With the release of Graphics 2.0 and our new partnership with Microsoft, October was a busy month! Our Ambassadors have also been hard at work creating Corona-powered apps, organizing events in their local areas, and sharing their knowledge with the community. Here’s a recap of some of our Ambassadors’ fantastic October accomplishments.
Corona SDK has long offered the ability to load images, save images, and work with images/photos in the camera roll or photo album. Now, we’ve added the ability to load and record video as well. In today’s tutorial, learn how to use the new video capture and select features, as well as the new photo capture/select functions.
During this week’s Corona Geek we talked about some of the new features of Graphics 2.0 with Corona developer, Raymond Delia from S.K. Studios. Ray showed off some very interesting examples using paths in Corona SDK. We also took a look at Anchor Points, and Filter Effects.
David Gross is a professional photographer that has covered war and post-conflict Kosovo, Macedonia, Iraq, Iraqi Kurdistan and Turkey. Among other projects, he worked alongside the Thai victim identification team after the Asian tsunami in 2005. While in Thailand, he saw art therapists working with children displaced by the tsunami. This experience sparked his interest in doing a project combining art therapy and photography.
He was so moved by the emotion conveyed in their drawings that he felt inspired to create Inside-Outside, a multi-media project that captures the drawings of Syrian Refugee children paired with photography and audio stories. You can contribute to the project on the Inside-Outside Kickstarter Page.
Today, I’m going to show you how to use snapshots to achieve the sorts of tricks you’d want to do in traditional CPU-based graphics.
One of the old school tricks is to be able to touch pixels on the frame buffer directly, or modify the pixels of an image directly. In a GPU world, you cannot do that b/c passing memory between the CPU and GPU is extremely expensive.
Snapshots to the rescue!
Corona’s Graphics 2.0 engine allows you to simulate 2.5D effects that appear to be 3D but don’t involve the complexity of working in the third dimension. This includes quadrilateral distortion, billboarding, Mode 7, and more. In today’s tutorial, learn how to implement 2.5D effects and transitional distortion in your apps.
Voting for the October App of the Month has officially begun! This October, we’ve seen a bunch of Corona-powered superstars and selected a handful as Apps of the Week throughout the month.
Cast your vote for your favorite October app and share the poll with friends, family and fans!
Rob Heasley is the Founding Partner and Creative Director of Naked Penguin Boy. Rob started his career as an illustrator and animator in the early 90s and studied graphic design before moving into the advertising industry.
Recently we sat down with with Tap for Tap Founder, Eric Dyck to discuss app monetization. Eric explained how Corona app developers can promote their apps and make money using Tap for Tap’s plugin for Corona SDK. Eric also shared some insights into where he thinks app monetization is headed in the coming year.