NOTE: This tutorial is outdated. Please refer to the setFillColor() and newGradient() documentation.
A couple months ago, Niels Vanspauwen told you about how he and a couple other part-time developers (and full-time dads) launched a full-fledged app studio called Kidimedia with a little help from your trust CoronaSDK. Now, Niels is back to share some of his insight and secrets to shaking the most change out of your apps. What do the App Store, Google Play, and the Amazon Market have in common? They’re all attracting hordes of developers who are looking to make it big with the next Angry Birds or Cut the Rope! However, many developers end up being disappointed with the results they’re getting. So, in this blog post, we’ll have a closer look at some data that has been published on Apple’s App Store economy and offer some advice
Not so long ago, I posted a tutorial about how to program Corona apps more modularly, to make organizing and maintaining your code a much easier task. Today, I’m going to tackle modular coding from a slightly different approach, and suggest a new technique that might actually help improve performance and squash memory-leak bugs you may be experiencing.
As many of our users in the U.S. know, Labor Day (today) means one last summer hurrah before the cold season starts creeping in. Thus, this final warm weather weekend is usually filled with outdoor BBQ’s, picnics, and bugs! Well, at least mine was! Maybe that’s why I chose Critter Quitter to be our latest App of the Week. Critter Quitter tasks you with protecting your delectable centerpiece from an onslaught of food-fiending insects. It’s simple enough — just utilize attacks like finger-squishing and even Samurai Fruit style chopping. Much like our previous two ‘App of the Week’ winners, each kill earns you “juice,” or points that you can put forth to building up items your anti-enemy arsenal — in this case, that includes bug
This month saw an exceptional lot of apps being picked as our App of the Week. From the exceptionally beautiful graphics of Magic Defenders and The Patriots to the brain-massaging appeal of MixZle and Dabble. With such a diverse array of games, it’s extremely hard to pick one out to put above the rest. Ultimately, we focused on looking for one crucial characteristic: longevity. Even though all of these games were excellently made and fun to play, there’s only one that you could expect to pick up and play years down the line — and that game is Dabble! Perhaps no accident considering its backstory, Dabble struck us as a game with all-ages appeal. Since it’s modeled after a classic-style board game (which is very successful
In the last month, we’ve had #CoronaHackathon and another huge meetup at Ansca HQ. Naturally, a lot of you were quick to let us know about how you wished there were more Corona SDK events near you, outside of our Silicon Valley backyard. Well, your wishes have now been answered! Next week, Corona legends Crawl Space Games are putting on a Corona meetup in Chicago. Not only that, but our very own Carlos will be there too! So, this is a chance for Midwest Corona fans to finally take part in a meetup, just like we routinely do in the SF Bay Area. Click the screenshot below to sign up for the meetup on next Thursday, September 8. Trust me, you really should get out to Chicago
During the early days of Ansca Mobile, our slogan was “Dream. Build. Ship.” to describe the ease of use that Corona SDK offered in making mobile apps. Since then, we’ve evolved and have moved past mere slogans. But after seeing Kiki’s Koi-Koi (a pass-and-play card game) creator Chris Yudichak‘s guest post below, we’re now wondering why we ever stopped saying that! There’s something wonderful about fulfilling a dream. My name is Christopher David Yudichak. By day, I’m a programmer — well, a web developer more often than not. I’m inspired by a desire to make life easier… or more fun (sometimes, the two are one and the same). Though that often means making software of the more utility variety, I’ve always had a dream of
Portugal-based Manuel and Ricardo may call their two-man studio Clueless Ideas, but something tells me these guys have a very good idea of how to make a quality game. Their first mobile endeavor — Magic Defenders – is our latest App of the Week. Read about their search for “the best SDK” below, and also keep tabs on them via their blog and Twitter. A while ago, we decided to start creating 2D games. At that time we did some research to find the best SDK for such a task. We found a few right off the bat, but after careful consideration we ultimately decided in favor of Corona SDK. Why did we choose Corona SDK? Well, we had a few specific needs: First of all,
Okay, so you saw the live recap of our hackathon this past Saturday, and then you also saw yesterday’s recap of the winners. But there’s sooo much MOAR!!!!! Below, you’ll find a few blogs kept by other #CoronaHackathon attendees. We couldn’t possibly have caught every single nuance of the day’s events in our posts, so it’s nice to have many different sides of the story.
Well, we certainly are pooped from this past weekend’s #CoronaHackathon festivities, but we must say it was totally worth it! The 37 apps (20 from the floor, 17 from virtual attendees worldwide) we saw made in less than 12 hours completely floored us. All in all, witnessing the day’s events proved to us yet again that we have the best developers (that’s you!) on the planet! Of course, this isn’t rec league soccer… So, let’s get to the winners!