During this week’s Corona Geek Hangout, Ed Maurina from Roaming Gamer shared new insights into using 30log’s library for objected oriented Lua to create OOP display objects and Coronium Cloud Developer Chris Byerly, demoed a multiplayer game using his new Coronium GS game server software.
Tagged With: Coronium
During this week’s Corona Geek Hangout, Coronium Cloud Developer Chris Byerly, walked us through part 2 of our version control discussion using Mercurial’s Source Tree software. Chris shared insights on Mercurial’s workflow, and tips for working solo or as part of a team. We also caught a glimpse of Coronium Game Server (GS), which Chris will be releasing docs and how-to videos for very soon. We’ll also discussed the growing phablet trend and what it could mean for app developers.
During this week’s Corona Geek Hangout, Ed Maurina (aka Roaming Gamer) shared a few details around his Coronium Cloud game implementation, we walked through code for building sliding menus using scrollviews, and we answered more community questions.
During this week’s Corona Geek Hangout we talked about multi-player Flappy Bird, new and upcoming updates to Coronium, 2D animation using Spine, Apple’s new $100 million dollard CDN, and we answered some community questions.
During this week’s Corona Geek Hangout, Corona Ambassador, Chris Byerly walked us through the latest version of Coronium Cloud code. He’s been hard at work adding user management, administrative tools, and enhanced push notification integration. We also had a round table discussion on Fire Phone along with some shared insights into whether Amazon’s App Store does better for developers, compared to Apple and Google Play.
During this week’s Corona Geek Hangout we talked with Coronium Developer, Chris Byerly about the new features of Coronium 1.5. We also talked with Mobile App Chat podcast host Steve P. Young about his new selfie camera app called, oSnap, and we featured some helpful iOS music apps for creating game audio loops.