Tutorial: Fast migration of Graphics 1.0-based projects to Graphics 2.0

If you have a Graphics 1.0-based project and want to take advantage of all the new features, updates, and fixes in Graphics 2.0, then you can migrate your code with the help of our Graphics 2.0 Migration Guide.

In this post, I’ll talk about Graphics 1.0 Compatibility Mode, the fastest path for existing projects.

Corona Geek #64 – MobileAppChat Podcast and Graphics 2.0 Talk

During this week’s Corona Geek we talked with Corona Developer and MobileAppChat podcast host, Steve P. Young about how he got into mobile app development, marketing, and podcasting. We also talked about Graphics 2.0 and some important things to know about migrating from 1.0 to 2.0.

New Public Release and Graphics 2.0

I’m extremely excited to announce our new public release and the simultaneous release of our next-generation graphics engine, a.k.a. Graphics 2.0.

Our goal is to enable you to produce cinematic-quality graphics in your mobile apps. Building on the foundation of the legacy engine, Graphics 2.0 offers a whole new level of expressiveness.

Corona Geek #63 – Creating Children’s Apps and Simulating 2.5D Perspective in Corona SDK

During this week’s Corona Geek we talked with children’s app developer Greg Pugh about creating children’s apps using Corona SDK. As a one person shop, Greg has successfully created a series of very creative interactive children’s books using Corona SDK and Kwik. He shared a number of tips and insights that you’ll want to hear, even you’re not creating children’s apps. We also, looked at code for creating 2.5D perspective using the new Graphics 2.0 engine.

Tutorial: Repeating Fills in Graphics 2.0

In today’s Graphics 2.0 tutorial, we’ll explore how to use repeating fills on display objects. This allows you to fill a larger display object with a “tiled pattern” in a variety of repetition modes. Furthermore, you can offset the fill position, rotate it, and even scale it — all independently of the object. Read further to discover how.