Corona Geek #67 – Graphics 2.0 – 2.5D Isometric Perspective and Belly Dancing App Dev

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Corona Geek Hangout

During this week’s Corona Geek Dr. Brian Burton walked us through sample code for creating 2.5D isometric perspective using vector images and Jennifer Looper shared her new belly dancing app project. Jen is using Parse to store data and pulling video clips together in creative ways. She’s also using PreApps to get ahead of app marketing while her app is still in development.


Corona Geek #65 – Graphics 2.0, 3D SkyBox Demo and Color Code Conversions

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Corona Geek Hangout

During this week’s Corona Geek, Sergey Lerg walked us through an awesome 3D flight simulation demo that he entered in the recent Graphics 2.0 Contest. Jen Looper shared some great tips for addressing color conversion in Graphics 2.0 and Theo Rushin Jr. reminded us to get out there and participate in the AngleHack events taking place this weekend.


New Public Release and Graphics 2.0

Posted by & filed under Corona SDK, News & Announcements.

Graphics 2.0 Demo Contest Winners

I’m extremely excited to announce our new public release and the simultaneous release of our next-generation graphics engine, a.k.a. Graphics 2.0.

Our goal is to enable you to produce cinematic-quality graphics in your mobile apps. Building on the foundation of the legacy engine, Graphics 2.0 offers a whole new level of expressiveness.


Corona Geek #63 – Creating Children’s Apps and Simulating 2.5D Perspective in Corona SDK

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Corona Geek Hangout

During this week’s Corona Geek we talked with children’s app developer Greg Pugh about creating children’s apps using Corona SDK. As a one person shop, Greg has successfully created a series of very creative interactive children’s books using Corona SDK and Kwik. He shared a number of tips and insights that you’ll want to hear, even you’re not creating children’s apps. We also, looked at code for creating 2.5D perspective using the new Graphics 2.0 engine.


Tutorial: Repeating Fills in Graphics 2.0

Posted by & filed under Tutorials, Tips and Demos.

Graphics 2.0 Demo Contest Winners

In today’s Graphics 2.0 tutorial, we’ll explore how to use repeating fills on display objects. This allows you to fill a larger display object with a “tiled pattern” in a variety of repetition modes. Furthermore, you can offset the fill position, rotate it, and even scale it — all independently of the object. Read further to discover how.