During this week’s Hangout, Corona Developer, Steven Johnson introduced us to the concept of time slicing using coroutines in Lua and René Aye from PyroPixel showed us how to create 2D shadow effects on angular, round, and complex shapes using his 2D shadow system.
During this week’s Corona Geek Hangout, Coronium Developer, Chris Byerley shows us how to use object oriented design patterns to create character classes in our games using 30log “a 30-lines library for object-orientation in Lua”.
Sometimes, in development, we wish that there was “one extra little thing” in a particular library, or that a function handled a use case specific to our needs. In today’s tutorial, using a little Lua “magic,” we’ll learn how to add custom functions to existing Corona libraries and even extend the functionality of existing APIs. Read further to learn how.
It’s Wednesday and time for another frequently asked questions (FAQs) session. Here are some FAQs on timers and on how events are processed in Corona SDK.
In Lua, global variables are risky. We’ve been stressing the “avoid globals” stance for a long time, and today’s tutorial shows you how. In addition, we illustrate the dangers and pitfalls of using global variables without a thorough knowledge of how Lua handles them.
It’s Wednesday and time for another set of frequently asked questions (FAQs). Here are some FAQs about accessing sub-folders and files.
It’s Wednesday and time for another FAQ session. Now that we added Local Notifications to Android, I thought it would be a good idea to answer some frequently asked questions on this topic.
It’s Wednesday and time for another FAQ session. Here are some frequently asked questions (FAQ) about coding in Lua. This FAQ coves basic Lua language programming and focuses on some of the features that are unique to the Lua language.
It’s Wednesday and time for another FAQ session. Here are five frequency asked questions (FAQ). Today we are going to discuss how to remove Event Listeners and Display Objects and talk about “self.”
It’s Wednesday and time for another FAQ session. Here are five frequency asked questions (FAQ). Today we are going talk about passing display objects to listeners and accessing the CoronaSDK documentation off-line.