A 15-year game industry veteran, Dustin Clingman has developed games for nearly every mobile platform. In 2002 he founded Zeitgeist Games, which was acquired in 2008 by IMI Labs and relaunched as ZeeGee Games to focus on a growing social games market.
With the 2013 launch of Together Games, Dustin aims to simplify the processes behind game development by helping developers with cloud deployment and distributed data management. To learn how to integrate The Together Platform into your Corona-powered apps, take a look at the plugin’s documentation page.
Lauren Feldman is a product manger at PlayHaven, the leading business engine for mobile games. One of her responsibilities is to work with PlayHaven’s team of engineers on the development of partner plugins.
PlayHaven offers developers flexible tools to intelligently manage player acquisition, engagement, and monetization. For more information, please visit www.playhaven.com.
We’re happy to announce that PlayHaven is our latest Corona Plugin partner! As a Corona developer, you can now integrate PlayHaven’s acquisition, engagement and monetization tools into your Corona-built games.
Jeff Marshall, Founder at CrossInstall, has a long background in game development, ad networks, and app monetization platforms. He has built several ad network companies, most recently CrossInstall. Jeff also has 15+ years of experience building games on consoles, social networks and mobile platforms. Jeff is also a Corona SDK veteran, and has released several games for iOS and Android with the platform.
As our newest Corona Plugin partner, CrossInstall is an ad network that focuses on driving quality traffic for advertising partners and delivering top payments to publishing partners. For more information, please see the CrossInstall documentation.
Christof Wegmann is founder and CTO of Exit Games, provider of Photon Cloud, the #1 service for cross-platform real-time multiplayer game development. Christof has 13+ years experience in providing services and platforms for mobile devices and founded Exit Games in 2004 with the goal of forming a leading company for multiplayer services.
Photon Cloud is a cross-platform network engine and software as a service (SaaS) for real-time multiplayer games and applications. As the latest Corona Plugin partner, the Photon Cloud plugin is available for all Corona SDK developers. For more information, please see the Photon Cloud plugin documentation.
Colin Behr is Head of Publisher Relations at Vungle, the leading in-app video monetization platform. He is responsible for working with app developers to optimize their revenue and UX.
Vungle is our newest Corona Plugin partner, and is available for Corona SDK Starter and Pro developers. For more information on integrating Vungle’s services into your Corona apps, please visit Vungle’s docs.
Today’s tutorial walks you through Corona SDK’s new OpenSSL plugin. Using this, you can easily encrypt and decrypt data in just a few lines of code. Check out the tutorial to learn how to utilize this plugin in your apps.
Projjol Banerjea is VP Marketing & Business Development at SponsorPay, the world’s leading value-exchange advertising platform. He oversees marketing, including online/offline presence, PR/communications, industry relationships and market research, as well as strategic business development, presales and sales support.
SponsorPay is one of our inaugural Corona Plugin partners, which are available for all Corona SDK developers. For more info please see the SponsorPay plugin documentation. Read on for more information about SponsorPay’s great monetization services for mobile developers.
Jaana Metsamaa is the head of engineering at Fortumo, the mobile payments company that powers in-app payments for game developers such as Rovio, Gameloft, Vostu and Zeptolab. The company covers 80 countries through 300 operators and lets users make payments on the web and in Android, Windows 8 and Windows Phone apps.
Fortumo recently added Corona SDK support for their in-app payments via a Corona Plugin. In this post, Jaana walks developers through the integration process for adding mobile payments into their Android and NOOK apps built with Corona.
Today, we announced that Corona Plugins – codenamed “Project Gluon” – are live and available to Corona SDK Pro subscribers using recent Daily Builds. In this week’s tutorial, learn how to get started with our walkthrough of the “zip” plugin, convenient for compressing and uncompressing files within your app.