In this tutorial, we’ll implement the native “SendTo” feature in a CoronaCards-based app, allowing for sharing via Twitter, Facebook, and other services, as well as access to features like printing and AirDrop.
In this tutorial, learn how to set up new CoronaCards-based native projects using either Objective-C or Swift, and also learn how to get your Corona app running inside an Swift-based app.
Apple quietly posted this announcement requiring all iOS developers to “Build Your Apps With Xcode 5.1.1″. Apple enforces this when you try to upload your binary to the iTunes App Store:
ERROR ITMS-9000: “This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of XCode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.”
Today, we’ve addressed this in the last public release (2189). Just rebuild and submit. You can also use daily builds 2306 or later.
We allow Corona developers to also build for the Xcode iOS Simulator. Sometimes the simulator is preferable to our Mac or Windows simulator because the Xcode Simulator behaves more like a real device. Since we officially support the Xcode Simulator, we run our automated tests on the Xcode iOS Simulator to help verify our stuff […]
Now that you’ve seen the overview of the whole system, I’m going to talk about on-device testing on iOS first because this has been where we have endured the most pain.
Preamble: This post is going to be a little different than usual. What we present here is behind the scenes stuff used in making the Corona SDK. But we hope the information presented here goes beyond satisfying simple academic curiosity. We hope this information will actually be useful for others to directly use in their […]