Guest Post: Making Progress as a Solo Mobile Game Developer

Making games can be a lot fun, but it can also be a tremendous amount of work. Many people try to create games on their own but far fewer actually succeed — myself included.

With Kung-Fu Clash, I decided to try things differently than on previous projects. This post discusses some of the approaches that helped me to successfully publish my first game.

Guest Post: Tips from a first-time developer

Andrew Kallem is the developer of What the Block?!, a February App of the Week winner. Based on his experience building What the Block?! with Corona SDK, he shares tips on creating a concept and prototyping, development, designing for multiple screen sizes and the importance of testing, for budding developers.

Corona Tutorial: Display Objects and Texture Memory (Part 2)

In part 2 of this tutorial I run the demonstration program used to explore Corona Display Objects and how it affects texture memory on mobile devices. Be sure to check out part 1 of the tutorial before watching this video. You can download the Corona program used in this video here.

Corona Tutorial: Display Objects and Texture Memory (Part 1)

In part 1 of this tutorial, I talk about the demo program used to explore Corona Display Objects and how it affects texture memory on mobile devices. I demonstrate how adding display objects (images) affects texture memory, and show the best practices for removing display objects to avoid app crashes. You can download the Corona […]