It took us a couple days to double-check our tally, but we can now confirm that apps made with Corona SDK have topped 20 million downloads for the year! Just in case you need a refresher, this comes on the heels of Blast Monkeys becoming the #1 free game in Google’s official Android Market with over 4 million downloads, seven other Corona-made apps making it into last week’s top 20 most popular apps on Barnes & Noble’s NOOK Color, and many other apps continuing their trend of topping charts in various categories across the Apple App Store and Amazon Appstore for Android. Again, we can’t reiterate enough that this feat is the result of you, our users, being the best app developers out there. Your demonstrated talent is
A few months ago, the developers from Yobonja (who made hits like Blast Monkeys) posted they discovered a ‘Hidden Audio Module’ in the Corona SDK. Since Daily Builds have been temporarily suspended until Aug 2, this seemed like a good time to talk about the secret/undocumented audio APIs in Corona to give you something to play with in the meantime. But before I go on, let me set up the disclaimer and ground rules. Disclaimer The features I talk about in this article are untested, unsupported, and we reserve the right to remove these APIs at any time. Use at your own risk. We do not want these features to be support issues for us, so do not send us bug reports with code using
As Carlos mentioned yesterday, we added a new staff member to our growing team, and today, it gives me pleasure to announce two additions that will help us over the summer via our internship program. Please welcome Scott Takahashi and Abie Katz!
It gives me great pleasure to announce that Reiko Yoshidome has joined the ever-growing Corona SDK team. She comes to us via Adobe. Reiko used to work with me and Walter during our Illustrator days. She was the QE (quality engineer!) for the Illustrator team and from versions 9 through CS2. Aside from Illustrator, she was also QE on the SVG team and the Photoshop Album team as well. She joins us to help manage our increasing demanding support/sales and program management infrastructure. I’m sure you all will soon meet her via e-mails in the days to come as she settles into her new home here, at Ansca Mobile. When Reiko is not working she likes baking, western calligraphy, and spending time with her 6-year-old daughter —
Mobile developers are no strangers to the term social gaming. Yes, the old gaming tradition of squaring off against and/or alongside your friends hasn’t faded one bit, from the days of gathering ’round the TV to today’s collectively interconnected mobile arenas. And our latest App of the Week dives headfirst into that arena. Feast your collective eyes on Shovel Heroes! Shovel Heroes is one of the more (if not most!) ambitious games we’ve seen built with Corona. Aside from its impeccable artwork and intuitive, RPG-esque gameplay, it’s also got potential to become something of the next FarmVille. You see, Shovel Heroes is more than just an island treasure-hunting game — it’s also a “freemium” type game where you can get ahead by purchasing (like, with actual
For some fine Sunday listening, check out this podcast from the Aussie-based Tech Webcast. This past Friday, they had our very own Carlos on to talk about the mobile space and app development using Corona SDK. Carlos took listeners on a rare, in-depth trip through Corona’s history, detailing the career changes and industry shifts which ultimately led to him and Walter starting Ansca Mobile. So dramatic!
Although Daily Builds have been halted until the next public release (August 2nd), you still have access to the builds that were released prior to the code freeze. You may have noticed that Mac OS X Lion (10.7) was just released a few days ago, and for those holding off on upgrading because you’re unsure if Corona will work, then I have some good news for you. As of Daily Build 577, you can now use the Corona SDK to build your apps worry-free in OS X Lion (I’ve tested it myself—everything works as good as it did in Snow Leopard). Of course, only subscribers have access to the latest and greatest being pushed through the Daily Builds.
In case your weekend could use a little jump-start, I’ve decided to start a Friday Night Forum. Here’s how it will work: Each week, I’ll find something relevant, post it up here in the most outrageous way I can get away with, and then let you all go at it in the comments section! This week, I bring you the following story in today’s ReadWriteMobile talking about app development job opportunities for iPhone and Android developers. Apparently, jobs for Android are set to skyrocket and overtake iPhone gigs by the end of the year. This throws yet another curveball in the already active Android vs. iPhone debate that has regularly sprung up in the comments section around here. Check out the full story via the screenshot
Alejandro Jimenez is 0.33% of the Spanish-based “ChocoTeam,” whose ChocoRun game is our current App of the Week. We talked to Alejandro via e-mail and asked him about the process of making his game — but forgot to ask how we can get our hands on one of those stuffed Choco toys. DANG!!! Also worth mentioning, Ansca buddy Graham Ranson gets a shoutout in this interview. Like we always say, Corona goes best with Lime! What’s your background in engineering? Like, what type of code and programming languages do you have experience working with? . Pedro and I work as IT guys/developers during the day. Actually, our jobs are focused on ERP development and we have ‘played’ with many code languages already, most of which
That’s right! Corona-made apps by Toy Studio (four apps!), Crawl Space Games, Fire Maple Games, and the indomitable Yobonja currently make up seven the top 20 games on Barnes & Noble’s NOOK Color tablet. Check out the full chart below: