Update: Android Widget Themes

Posted by & filed under News & Announcements.

android-theme-feat

Starting in the most recent public build, all Corona developers can now opt to use two new widget themes in their projects. These new themes are styled after the Android “Holo Light” and “Holo Dark” themes which are commonly found on Android devices running recent versions of the OS.


From the Forum — Issue #31

Posted by & filed under From the Forum.

From the Forum

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.


Tutorial: Incrementing Score Counter

Posted by & filed under Tutorials, Tips and Demos.

nums2

When you complete a level in a video game, it often shows your score in an animated fashion. Sometimes this involves the numbers “spinning” in such a way that they count up from the 1s column to the 10s column and so on, like an odometer of a car but much faster. Today’s tutorial shows how to easily accomplish this in Corona.


From the Forum — Issue #30

Posted by & filed under From the Forum.

From the Forum

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.


Tutorial: Physics Joints Explained — Part 1

Posted by & filed under Tutorials, Tips and Demos.

joint1

Some developers who use the Box2D-based Corona physics engine struggle with the setup of physical joints which are used to attach two bodies. While the most basic joints are easy to configure, others are more complex and require a very specific setup. This tutorial aims to clarify some of these joints, along with their properties and methods.