The Corona Labs Blog
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You are the last surviving member of a UNMC rescue party. Your whole squad murdered by hostile alien life forms. Surrounded, they are attacking you from all sides. The only option is to fight, take as many of them with you as you can. Turn the marine with the on screen controls, the accelerometer or the compass to get an alien in your sights. Wait for the scanner to lock on, press shoot and boom! No more alien… Your shotgun shells are your life, run out and you won’t survive the next close encounter. When an alien gets too close you use up one shell defending yourself. Every 500 points you get an extra shell, if you can survive that long… Alien Horde, made with

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We’ve just put up a new trailer for Corona Game Edition, featuring a montage of demos. The cool thing is that most of this footage is actually from sample code that ships with the current alpha version — and the rest should be turned into sample code shortly.

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Okay, I’m sitting here on a Friday night, waiting for what we think is the last build before Corona Game Edition Alpha 1 can be pushed out the door. At that time we’ll have a welcome celebration…. we’ve said we wanted to push it out every week for the last 3, and it just hasn’t quite come together. Corona 2.0 Beta 4 and 5 have taken priority, and there’s been one thing after another to keep us occupied. Meanwhile we keep adding features, which means the docs have to be updated, and Evan keeps futzing with the demos because, well, it’s just so much fun to play with. So knock on wood, we’ll have it ready in a matter of minutes. This time for sure!

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While working out last-minute issues with deploying Game Edition Alpha, we’ve used the time to produce a stack of cool sample projects. (I often find it easier to learn from code samples than from documentation, and from what we’ve heard, a lot of our users feel the same way.) So far, my favorite Game Edition sample code is “SimplePool”, which uses our new physics engine to literally implement an entire game of billiards for iPad in just 200 lines of code! Better yet, the majority of that code is used to position the objects and initialize their physical properties; the physics engine then takes over and manages most of the game automatically. This is the nice thing about physical simulations: you just need to set

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A Temple A Day, made with the Corona SDK from Ansca Mobile, selects and displays a different LDS (Mormon) Temple around the world, every day. Features include: – Information about the Temple – Call Temple – See map with Temple coordinates – Share info to your Facebook account – In landscape mode, see full Temple picture

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TWIN STRIKER, made with the Corona SDK from Ansca Mobile, is addictive, simple to play and undeniably fun. TWIN STRIKER is a versus pinball game, which you can play with a friend by using only 1 iPhone. You just move bars to hit a ball towards the friend goal. This game is just that good! Check out the video posted on YouTube by Designium:

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The external movieclip.lua library allows you to create animated sprites (sometimes called “movieclips”) from sequences of images, which can then be moved around the screen using the same techniques as any other Corona display object. Functions are available to play these animation frames, or partial sequences of these frames, in either the forward or reverse direction; to jump to specified frames; to skip to the next or previous frame; to automatically delete the animation on completion of a sequence; and to make the animation draggable, complete with press, drag, and release events. Drag boundaries have also been added in this revision. For further documentation, see the latest version of the 2.0 Beta Guide, although this library should be compatible with any version of Corona since

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In case you missed last week’s email: Corona SDK 2.0 Beta 4 is now available as a public trial, featuring multi-platform authoring for iPhone, iPad and Android. Both subscribers and trial users can download the beta here. If your Corona trial period has already expired and you’d like it extended for another 30 days to try the new features, that’s no problem: simply email your request to beta@anscamobile.com. Until our 2.0 beta period ends later in June, you can still subscribe to Corona at the introductory rate of $99 — and, as we previously announced, you will also receive an upgrade to the full version of Corona SDK 2.0 (a $249 value) at no additional charge. What’s New in Corona? New Corona simulators for iPad and Android, including zoom

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Pandabella, made with the Corona SDK from Ansca Mobile, will give away a FREE HUMAN SIZE PANDA Soft toy for the top player ending 24:00:00, 31st December. In the beautiful winter of Pandaland, the sky snowed white magic bells every day. A panda baby named “BAOBAO” dreamed of flying to the moon by stepping on the bells. He is hoping that someone can help him make his dream come true.

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Clax HD, made with the Corona SDK from Ansca Mobile, brings all of the addictive color matching greatness and sweet clacking action of the original, but in a classy new package. A fresh experience rewritten from the ground up, specifically for the iPad, with loads of new features and improvements. Including gorgeous new 3d and 2d graphics. Kids LOVE this game. Especially the younger ones. Watch their skills improve alongside yours! Features 8 difficulties 3 ball sizes 2 ball styles Full rotation support (there is no ‘up’) Intuitive pick up and play design Local score system Hover over balls to see what will be removed Shake the iPad to quickly start a new game Games in progress are saved and reloaded on start Twitter and facebook