Apple quietly posted this announcement requiring all iOS developers to “Build Your Apps With Xcode 5.1.1″. Apple enforces this when you try to upload your binary to the iTunes App Store:
ERROR ITMS-9000: “This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of XCode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.”
Today, we’ve addressed this in the last public release (2189). Just rebuild and submit. You can also use daily builds 2306 or later.
During this week’s Corona Geek Hangout we talked with Corona Ambassadors, Jennifer Looper and Dr. Brian Burton about the importance of participating in hackathons. Both developers have extensive experience in the hackathon space and they shared Pro tips around what to expect, how to participate, and how to get the most out of every event.
During this week’s Corona Geek Hangout we talked with Coronium Developer, Chris Byerly about the new features of Coronium 1.5. We also talked with Mobile App Chat podcast host Steve P. Young about his new selfie camera app called, oSnap, and we featured some helpful iOS music apps for creating game audio loops.
In this week’s tutorial, guest writer Ed Maurina explains basic particle emitters and some of the properties which fuel them. Learn how to create effects such as fire, waterfalls, and explosions, all of which are common in game design.
During this week’s Corona Geek Hangout we talk with Gremlin Interactive CEO, Danny Glover about adding customer rewards and credit card payments to your apps. Danny has developed a custom Corona plugin for Kiip, which offers rewards to users from the world’s largest brands, and he has developed a custom Corona plugin for Paypal that let’s customers scan credit cards to complete transactions within apps.
Since the “newEmitter()” display object was introduced in Corona Daily Build #2214, the Corona Labs staff and community members have illustrated various methods for the loading/usage of emitter definition files. However, some users are still unsure about how to create and edit emitters. In this tutorial, we’ll briefly examine emitter authoring tools, the Starling format, and emitter loaders.