Corona Geek #93 – Apple Rejects Rewards, LiquidFun Fluid Bodies, and Swift Programming Language

Posted by & filed under Corona Geek, Google+ Hangouts.

Corona Geek Hangout

During this week’s Corona Geek Hangout, we discussed why Apple’s rejecting apps that offer rewards for video views and social sharing. We also talked about Corona SDK support for Google’s LiquidFun and walked through sample code to see how rigid bodies interact with fluid bodies. We also talked about Apple’s new Swift programming language and how it compares to Lua and Python.

Tutorial: Understanding the Composer API

Posted by & filed under Tutorials, Tips and Demos.

Flat Corona

This week’s tutorial is a foundational tutorial for Composer, the official scene management library for Corona. Its goal is to help you better understand what Composer is, what the various event phases are, and what actions should be performed during each phase.

From the Forum — Issue #22

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From the Forum

In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

Tutorial: Introduction to LiquidFun

Posted by & filed under Tutorials, Tips and Demos.


This week’s tutorial is an introduction to LiquidFun physics effects. LiquidFun allows you to simulate faucets, pools, waves, streams, and other amazing effects for scenarios where the physics world is not composed entirely of rigid objects. Read further to learn the basics.