Corona SDK developers seem to be on a retro binge lately. And hey, if the games of yesteryear have lasted this long in your collective conscience, they must have done something right! Plus, as an 80′s baby myself, I don’t mind retro games one bit. This week’s App of the Week is no different — behold Bloo Kid, in all his 8-bit glory! Bloo Kid is a perfectly built game for the mobile platform — it looks great and it’s easy to pick up and play. Upon immediately seeing it, you think Mega Man (which was an awesome game); upon maneuvering its “run + jump” controls, you think Mario Bros. (also an awesome game!) Usually, on-screen controls can be hard to integrate seamlessly into the relatively
It feels like I say this every month, but this month’s App of the Week winners were nearly impossible to pick a favorite from. Of course, this isn’t much of a surprise anymore. We’ve all seen how heavily Corona developers are stirring up these days with their increasingly more popular apps. Ultimately, in a field of great-looking arcade games, we ended up up going with the one that has the most scalability — and that’s Shovel Heroes. On top of its great graphics and easily addictive gameplay, Shovel Heroes has the most capability to expand. Its “freemium” model is an ingenious way for creators Progrestar to immediately open the it up to mobile gamers via free download, and then potentially monetize with in-game currency (and
In anticipation of our heavily hinted launch this coming Tuesday, we wanna gauge where you (our users) currently stand in your app-making endeavors. Generally speaking, we’ve noticed three trends: Some of you are still fine-tuning your coding skills. Others are looking for ways to market your apps and boost your download numbers. (“app discovery” is the word for that) Still, some of you are looking for that one magic feature to make your dream app a reality. So, tell us — what are you looking for?
There are countless reasons why you might want to use XML files in your project, including (but not limited to): Storing level data (to be handled by other functions in your project). Saved user information (or game state) for later loading. Storing app settings for later loading. Using XML files as a simple information database for your app. Pulling RSS feeds (XML files) from the web to display in your app. Storing eBook page data so pages don’t have to be hard-coded. If you’ve never used or worked with XML, then this article may open your eyes to how you might take advantage of the technology. Or, you may already know and use XML regularly and are looking for a good way to extract the
A few weeks ago, Gibibyte Games released their first mobile game, Color Confusion, after building it with Corona SDK. The game currently is available on the Android Market (free version too!), Amazon Appstore, and most recently was chosen by Barnes & Noble for their NOOK Color tablet. Not bad for a first try! The Gibibyte team is comprised of four distinguished specialists: Paul (developer), Ellie (graphics), Chase (lead beta tester), and Lilly (associate beta tester). Their foray into gaming apps was born out of curiosity, and turned into a whole family endeavor! And I’m kinda mad we didn’t hire Chase and Lilly as our summer interns. I’m an Oracle programmer by day, and have been curious about mobile app development for some time. A few months
It took us a couple days to double-check our tally, but we can now confirm that apps made with Corona SDK have topped 20 million downloads for the year! Just in case you need a refresher, this comes on the heels of Blast Monkeys becoming the #1 free game in Google’s official Android Market with over 4 million downloads, seven other Corona-made apps making it into last week’s top 20 most popular apps on Barnes & Noble’s NOOK Color, and many other apps continuing their trend of topping charts in various categories across the Apple App Store and Amazon Appstore for Android. Again, we can’t reiterate enough that this feat is the result of you, our users, being the best app developers out there. Your demonstrated talent is
A few months ago, the developers from Yobonja (who made hits like Blast Monkeys) posted they discovered a ‘Hidden Audio Module’ in the Corona SDK. Since Daily Builds have been temporarily suspended until Aug 2, this seemed like a good time to talk about the secret/undocumented audio APIs in Corona to give you something to play with in the meantime. But before I go on, let me set up the disclaimer and ground rules. Disclaimer The features I talk about in this article are untested, unsupported, and we reserve the right to remove these APIs at any time. Use at your own risk. We do not want these features to be support issues for us, so do not send us bug reports with code using
As Carlos mentioned yesterday, we added a new staff member to our growing team, and today, it gives me pleasure to announce two additions that will help us over the summer via our internship program. Please welcome Scott Takahashi and Abie Katz!
It gives me great pleasure to announce that Reiko Yoshidome has joined the ever-growing Corona SDK team. She comes to us via Adobe. Reiko used to work with me and Walter during our Illustrator days. She was the QE (quality engineer!) for the Illustrator team and from versions 9 through CS2. Aside from Illustrator, she was also QE on the SVG team and the Photoshop Album team as well. She joins us to help manage our increasing demanding support/sales and program management infrastructure. I’m sure you all will soon meet her via e-mails in the days to come as she settles into her new home here, at Ansca Mobile. When Reiko is not working she likes baking, western calligraphy, and spending time with her 6-year-old daughter —
Mobile developers are no strangers to the term social gaming. Yes, the old gaming tradition of squaring off against and/or alongside your friends hasn’t faded one bit, from the days of gathering ’round the TV to today’s collectively interconnected mobile arenas. And our latest App of the Week dives headfirst into that arena. Feast your collective eyes on Shovel Heroes! Shovel Heroes is one of the more (if not most!) ambitious games we’ve seen built with Corona. Aside from its impeccable artwork and intuitive, RPG-esque gameplay, it’s also got potential to become something of the next FarmVille. You see, Shovel Heroes is more than just an island treasure-hunting game — it’s also a “freemium” type game where you can get ahead by purchasing (like, with actual