Corona Geek #34 – Hanging out with Climate Clock’s Ben Wong

Posted by & filed under Corona Geek, Google+ Hangouts.

Corona Geek Hangout

This week, we hung out with Climate Clock’s, Ben Wong. Climate Clock is a beautifully designed iOS weather app that puts the temperature on your home screen. Ben describes himself as a designer who is interested in app development. He has a background in designing websites and used the creation of Climate Clock to expand his skills into app development. Climate Clock was built in 8 weeks while Ben developed his own back end web server, taught himself Lua, and Corona SDK. Climate Clock uses a third party API to provide weather information. The app is very elegant in it’s design and has been written about by Lifehacker, CNET, and TUAW. Climate Clock soared to the #1 weather app spot in the App Store, in a dozen countries, in March of this year.


GDC, Graphics 2.0, Next public release, and More!

Posted by & filed under Android, News & Announcements.

Walter Luh, Corona Labs, headshot small

In case you missed last week’s announcement, the Corona Labs team will be at GDC! We’ve got a whole schedule of game development activities for you, including demos from fellow members of the community.

We’ve also added Graphics 2.0 to the roadmap, are getting ready for a new public release, and much more!


Wednesday FAQ: Runtime Error Listener

Posted by & filed under FAQ.

FAQ Icon

It’s Wednesday and time for another FAQ session. Here are some frequently asked questions (FAQs) about the new runtime error handler and about Android permissions.


Guest Post: Making Progress as a Solo Mobile Game Developer

Posted by & filed under Guest Bloggers.

Kung-Fu Clash

Making games can be a lot fun, but it can also be a tremendous amount of work. Many people try to create games on their own but far fewer actually succeed — myself included.

With Kung-Fu Clash, I decided to try things differently than on previous projects. This post discusses some of the approaches that helped me to successfully publish my first game.


FAQ Wednesday: Lua Programming Tips

Posted by & filed under FAQ.

Frequently Asked Questions

It’s Wednesday and time for another FAQ session. Here are some frequently asked questions (FAQ) about coding in Lua. This FAQ coves basic Lua language programming and focuses on some of the features that are unique to the Lua language.