Corona-made Doodle Dash! breaks into App Store’s top 25

Posted by & filed under Game Development, iPhone, News & Announcements.

Over the weekend, Beebe Games’ Doodle Dash! game broke into the App Store’s list of top free apps, coming in at #25! This comes just on the heels of it being OpenFeint’s Free Game of the Day honor last Thursday, which brought in over 40,000 downloads for the game. Creator Jonathan Beebe must now be even more thrilled than he was when we interviewed him last week. We would like to extend our congrats and thanks to him for using Corona to build his successful game! You can grab Doodle Dash! over at the App Store right now.


Why Doodle Dash! creator Jonathan Beebe still hasn't bought that book on Objective-C

Posted by & filed under Corona SDK, Game Development, iPhone, Lua, News & Announcements.

Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below,  Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things off, can you give a background of your experience in game development? What types of platforms and languages can you work with, and which one(s) are your preferred ones to work with? I’ve been “experimenting” with game development for a couple of years now. I have been a self-taught PHP web developer since 2006 (my preferred language, that is, until I discovered Lua through the Corona SDK) and I tried my hand


Why Doodle Dash! creator Jonathan Beebe still hasn’t bought that book on Objective-C

Posted by & filed under Corona SDK, Game Development, iPhone, Lua, News & Announcements.

Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below,  Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things off, can you give a background of your experience in game development? What types of platforms and languages can you work with, and which one(s) are your preferred ones to work with? I’ve been “experimenting” with game development for a couple of years now. I have been a self-taught PHP web developer since 2006 (my preferred language, that is, until I discovered Lua through the Corona SDK) and I tried my hand


DIY Buddy app: 6 Hours, 2 Devices, 1 Developer

Posted by & filed under News & Announcements, Tech.

Team Ansca (Gilbert Guerrero and Chia Hwu) made an app with the Corona SDK in 6 hours of actual development time at iOSDevCamp 2010.  The idea for DIY Buddy came about because Gilbert has been working on DIY projects at home and wanted a way to easily annotate photos of his projects. The app allows you to take a photo with your iPhone, add lines for measurements and text. You can also save the annotated image to the iPhone Camera Roll and email from your phone.  On the iPad, you can annotate photos in your Photo Library, save the image and email from an email program.  We think this is a useful tool for anyone doing construction projects, home decorating, and Burning Man art collaborations. The


Team @Ansca at #iOSDevCamp 2010

Posted by & filed under News & Announcements.

Hundreds of iPhone and iPad developers are gathered at PayPal’s Town Hall this weekend to make mobile applications. Team Ansca Hard at Work Ansca sent a team to develop, we’re on course to have three applications in the final judging on Sunday. Keep up with @ansca progress on Twitter- and come by to say “Hi” if you are here! We have already met Alex Mostoufi from Unicorn Labs who has been showing us the new applications they are writing with Corona. Come see us demo tomorrow August 22, 2010 from 2-6 pm if you are in the San Jose, CA area! The demos and awards ceremonies are open to the public.


Shaken, Not Stirred makes App Store "What's Hot" list

Posted by & filed under News & Announcements.

The App Store has chosen the Corona-made Shaken, Not Stirred app for its “What’s Hot” list today, perhaps in anticipation of the winding down summer cocktail season! Shaken, Not Stirred — created by Bamboudesign — allows users to search for their favorite cocktail recipe by spirit, color, flavor, or theme. If you’re in the mood for a surprise, you can even use the iPhone’s “shake” function to get a random recipe! Beautiful, full-color photos of each cocktail allow aspiring pocket-bartenders to spot-check their concoctions for glass type and garnish choices before serving them up to family and friends. You can download Shaken, Not Stirred over at the App Store. Remember to enjoy responsibly!


Shaken, Not Stirred makes App Store “What’s Hot” list

Posted by & filed under News & Announcements.

The App Store has chosen the Corona-made Shaken, Not Stirred app for its “What’s Hot” list today, perhaps in anticipation of the winding down summer cocktail season! Shaken, Not Stirred — created by Bamboudesign — allows users to search for their favorite cocktail recipe by spirit, color, flavor, or theme. If you’re in the mood for a surprise, you can even use the iPhone’s “shake” function to get a random recipe! Beautiful, full-color photos of each cocktail allow aspiring pocket-bartenders to spot-check their concoctions for glass type and garnish choices before serving them up to family and friends. You can download Shaken, Not Stirred over at the App Store. Remember to enjoy responsibly!


Targeting your mobile apps? Don't forget about Asia!

Posted by & filed under iPad, iPhone.

A couple weeks ago, we blogged how smartphone sales were growing in the U.S. and worldwide, opening up a larger market for mobile apps and gaming. Well, it seems like this is especially true across the Pacific! Earlier this week, the new iPhone 4 went up for presale in South Korea. The resulting avalanche of preorders (130,000 in 13 hours!) crashed the servers of KT Corp., the Korean iPhone carrier. By comparison, the previous iPhone 3GS presold 60,000 units on its first day in Korea late last year. Even though these numbers barely compare to U.S. iPhone 4 preorders from this past June, (600,000 on the first day, which also crashed servers) they illustrate the mobile market that is emerging in the Far East. In


Targeting your mobile apps? Don’t forget about Asia!

Posted by & filed under iPad, iPhone.

A couple weeks ago, we blogged how smartphone sales were growing in the U.S. and worldwide, opening up a larger market for mobile apps and gaming. Well, it seems like this is especially true across the Pacific! Earlier this week, the new iPhone 4 went up for presale in South Korea. The resulting avalanche of preorders (130,000 in 13 hours!) crashed the servers of KT Corp., the Korean iPhone carrier. By comparison, the previous iPhone 3GS presold 60,000 units on its first day in Korea late last year. Even though these numbers barely compare to U.S. iPhone 4 preorders from this past June, (600,000 on the first day, which also crashed servers) they illustrate the mobile market that is emerging in the Far East. In


New Apps Showcase: Week of August 15

Posted by & filed under News & Announcements, Showcase.

Doodle Dash! by Beebe Games In Doodle Dash!, you guide a cute blue monster named “Dash” through the Doodle forest to collect as many gems as you can before getting caught by the monsters. You’ll wade past evil flying bunnies, bombs, and fat cyclops as you collect gems and yellow stars (which Dash hasn’t quite decided if he likes or not). Guitar Fretter by Stenzinger Software Guitar Fretter is an exciting action-puzzle game! Not only do you learn the notes on a 6-string guitar while you play, but the action gets intense as you solve each level, unlock all the strings, and earn huge bonus points for full-matched frets and full-matched strings. Can you defeat the Minions? Star Poker + by Erin Lin Star Joker