In case you missed it earlier today on Twitter and Facebook, here’s a (not so) subtle hint at what’s coming next in Corona SDK… See? This is why you need to follow us on Twitter!
A month ago, we told you about our I ♥ Corona promo where you simply upload a video tagged with “IHeartCorona” to be entered for a free year of Corona SDK PRO. Well, not only did Lance Ulmer heed our call, but he also created something useful for everyone in the Corona community — it’s a 10-minute tutorial (albeit compressed to 2:30) for making a game from scratch using Corona. Check out the video below, and check out the full story behind it at Lance’s blog. (spoiler: It actually took 30 minutes for him to be “satisfied” with his demo) Big congrats and thanks to Lance for the awesome video that won him some free Corona! * UPDATE @ 3:54pm: Lance has now put the source code on
Usually, in game trailers, the action is sped up in order to look more hectic and thrilling. More often than hot, when you sit down to actually play it, the gameplay is considerably slower, predictable, and boring. But with out latest App of the Week, that’s certainly not the case. Come take a shot at becoming the Sheep Guardian! Sheep Guardian is sort of a cross between a Galaga-style down-scroller and a tower defense game. You’re tasked with defending your small flock of sheep against waves of goblins (whatever happened to wolves?). But instead of the usual shepherd’s rod, you get to use crazy magical powers to stop them. One of the first things I noticed upon picking up Sheep Guardian was the primary attack was a
Dragging objects is something that’s common across many games and apps, but unfortunately, how to do it isn’t readily apparent. Today, I’m going to show you exactly how basic dragging is accomplished—and it’s easier than you think.
We’ve long heard complaints about this, but now… Awesome, huh?
This tutorial is written by Jayant Varma of OZ Apps and is cross-posted from OZ’s Teach Me How To… blog. If you have a tutorial you’d like us to cross-post, let me know and we’ll get that ball rolling. It is the most frequently asked question, this is due to the fact that a lot of developers still mix up with the scope of a variable, what about a function? Did you think that functions also have scopes? Yes they have and let us look at the scope of a function in this tutorial. Let’s work the sample code as we learn about function scopes…
Across the pond (actually, a couple ponds!) in India, the team at TinyTapps have used Corona to kickstart their own studio specializing in educational and children’s apps. Actually, they might not be just for children — personally, their Hindi-teaching app really makes me wanna take another shot at learning the language… Again. Now, head Tapper Altaf Rehmani shares his story about how they have setup a successful educational app shop without having to set any extra time aside to learn Corona (they just learned it as they went along making their first app!). During the early months of 2011, we were still doing client applications for desktop and web with a couple of products of our own. Having realized that we are very much in
This Friday will be the last day of summer (well, in the Northern Hemisphere!). That means a lot of us are scrambling to squeeze in those last weekend getaways and trips to the great outdoors before the season gets colder. If you find yourself doing likewise in the scenic southwestern U.S., be sure to take our latest App of the Week along with you — the Canyon Country National Parks for iPad. Canyon Country gets its name from America’s western and southwestern frontier, where you’ll find some of the most unique landscapes and scenic national parks on the planet. Naturally, as Lewis and Clark would’ve told you, it isn’t easy to navigate all the in-outs of these places. Luckily, Canyon Country encompasses parks in Utah (whose state
Coming off the (prosthetics) tail-end of the Dolphin Tale app release earlier this week, we have now landed in the esteemed pages of Inc. magazine. I’ve included the money quote (both, figuratively and literally) below, and you can click the screenshot under it to read the full piece chronicling the Corona community’s history of going from “one app made per month” to “10 apps a day.” Pure awesomeness! Without Corona, the Dolphin Tale app wouldn’t have been possible, says the film’s co-screenwriter, Noam Dromi, who was also tasked with marketing. Before finding a studio that used Corona, Dromi put out a request for bids, and the responses ranged between $160,000 and $210,000. While Dromi won’t say how much the Dolphin Tale game cost, he says, “We were
Earlier this week, Hollywood mega-agency Trailer Park released Dolphin Tale: Fling a Fish for iOS and Android. The mobile game was commissioned for the Warner Bros. film Dolphin Tale, starring names you’d never expect to see on this blog like Morgan Freeman and Ashley Judd. Below, Trailer Park’s VP of Mobile Evan Geerlings talks about why they entrusted their app development to Corona SDK… When did Corona SDK first blip on the Trailer Park radar? We started doing research on cross-platform tools about a year ago. We identified Corona as a possible solution and were just waiting for an opportunity to use it. When Alcon approached us about Dolphin Tale, we knew it was a perfect fit. What was the “audition” process like for you