Elpida Voulgari is the co-founder of Avokiddo, a studio focused on creating high quality educational apps for young children. Avokiddo’s Beck and Bo has received several awards, including a 2013 Parents’ Choice Approved Award and was recognized as an App of the Week by Corona Labs. The studio’s latest title, Avokiddo Emotions, was featured on iTunes’ main banner in Education and graced by Apple as New and Noteworthy. Apple also handpicked both apps as “Best for ages 5 and under.”
In today’s piece, Elpida shares tips on developing children’s apps and discusses elements to consider when creating mobile content for youngsters.
Randy Lowenstein is a creative executive with over 15 years of experience in digital media. In 2011, he co-founded Megapops, an interactive children’s entertainment company focused on creating original content for touch devices. The company’s flagship property, Millie Was Here, is a series of book apps that follow the imaginary adventures of a real-life dog. The Millie Was Here series has been featured multiple times on the App Store.
If you’re developing Corona-powered apps for HID-controller-based environments, you might have wished that you can “simulate” the controller input similarly to how you simulate other aspects of your app. Now you can! In today’s guest tutorial, learn how to simulate HID controllers directly in the Corona Simulator.
During this week’s Corona Geek we talked with children’s app developer Greg Pugh about creating children’s apps using Corona SDK. As a one person shop, Greg has successfully created a series of very creative interactive children’s books using Corona SDK and Kwik. He shared a number of tips and insights that you’ll want to hear, even you’re not creating children’s apps. We also, looked at code for creating 2.5D perspective using the new Graphics 2.0 engine.
When brainstorming ideas for his latest word game, Justin Giles of Greenrift Software wanted to create a game that challenged the status quo of the genre. Inspired by classics such as Boggle and Scrabble, Justin launched Perplexicon, presenting players with a 7×7 grid sparsely populated with a mix of letter tiles, required tiles, empty spaces, and other elements for novel gameplay.
Anders Linneman Hjarnaahas has worked in the web industry for 17 years and runs his own web agency, CPH Cloud, in Copenhagen, Denmark. With a solid background in ASP and ActionScript, Anders quickly picked up Corona SDK and began working on his first mobile game, CodeCrusher. In his guest piece, Anders writes on how he recreated the classic Mastermind board game for mobile devices with the launch CodeCrusher.
In today’s Graphics 2.0 tutorial, we’ll explore how to use repeating fills on display objects. This allows you to fill a larger display object with a “tiled pattern” in a variety of repetition modes. Furthermore, you can offset the fill position, rotate it, and even scale it — all independently of the object. Read further to discover how.
Nick Nebelsky, Creative Director and CEO of Intense Media, LLC, always dreamed of owning his own media company and now it’s starting to take shape. He and his writing partner, Dr. Mike Perko, Phd., just finished a multi-state book signing event at 7 Costco Clubs in the AZ and NC metro areas. Their book, Cornered! which also is available as an app, deals with a sensitive issue that children are faced with today – bullying. The book looks at the issue through the eyes of Sheldon, a square-shelled turtle.
Corona’s Graphics 2.0 engine is progressing nicely, and we want to express our sincere gratitude to the dozens of Pro and Enterprise beta testers who have used the engine thus far. For those who haven’t yet explored Graphics 2.0, we’d like to remind you of several tutorials which we’ve recently released. We’d also like to remind you to submit your amazing entries for our Graphics 2.0 contest.