Guest Post: Making Progress as a Solo Mobile Game Developer

Posted by & filed under Guest Bloggers.

Kung-Fu Clash

Making games can be a lot fun, but it can also be a tremendous amount of work. Many people try to create games on their own but far fewer actually succeed — myself included.

With Kung-Fu Clash, I decided to try things differently than on previous projects. This post discusses some of the approaches that helped me to successfully publish my first game.


Guest Post: Tips from a first-time developer

Posted by & filed under Guest Bloggers.

What the Block icon

Andrew Kallem is the developer of What the Block?!, a February App of the Week winner. Based on his experience building What the Block?! with Corona SDK, he shares tips on creating a concept and prototyping, development, designing for multiple screen sizes and the importance of testing, for budding developers.


Corona Tutorial: Display Objects and Texture Memory (Part 1)

Posted by & filed under Corona SDK, Tech, Training/Support, Tutorials, Tips and Demos, Videos.

In part 1 of this tutorial, I talk about the demo program used to explore Corona Display Objects and how it affects texture memory on mobile devices. I demonstrate how adding display objects (images) affects texture memory, and show the best practices for removing display objects to avoid app crashes. You can download the Corona program used in this video here.