Astral Arcade, made with the Corona SDK from Ansca Mobile, is an exciting new multiplayer experience inspired by arcade pinball. As your mind becomes entranced by an onslaught of colors and music, make sure to keep your reflexes sharp because the flashing lights are not just for show. Astral Arcade’s reflex driven turn-based gameplay will keep you and your friends on the edge of your seats. Features: High resolution graphics optimized exclusively for the iPad Four dynamic gameplay modes that reinvent the objective of each match Computer players may be added before a match to fill the role of an empty player slot 6 full length sound tracks by Akkadian Head Music, Sound Effects, and Visual Effects settings for battery life conservation
Update: Fake Steve agrees with me that it was a bad romance. It dawned on me recently that the best way to understand the very public and continuing spat between Apple and Adobe is to think in terms of a marriage gone bad, one that’s been heading south for quite some time. In Good Times and in Bad During their honeymoon, Apple and Adobe did (insanely) great things together. SJ (Steve Jobs) calls this period their “golden years”, reminiscing how “the two companies worked closely together to pioneer desktop publishing and there were many good times.” But over the years, the relationship has gone through multiple ups (product launches on Apple products like Postscript, Photoshop, and Illustrator) and downs (product competition like postscript fonts vs
EJRAAK HD, made with the Corona SDK from Ansca Mobile, is your one-stop shop for entertaining your kids! If your kids are anything like mine, “Daddy I wanna play games on your phone” is a frequent request. Start EJRAAK and let them take a spin. They’ll be able to choose from six different activities without leaving the application. Here are the applications they get to choose from: Connect the Dots Memory Squares Tic Tac Toe Xylophone Animal Picture Puzzles FInger Painting
Our recently announced Corona roadmap features a new section named “Corona Game Edition”. I’d like to describe exactly what that is and how it differs from Corona SDK 2.0. As Walter discussed in a previous post, Corona apps are actually built around a classic game-development structure: an Objective-C/C++ engine driven by compiled Lua. This architecture is common not only on iPhone, but on console games in general. After looking at the number of apps that our customers have written, as well as apps currently in progress, we learned that more than 50% were game apps. We therefore started to add features to Corona that are primarily of interest to game developers — the most obvious examples being a physics engine, texture-memory optimization techniques, social gaming APIs, and
Smuggi, made with the Corona SDK from Ansca Mobile, is here and we present you … Smuggi !! For Kids , for Boys and Girls … for all ages. A simple board game designed by TFDT.ORG specifically for the Apple iPad.
In times like these, it helps to look at the company you keep — and if you are a Corona developer, you should find comfort knowing that you’re building apps in exactly the same way as top iPhone game studios. These developers all depend on Lua to create their iPhone apps, so if Apple’s new rules were interpreted literally, it would immediately impact star players and top-selling apps. Developer Louis Gerbarg illustrates the consequences, assuming Apple would be reckless enough to apply its new rules to Lua-based games: “This affects major app store publishers, like EA, Gameloft, Tapulous, and ngmoco. Looking at the top ten lists on the app store right now I see several titles that I know have embedded Lua interpreters.” This developer’s
UPDATE: Go here to learn more about how Corona apps are no different from #1-selling iPhone apps. First and foremost I want to thank all of our Corona developers, friends and family for their support regarding the new Apple 4.0 OS Terms of Service Agreement (TOS) on how it could affect you, our developers, and us, as a tools company. Let me reassure all of you that we will do whatever it takes to make this work, just like we have been doing since Corona first started shipping. I believe that Corona will be fine, and we are committed to delivering the best tool for multi-platform game and app creation for Apple and Android devices, and we will continue to add new features to Corona
UPDATE: I discuss the Corona app architecture in more detail here Everyone’s up in arms today about the new iPhone SDK 4.0 rules: developers, startups, bloggers, and even our neighbors! The speculation is out of control. Seemingly innocuous phone calls we had with other developers are being tweeted about. So, in this post, I’m going to keep speculation to a minimum and talk largely about facts. Here’s the short story: The executable binaries you build using Corona are 100% Objective-C/C++. So based on our current best understanding, if you’re a Corona developer, you don’t have much to worry about! The full story: It is true that when you develop your app, you’re initially developing in Lua. But when you click “Build”, you are getting a
KanUMaze, made with the Corona SDK from Ansca Mobile, is cheaper than a latte, give it a try today. CHALLENGE YOURSELF, CHALLENGE A FRIEND! Keep those neurons healthy. Pass the time on the bus, subway, or during a break. Millions of mazes to SOLVE that will keep you ‘mazemerized’. Twelve LEVELS from easy to mind boggling. Each level with a multitude of different mazes. Challenging mazes for all ages. Turn on the CLOCK and test yourself or compete with a friend. Guide the marble through the maze with your finger or by TILTING. Select a BACKGROUND to suit your mood. KanUMaze will even provide you with the SOLUTION.
We’re one of the sponsors of the 360iDev conference in San Jose, CA, which runs from April 11 – 14, 2010. 360iDev is the world’s leading conference dedicated to iPhone development. We’ll be giving a few workshops where we’ll be demonstrating the latest features of Corona as well as showing off how you can simultaneously author for the iPad and Android. We’ll show the new iPad and Android Simulators and demonstrate how to port games from iPhone to Android in less than 30 seconds. Workshops: Evan Kirchhoff, Darren Osadchuck, Walter Luh and Carlos Icaza Sunday, April 11th 8am-11am, Introduction to Corona 12pm – 4pm, Advanced uses of Corona Tuesday, April 13th 3pm – 4:20pm, Scott Janousek & Evan Kirchhoff – iPhone App Development with Corona