During this holiday edition of Corona Geek, Corona Ambassador Jen Looper demoed her Christmas Math Challenge app. We talked about what it takes to launch an app in time for the holiday rush, when app reskinning is a good practice, and how to use the camera filter in Graphics 2.0 to do augmented rendering.
Tagged With: Graphics 2.0
During this week’s Corona Geek Corona Ambassador Sergey Lerg walked us through the awesome code for his Graphics 2.0 Audio Visualization Demo. We discussed Apple’s App Store ranking change and we shared our favorite Corona SDK editors.
During this week’s Corona Geek Dr. Brian Burton walked us through sample code for creating 2.5D isometric perspective using vector images and Jennifer Looper shared her new belly dancing app project. Jen is using Parse to store data and pulling video clips together in creative ways. She’s also using PreApps to get ahead of app marketing while her app is still in development.
During Monday’s Corona Geek, Jen Looper shared some great tips for addressing color conversion in Graphics 2.0. Here’s the snippet from the Hangout.
During this week’s Corona Geek, Sergey Lerg walked us through an awesome 3D flight simulation demo that he entered in the recent Graphics 2.0 Contest. Jen Looper shared some great tips for addressing color conversion in Graphics 2.0 and Theo Rushin Jr. reminded us to get out there and participate in the AngleHack events taking place this weekend.
If you have a Graphics 1.0-based project and want to take advantage of all the new features, updates, and fixes in Graphics 2.0, then you can migrate your code with the help of our Graphics 2.0 Migration Guide.
In this post, I’ll talk about Graphics 1.0 Compatibility Mode, the fastest path for existing projects.
During this week’s Corona Geek we talked with Corona Developer and MobileAppChat podcast host, Steve P. Young about how he got into mobile app development, marketing, and podcasting. We also talked about Graphics 2.0 and some important things to know about migrating from 1.0 to 2.0.
I’m extremely excited to announce our new public release and the simultaneous release of our next-generation graphics engine, a.k.a. Graphics 2.0.
Our goal is to enable you to produce cinematic-quality graphics in your mobile apps. Building on the foundation of the legacy engine, Graphics 2.0 offers a whole new level of expressiveness.
During this week’s Corona Geek we talked with children’s app developer Greg Pugh about creating children’s apps using Corona SDK. As a one person shop, Greg has successfully created a series of very creative interactive children’s books using Corona SDK and Kwik. He shared a number of tips and insights that you’ll want to hear, even you’re not creating children’s apps. We also, looked at code for creating 2.5D perspective using the new Graphics 2.0 engine.
In today’s Graphics 2.0 tutorial, we’ll explore how to use repeating fills on display objects. This allows you to fill a larger display object with a “tiled pattern” in a variety of repetition modes. Furthermore, you can offset the fill position, rotate it, and even scale it — all independently of the object. Read further to discover how.