There's a chill in the AIR

Fall is making a tentative foray into the morning air. It’s a bit chilly but once risen, the sun quickly warms one’s skin. This is California: we don’t have ostentatious seasons, we have ephemeral ones. You might feel a bit of a chill when the leaves turn color, but then the sun returns and it […]

Robert Payne details Zwoptex benefits for Corona users

Yesterday, we told you about Zwoptex integration with Corona Game Edition, and touched upon its benefits for sprite animation and better device memory usage. Today, we have Zwopple Founder Robert Payne — creator of the Zwoptex app — here to pen a guest blogpost to further elaborate on what Zwoptex means for you and your […]

New release: Corona Game Edition, integrated with Zwoptex

A couple weeks ago, we announced the public prerelease of Corona Game Edition. Today, we’re rolling out some key improvements to Game Edition: Numerous bug fixes! All the SDK fixes are now rolled in, and we’ve paid special attention to Android, previous gaps in the sprite API, and physics API issues. Enhancements to existing features, including an […]

Corona Tutorial: Display Objects and Texture Memory (Part 2)

In part 2 of this tutorial I run the demonstration program used to explore Corona Display Objects and how it affects texture memory on mobile devices. Be sure to check out part 1 of the tutorial before watching this video. You can download the Corona program used in this video here.

Ansca at HealthCamp, alongside HHS and Kaiser Permanente

This past week, Ansca Mobile sponsored the HealthCamp SF Bay 2010 conference, where participants brainstormed how new media technologies can apply to the healthcare sector. HealthCamp SF Bay came right on the heels of Health 2.0 Developer Hack-a-thon earlier in the week, where our co-founder Walter Luh spoke to attendees about the mobile platform’s potential to solve […]