New for iPhone: An Ultimate Coins Game by Flavio Passa (VLS)

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An Ultimate Coins Game, made with the Corona SDK from Ansca Mobile, includes more than 80 levels to test your ability with coins. More than 10 different currencies from around the world: US Dollar, Argentinean Peso, Australian Dollar, Brazilian Real, Canadian Dollar, Chilean Peso, French Euro, Honk Kong Dollar, Japanese Yen, Taiwan Dollar  and South African Randa. Special features: High Quality graphics Easy and natural interface Shake More than 80 levels Bonus points and time Special coins: Silver and Gold mints.


New for iPhone: Knight’s Puzzle by Ludicrous Software

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Knight’s Puzzle, made with the Corona SDK from Ansca Mobile, is a challenging solitaire game in which the goal is to exchange the positions of the black and white knights in as few moves as possible. Knight’s Puzzle includes two different board sizes (5 x 5 and 7 x 7) and keeps track of your lowest score for each board.


New for iPhone: Karma Jar by Dan Greaney

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Karma Jar, made with the Corona SDK from Ansca Mobile, lets you drop pebbles into a jar: white pebbles for “good” thoughts, black pebbles for “bad” thoughts. Intended to increase mindfulness. Over time, it is hoped that the proportion of white stones may increase. Eventually, one might even realize enlightenment and no longer drop any stones at all. Based on the practice of a Buddhist monk.


New for iPad: Astral Arcade by Werd Interactive Inc

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Astral Arcade, made with the Corona SDK from Ansca Mobile, is an exciting new multiplayer experience inspired by arcade pinball. As your mind becomes entranced by an onslaught of colors and music, make sure to keep your reflexes sharp because the flashing lights are not just for show. Astral Arcade’s reflex driven turn-based gameplay will keep you and your friends on the edge of your seats. Features: High resolution graphics optimized exclusively for the iPad Four dynamic gameplay modes that reinvent the objective of each match Computer players may be added before a match to fill the role of an empty player slot 6 full length sound tracks by Akkadian Head Music, Sound Effects, and Visual Effects settings for battery life conservation


Thoughts on Apple and Adobe

Posted by & filed under Android, Corona SDK, Flash, iPhone.

Update: Fake Steve agrees with me that it was a bad romance. It dawned on me recently that the best way to understand the very public and continuing spat between Apple and Adobe is to think in terms of a marriage gone bad, one that’s been heading south for quite some time. In Good Times and in Bad During their honeymoon, Apple and Adobe did (insanely) great things together. SJ (Steve Jobs) calls this period their “golden years”, reminiscing how “the two companies worked closely together to pioneer desktop publishing and there were many good times.” But over the years, the relationship has gone through multiple ups (product launches on Apple products like Postscript, Photoshop, and Illustrator) and downs (product competition like postscript fonts vs


New for iPad: EJRAAK HD by Kigra Software

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EJRAAK HD, made with the Corona SDK from Ansca Mobile, is your one-stop shop for entertaining your kids! If your kids are anything like mine, “Daddy I wanna play games on your phone” is a frequent request. Start EJRAAK and let them take a spin. They’ll be able to choose from six different activities without leaving the application. Here are the applications they get to choose from: Connect the Dots Memory Squares Tic Tac Toe Xylophone Animal Picture Puzzles FInger Painting


Introducing Corona Game Edition

Posted by & filed under Android, Corona SDK, Game Development, iPad, iPhone, Lua, News & Announcements, Tech.

Our recently announced Corona roadmap features a new section named “Corona Game Edition”. I’d like to describe exactly what that is and how  it differs from Corona SDK 2.0. As Walter discussed in a previous post, Corona apps are actually built around a classic game-development structure: an Objective-C/C++ engine driven by compiled Lua. This architecture is common not only on iPhone, but on console games in general. After looking at the number of apps that our customers have written, as well as apps currently in progress, we learned that more than 50% were game apps. We therefore started to add features to Corona that are primarily of interest to game developers — the most obvious examples being a physics engine, texture-memory optimization techniques, social gaming APIs, and


New for iPad: Smuggi by TECField Design Team TFDT.ORG

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Smuggi, made with the Corona SDK from Ansca Mobile, is here and we present you … Smuggi !! For Kids , for Boys and Girls … for all ages. A simple board game designed by TFDT.ORG specifically for the Apple iPad.


Lua: the lingua franca of iPhone games

Posted by & filed under Corona SDK, iPhone, Lua.

In times like these, it helps to look at the company you keep — and if you are a Corona developer, you should find comfort knowing that you’re building apps in exactly the same way as top iPhone game studios. These developers all depend on Lua to create their iPhone apps, so if Apple’s new rules were interpreted literally, it would immediately impact star players and top-selling apps. Developer Louis Gerbarg illustrates the consequences, assuming Apple would be reckless enough to apply its new rules to Lua-based games: “This affects major app store publishers, like EA, Gameloft, Tapulous, and ngmoco. Looking at the top ten lists on the app store right now I see several titles that I know have embedded Lua interpreters.” This developer’s


Corona and iPhone OS 4.0

Posted by & filed under Android, Corona SDK, iPad, iPhone, Lua.

UPDATE: Go here to learn more about how Corona apps are no different from #1-selling iPhone apps. First and foremost I want to thank all of our Corona developers, friends and family for their support regarding the new Apple 4.0 OS Terms of Service Agreement (TOS) on how it could affect you, our developers, and us, as a tools company. Let me reassure all of you that we will do whatever it takes to make this work, just like we have been doing since Corona first started shipping. I believe that Corona will be fine, and we are committed to delivering the best tool for multi-platform game and app creation for Apple and Android devices, and we will continue to add new features to Corona