The Corona Labs Blog
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This tutorial is written by Jayant Varma of OZ Apps and is cross-posted from OZ’s Teach Me How To… blog. If you have a tutorial you’d like us to cross-post, let me know and we’ll get that ball rolling. It is the most frequently asked question, this is due to the fact that a lot of developers still mix up with the scope of a variable, what about a function? Did you think that functions also have scopes? Yes they have and let us look at the scope of a function in this tutorial. Let’s work the sample code as we learn about function scopes…

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Across the pond (actually, a couple ponds!) in India, the team at TinyTapps have used Corona to kickstart their own studio specializing in educational and children’s apps. Actually, they might not be just for children — personally, their Hindi-teaching app really makes me wanna take another shot at learning the language… Again. Now, head Tapper Altaf Rehmani shares his story about how they have setup a successful educational app shop without having to set any extra time aside to learn Corona (they just learned it as they went along making their first app!). During the early months of 2011, we were still doing client applications for desktop and web with a couple of products of our own. Having realized that we are very much in

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This Friday will be the last day of summer (well, in the Northern Hemisphere!). That means a lot of us are scrambling to squeeze in those last weekend getaways and trips to the great outdoors before the season gets colder. If you find yourself doing likewise in the scenic southwestern U.S., be sure to take our latest App of the Week along with you — the Canyon Country National Parks for iPad. Canyon Country gets its name from America’s western and southwestern frontier, where you’ll find some of the most unique landscapes and scenic national parks on the planet. Naturally, as Lewis and Clark would’ve told you, it isn’t easy to navigate all the in-outs of these places. Luckily, Canyon Country encompasses parks in Utah (whose state

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Coming off the (prosthetics) tail-end of the Dolphin Tale app release earlier this week, we have now landed in the esteemed pages of Inc. magazine. I’ve included the money quote (both, figuratively and literally) below, and you can click the screenshot under it to read the full piece chronicling the Corona community’s history of going from “one app made per month” to “10 apps a day.” Pure awesomeness! Without Corona, the Dolphin Tale app wouldn’t have been possible, says the film’s co-screenwriter, Noam Dromi, who was also tasked with marketing. Before finding a studio that used Corona, Dromi put out a request for bids, and the responses ranged between $160,000 and $210,000. While Dromi won’t say how much the Dolphin Tale game cost, he says, “We were

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Earlier this week, Hollywood mega-agency Trailer Park released Dolphin Tale: Fling a Fish for iOS and Android. The mobile game was commissioned for the Warner Bros. film Dolphin Tale, starring names you’d never expect to see on this blog like Morgan Freeman and Ashley Judd. Below, Trailer Park’s VP of Mobile Evan Geerlings talks about why they entrusted their app development to Corona SDK… When did Corona SDK first blip on the Trailer Park radar? We started doing research on cross-platform tools about a year ago. We identified Corona as a possible solution and were just waiting for an opportunity to use it. When Alcon approached us about Dolphin Tale, we knew it was a perfect fit. What was the “audition” process like for you

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Most of you probably have seen our page dedicated to Flash developers. It’s got plenty of goodies like code comparisons and porting guides to show why Corona SDK is the next logical step up for Flash developers looking at the mobile platform. But now, we have a much better way to get the point across. I’ve started a new column here called FLASH FIGHT! (all-caps required) where we’ll feature videos of Flash-made apps and Corona-made apps running head-to-head on identical platforms. For Flash defenders, finding loopholes in our case for Corona just got a whole lot more difficult! Our first FLASH FIGHT! was sent to us by awesomely named Dutch studio Superhero Cheesecake, and tests pure graphical performance between Adobe Air and Corona on a Nexus S and

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I have seen a lot of posts on the forums regarding spawning of objects/display images. Some of you are having problems and others missing some key aspects regarding spawning. This is going to be a little tutorial that explains how to spawn objects properly and allow you to manage each individually spawned object.

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A few months back, we tried out an off-the-whim Twitter campaign to become nominated for VentureWire‘s FASTech50 list of most innovative companies. Well, turns out it actually worked! We had so many retweets of the nomination tweet that Ansca Mobile is now on the shortlist for the “FASTech Fan Favorite.” So, we thought it was now time to up the stakes! Below, you’ll see a tweet we just sent out a few minutes ago — click on it and retweet it.  Through the magic of Twitter, we’ll be able to see everyone who retweets it, and enter them into a drawing to win a free yearlong subscription/extension of Corona PRO.  If we end up winning, we’ll give away three more free subscriptions of Corona! After retweeting, be sure to click

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You’ve probably seen commercials over the past several weeks for the upcoming film Dolphin Tale from Warner Bros. Pictures. It star big names like Morgan Freeman, Ashley Judd, and Harry Connick Jr. — a big Hollywood spectacle, right? But a couple months back, Dolphin Tale producers Alcon Entertainment decided they wanted to take it to the mobile world… The entire mobile world!  You see, Alcon had to come up with a complete game in two months for iPhone, iPad, and Android in order to meet Warner Bros.’ deadline to launch it in advance of the film’s September 23 release. I think you can see where this is going! Alcon approached Trailer Park — a massive, multifaceted creative agency that makes everything from apps to movie trailers