During this week’s Corona Geek Hangout we discussed concepts from the Physics API like applyForce and applyTorque. Roaming Gamer’s Ed Maurina stepped us through examples of each concept and explained how they affect game objects. Spiral Code Studio’s Sergey Lerg also walked us through how he ported his Cubic Run LD game code to HTML5 using Corona SDK.
Tagged With: html5
During this week’s Corona Geek Hangout we discussed what CoronaCards is and what it means to use Corona SDK inside native iOS and Android apps, as well as Accelerator, PhoneGap, Xamarin, and Unity projects. We’ll also discussed Windows Phone demos at the Microsoft GDC 2014 booth. And finally, we finished up the second half of our endless runner game mechanics conversation.
We think yesterday’s announcement of CoronaCards is a game changer. It changes the equation. Instead of a choice, it’s all of the above — you get to leverage Corona technology in any existing native app!
This may be hard to believe, but today, I want to give you a taste of something that’s even more exciting.