASCII Invaders by Kigra Software Re-enter the world of classic video gaming with ASCII Invaders! This game for iPhone and Android takes you back in time to the classic gaming era in classic style while delivering an exciting, casual gameplay. You can take a closer look at the addictive, retro-style gameplay here. Error Goblin by MonkeyDead Studios Error Goblin should be your first stop when something goes wrong with your computer. Just type in the error code and Error Goblin will help explain what’s going on so you can resolve it. Art by Michael Reid Fans of Australian art can use this free app to browse curator Michael Reid‘s current exhibitions, available pieces, selling prices, and locate galleries around the world featuring works hand-picked by him. Nebula
Listen in tonight (October 3) to Gov 2.0 Radio when our own Walter Luh and Gilbert Guerrero join Andrew P. Wilson, formerly at the Department of Health and Human Services, as guests. Tune in at 6 pm PT to hear about how we used freely available government data and wrote a mobile app in less than 2 days with one developer — and made it available on multiple platforms and Android devices. We’ll describe the real problems of going cross-platform with scaling assets, handling different hardware, and the lack of standardization in the mobile space.
This week, Eric presented Corona to the San Francisco Android User Group. It’s a pretty big group (80+) that meets near Ghirardelli Square, and I tagged along to help with Q&A. Also presenting were Martin Tannerfors and Hod Greeley from Samsung, showing off Samsung’s cool new Android tablet, the Galaxy Tab. Even though the device was announced quite recently, support for the Galaxy Tab has become a much-requested feature from our users. It’s also my current favorite Android device — bigger than a phone, holdable in one hand, and highly polished in both hardware and customized UI. It’s shipping soon on all four U.S. carriers, so it should be pretty popular. Of course, we already support Android 2.2, but what our users specifically want is
Randy Shepherd of Werd Interactive was already a veteran in the mobile app development space when the Corona SDK was launched in late 2009. So, what made him stick with Corona after taking it for a test-drive to create the Astral Arcade game for iPad? Below, Randy answers that question and talks about the development process of Werd’s latest Corona creation, the dueling strategy game Warlords Armageddon for iPad. To start off, what’s your background as a developer? I started creating shockwave games for NASA in later half of 1996 and founded Werd Interactive in the fall of 1998, which later became incorporated in 2000. We had just started developing for the Sega Dreamcast and SNK Neo Geo Pocket handheld when we had heard though
Darren from Ludicrous Software just sent over this video of a new Corona bundle that he created for the TextMate code editor. On his blog, he explains how the bundle includes functions like autocomplete, one-key simulator running, and built-in snippets for many common Corona codelines. All of this lets users to code in Corona even faster than it already allows. Take a look for yourself: You can pick up Darren’s new Corona bundle for free over at GitHub, and be sure to keep tabs on him via Twitter for whenever he rolls out new bundle features. (Game Edition support, more snippets, etc.) And if you’ve made anything cool with Corona, be sure to send it over to us!