Corona Geek #81 – Using applyForce, applyTorque, and HTML5

Posted by & filed under Corona Geek, Google+ Hangouts.

Corona Geek Hangout

During this week’s Corona Geek Hangout we discussed concepts from the Physics API like applyForce and applyTorque. Roaming Gamer’s Ed Maurina stepped us through examples of each concept and explained how they affect game objects. Spiral Code Studio’s Sergey Lerg also walked us through how he ported his Cubic Run LD game code to HTML5 using Corona SDK.


Corona Geek #80 – CoronaCards, Windows Phone, and Endless Runner Part 2

Posted by & filed under Corona Geek, Google+ Hangouts.

Corona Geek Hangout

During this week’s Corona Geek Hangout we discussed what CoronaCards is and what it means to use Corona SDK inside native iOS and Android apps, as well as Accelerator, PhoneGap, Xamarin, and Unity projects. We’ll also discussed Windows Phone demos at the Microsoft GDC 2014 booth. And finally, we finished up the second half of our endless runner game mechanics conversation.


Lua is more popular than JavaScript

Posted by & filed under Lua.

“More and more, Lua is proving itself a great language for mobile development, and Corona SDK has been a key ingredient in this movement.” — Roberto Ierusalimschy, creator of the Lua Language. In TIOBE’s June 2011 rankings, Lua is now the 10th most popular programming language, leaping ahead of JavaScript: TIOBE credits Lua’s growing popularity in mobile apps while traditional web scripting languages are having a “hard time.” They also reiterate something all of us already knew about Lua: “its small footprint and fast performance.” Take a closer look at the rankings and you’ll see that Lua’s got some serious momentum right now. In fact, it moved up the rankings 10 times as quickly as JavaScript over the past year. Given all the hype around